Play experience
Silence and Darkness's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #5 | 4.316 | 4.316 |
Overall | #84 | 3.798 | 3.798 |
Audio | #86 | 3.789 | 3.789 |
Graphics | #140 | 4.000 | 4.000 |
Theme | #232 | 3.842 | 3.842 |
Game Design | #283 | 3.579 | 3.579 |
Fun | #508 | 3.263 | 3.263 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
(A) The mechanic of the character's senses working together to help them navigate.
(B) The overall theme of the narrative about finding pleasure in togetherness.
Did you write all the code yourself and made all the assets from scratch?
Yes.
I did use some creative common / free to use music and sound effects, and one background from the asset store, but beyond that the team created everything.
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Comments
Damn! What a masterpiece. This game totally blew me away. The ambiance, the atmosphere, the smart use of 2d lights, the progressive music that builds when the game is about to end, the beautiful relation to the theme, the amazing sound design, the list just goes on and on. Minor details like nerves popping of the old brain's eyes while the young brain's eyes being clean were just the icing on the cake. This was a near-perfect entry and hands down the best game I've tried so far from the jam :)
However here a few minor suggestions that I have:
1. I got stuck at a few places and had to restart the entire game, wish there were checkpoints and a restart button.
2. The old brain's mouth was not animated as the younger one (Ik this is too much but I'm a sucker for these fine details XD) as they were speaking.
3. W for jump rather than space would have made life easier.
4. Need more gameplay pls XP
Wow thanks for your lovely review! I'm glad the game was a joy to play!! It brings me so much pleasure to read your comment, so thanks for taking the time to write it :)
Regarding your points:
1 - Yes a lot of people have mentioned collision issues and getting out of bounds... RIP my playtesting haha. Definitely something i need to work a bit more on.
2 - Yes!!! I can't believe I didn't notice this until after I submitted. But with tired eyes even something as blaring as this seemed easy to miss for me haha.
3 - Good point, it may have also been a bit more direct for players. To be honest I think I could have made all the controls a bit more intuitive; like I felt clicking to talk was an ambiguous one as well.
4 - I'd love to find a way to make the puzzles more engaging and longer, really incorporating the senses more. For the nose I initially wanted to make a full top-down maze for you to navigate while following your nose... But doing the whole new perspective was a bit much for me... perhaps if i keep working on it stuff like that will come out.
Thanks so much for you comments :3
Great! I'll stay tuned
This game is an experience, a reflection and an introspection.
Game jams are awesome, you get to see the results of the brainstorming of thousands of team and all the interpretations of the theme. I like yours a lot.
To me, this game is to be taken as it is, no more, no less. A quick reflection of your feelings, the way you use them without thinking and how they are well working together.
However, I cannot leave my comment without adding my part haha:
- There are collisions issues, making possible to go "out of bonds". Well I put it between "" because it looks like you realized it and cap your whole world so you could not go too far anyway ;)
- The dialogue have a weird pace, sometimes I click and it goes to the next line, sometimes there is a delay... And you can skip some dialogue, others block you... well I don't say it is a bug, it was just weird to me.
- If I find your little theosophical journey quite pleasing, I would have loved to see more effect on the "all senses are stronger together" because they allow to make things you could not without it, or they open a whole new dimension, but also play on the fact that with less senses, those senses are often stronger by themselves... I don't know if I am clear here. My point is to make it like in our world, where blind people often have better nose and ears, etc...
But anyway, nicely done !!
Thanks for your comments :)
I particularly like your idea at the end about how the senses could interact; and this would definitely have been a more complete way to have taken the game for sure. It's got me thinking about how they could work better together, instead of just being more reflective of the human experience.
The other two are bugs I suppose... I think I didn't test collisions enough, just assuming it would work in 2D... haha. And yeah the dialogues definitely shouldn't have been skipping about, although I did have some click detection issues myself when playing which I didn't have time to resolve.
Glad you felt it was pretty complete otherwise :)
That was an incredibly surreal experience. I really enjoyed the visual storytelling. You start off as a pair of feet, and as you regain your senses the world slowly reveals more of itself to you. I was actually kind of surprised when the other eye-thing started talking, as I expected it to be a fully visual story, but I liked the dialogue between the two.
I think it'd be really cool if you added some ominous sound effects once you get your ears, like the occasional low growl or a drum echo. I did get a horror vibe from all the shadowy graphics, and I was expecting some sort of dark storyline, like the player slowly realizing the world is dreary and lonely as he collects his senses. However, the graphics at the end though were really well done, and the bright and cheerful atmosphere contrasted really nicely with the beginning of the game. I think the story ended a little too abruptly though - you get a brain, you meet a friend, and all is suddenly well. I'd definitely like to see an extension of some sort for the story.
