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makra

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A member registered Jun 28, 2020 · View creator page →

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I recently developed a tool that converts text prompts to materials in Unity.
It sets the material properties, generates base and normal map based on the text prompts given.

Feel free to use it - https://github.com/aniketrajnish/Text-To-Material-Unity

Do hit a star if it helps you!! :D

I've made and released tool that optimizes mesh and polygon colliders in Unity for free on Github! Feel free to use it for your next project!!

Link - https://github.com/aniketrajnish/Unity-Collider-Optimizer

Do hit a star if it helps you!! 😃

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Reject monke return to doge? :3
LMAO, great job gamer! Loved that the entire game is nothing but memes!
Have a few suggestions:

1. Please change the menu music, that will make the people quit immediately xD Rather put it as an easter egg somewhere.

2.  The camera follow is too drastic (perhaps because you've made it the clid of the player). Would suggest to give the follow some offset/ use cinemachine!

3. Add a goddamn gun XD

Really unique concept, liked that you game time to have an inventory system, slowdown mechanic was icing on the cake, needs a bit more polishing tho

Thanks for sharing :)

Really fun to play! Loved the title XD I'd suggest you to convert this into a runner type game that'd completely be bonkers! 

Clever puzzles and mechanic fits the theme well and ngl I was expecting a game with this title xD I have a suggestion, though, I had to restart many levels because the ape that crossed the level was needed to solve a few puzzles so that the other ape could cross the level. I'd suggest that all apes should function until and unless each and everyone has crossed the level.

Thanks, really liked Seal Force too! :D

Thanks for the suggestions! Yeah, we did the audio in the end so it wasn't much thought upon, will definitely improve it post-jam. We went we the piano melody to show certain bondage between the two characters who have been separated by a mirror :) Footsteps is smth that we dislike too will surely fix that XD

Cool, waiting! :)

Ssup Jelle! When is the devlog coming?

Thanks :) Sure we'll work on this game post-jam!

plot twist: itch was not strong enough to handle the game

Great! I'll stay tuned

Thanks! Enjoyed watching the stream :)

Thanks :)

Thanks :)

Damn! What a masterpiece. This game totally blew me away. The ambiance, the atmosphere, the smart use of 2d lights, the progressive music that builds when the game is about to end, the beautiful relation to the theme, the amazing sound design, the list just goes on and on. Minor details like nerves popping of the old brain's eyes while the young brain's eyes being clean were just the icing on the cake. This was a near-perfect entry and hands down the best game I've tried so far from the jam :)
However here a few minor suggestions that I have:

1. I got stuck at a few places and had to restart the entire game, wish there were checkpoints and a restart button.
2. The old brain's mouth was not animated as the younger one (Ik this is too much but I'm a sucker for these fine details XD) as they were speaking.
3. W for jump rather than space would have made life easier.
4. Need more gameplay pls XP


That's really cool that you guys could make it look so compelling by just using an unlit shader. So the cloth-like animation was made using a sprite sheet? 

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Came here from the devlog! The idea is pretty unique and I really liked the concept of killing the enemies using the string, it does provide the feeling of being stronger together. The movement though feels very jumpy as if the game is running at a low fps (Ik that the game was designed to be that way but it was something that I could notice a lot XD)). Apart from that really enjoyed playing the game, great work!

Liked the use of 2D lights (learnt about them in this jam itself XD)) and aesthetics overall, gameplay was fine too, also the take on the theme about using all the abilities s quite unique too! The combat system could have been better. Overall, it was a nice experience!

Well polished and very fun to play! Just a suggestion - Having both players reach the door could serve as an even bigger challenge for the later levels xP

the AI was pretty smart ngl :)

Thanks! :)

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The animations were satisfying and the game was really fun to play! I could finish it in 2 mins, wish the gameplay was a bit longer XD

Thanks :)
No spoilers XD

Thanks!

Thanks!

Everything about this game was unique, the art style, the atmosphere, the idea, the way you control the bird by moving your mouse. Pretty cool!

For the first time, I've come across such a unique magnet-based concept! The visuals were clean and the game was polished beyond expectation. Little things like the camera pan and 2d shadows added a lot to the experience! Great entry

The visuals were quite appealing, the lighting could have been better. The swift movement, beautiful soundtrack and voiceovers kept me hooked!

miss ya bud :(

The concept of potions being 'stronger together' was a very witty take on the theme lol XD

It's a pretty neat and well-implemented idea with a lot of things like whether to stay as chad or the bois and when to shoot are to be kept in the mind while playing the game to win!
PS- the platform mechanic to clear the levels is quite similar to my game XD

A really beautiful and soothing experience that revolves around one simple puzzle mechanic! Also, I really liked the art style and particle effects, you guys used. Also the gradient on the characters really adds icing on the cake, did you guys use some shader for that?

Damn this was such a different, such a new concept! It felt as if I was in a museum of art that was presented to me in the form of a game! Really brilliant