I recently developed a tool that converts text prompts to materials in Unity.
It sets the material properties, generates base and normal map based on the text prompts given.
Feel free to use it - https://github.com/aniketrajnish/Text-To-Material-Unity
Do hit a star if it helps you!! :D
makra
Creator of
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I've made and released tool that optimizes mesh and polygon colliders in Unity for free on Github! Feel free to use it for your next project!!
Link - https://github.com/aniketrajnish/Unity-Collider-Optimizer
Do hit a star if it helps you!!
Reject monke return to doge? :3
LMAO, great job gamer! Loved that the entire game is nothing but memes!
Have a few suggestions:
1. Please change the menu music, that will make the people quit immediately xD Rather put it as an easter egg somewhere.
2. The camera follow is too drastic (perhaps because you've made it the clid of the player). Would suggest to give the follow some offset/ use cinemachine!
3. Add a goddamn gun XD
Clever puzzles and mechanic fits the theme well and ngl I was expecting a game with this title xD I have a suggestion, though, I had to restart many levels because the ape that crossed the level was needed to solve a few puzzles so that the other ape could cross the level. I'd suggest that all apes should function until and unless each and everyone has crossed the level.
Thanks for the suggestions! Yeah, we did the audio in the end so it wasn't much thought upon, will definitely improve it post-jam. We went we the piano melody to show certain bondage between the two characters who have been separated by a mirror :) Footsteps is smth that we dislike too will surely fix that XD
Damn! What a masterpiece. This game totally blew me away. The ambiance, the atmosphere, the smart use of 2d lights, the progressive music that builds when the game is about to end, the beautiful relation to the theme, the amazing sound design, the list just goes on and on. Minor details like nerves popping of the old brain's eyes while the young brain's eyes being clean were just the icing on the cake. This was a near-perfect entry and hands down the best game I've tried so far from the jam :)
However here a few minor suggestions that I have:
1. I got stuck at a few places and had to restart the entire game, wish there were checkpoints and a restart button.
2. The old brain's mouth was not animated as the younger one (Ik this is too much but I'm a sucker for these fine details XD) as they were speaking.
3. W for jump rather than space would have made life easier.
4. Need more gameplay pls XP
Came here from the devlog! The idea is pretty unique and I really liked the concept of killing the enemies using the string, it does provide the feeling of being stronger together. The movement though feels very jumpy as if the game is running at a low fps (Ik that the game was designed to be that way but it was something that I could notice a lot XD)). Apart from that really enjoyed playing the game, great work!