Overall, one of the most unique games I've played in this jam, and I'm very glad I got to experience it. Great job on the story, and I loved the atmosphere too.
Glad you liked the experience!
I like your idea of an increase in the amount of audio cues experienced when picking up the ears. As is so often the case with these things I left sound until embarrasingly late to pad out... so it did get neglected a bit. Another commenter also suggested pitch shifting the footsteps which was a great idea too.
Narratively, I do also think it's two quite distinct halves which maybe don't fully gel together. I do agree something purely visual may have been more effective, as some of the dialogue way maybe a little on the nose.
Thanks for playing!
This was a special experience, great. The game made evoked in me the feeling of unease and lurking danger. I I think the very fitting sound and light effects in the dark were the reason for it. I loved the surreal lonely feet and then the eye. First I did not notice that the feet collected the eye, which is strangely cool. The controls felt a bit fuzzy, I tried keyboard and mouse and a mix of controller and mouse, as I was not able to control the light with the game controller. I know that this is only because of this being a quick game jam game.
If you are able to package the game's feeling and style into a more polished game, I think this could become a special game!
Thanks for playing! I do agree the controls could use some refining; I felt the jump was the greatest offender for me.
But I'm glad the emotional experience sat well with you :)
it's amazing! At first, I was attracted to the original visuals. After a while, it turned out that the way the sound effects were played was well-crafted. Actually, I've played "Sacrifices" that you made before, but both have great stories. I'm looking forward to your next work.
Thanks for playing! Glad the visuals and the sound stood out to you; definitely something I spent a good portion of the time on despite my rudimentary skills, haha
Hope you've seen a bit of progress since the last one, hope I can deliver on the next one!
Amazing game. Really good idea. Great art and music.
I love story driven games and this is one of the few ones I have found in the jam.
Wish there was a little bit more gameplay mechanics that explored each of the senses and maybe made them work together.
Thanks for playing, glad it offered a little bit of variety for you.
I definitely do agree that each mechanic could have been explored a little more deeply, something I hope to implement better in the next one by maybe honing and exploring a single mechanic instead of spreading myself so bare with a few that never really get pushed to their limits. Thanks for the thoughts!
The game feels very surreal, the character looks uncanny, but in a fun way. After meeting the brain i did get stuck. I jumped against the wall on the left and it threw me over the wall thus getting stuck out of bounds above the playable areas.
Overall experience was interesting, I would have loved a bit more ambient noises to draw me just a little bit more into the surreal world I am experiencing.
great work.
Oh nooo! haha I'll be sure to do some sounder boundary checks in the next one.
Glad you found it an interesting playthrough, and thanks for your comments on the sound--I think some more randomisation and variation certainly would have gone a long way :)
The philosophical aspects of the game, in my opinion, are well constructed. There are some hot fixes that the game could have and make it a better experience. For example, check the jumping animation, it cancels all sense of momentum in mid air; you could add more step sounds and randomize them, and maybe add a little bit of content before the final encounter. Overall a good game, it just needs improvement.
Yeah that Jumping animation was a bit janky, and i never managed to quite figure out why... which was definitely a shame.
Your ideas for randomizing the steps is a really great nugget of advice, I did do this for the voices but stupidly not for the feet... so I agree with your there.
And I really would have loved to expand upon the mechanics and add a little more content but alas was left by the wayside due to time.
Thanks for your great comments! :)
I like the way this game is communicating with the player. It doesn't just deliver a ready message and illustrates it with gameplay and presentation. It makes the player ask questions himself. It's like saying: "Look, there is something here. I don't understand it, but it fascinates me, we have to pay attention to it!"
I can't stop thinking about that poor guy, who did his best to help us and now is forever waiting for us to return. Which is never going to happen, I guess.
Glad the type of gameplay resonated with you, that's definitely the type of feelings I was going for with the gameplay (as I felt it brought you closer to the feelings of the character) so i'm happy to see that came across well for you!
Yes, even I feel super sorry for him! haha
Thanks so much for playing, and for your wonderful comments.
The art for your game looks absolutely incredible, and I've added it to my games to play, can't wait!
The best game I've played so far! I like the feeling of the game, the shadow and the sound. I think it needs some hint to let players know they can use the mouse lol. I didn't know that until I meet the brain and don't know what to do next, so I tried to click mouse and hey I can rotate the light?
I think currently the stronger part is not that clear. I mean I finished it even without rotating the light or see any effect of nose and mouse(I see there is smelling smoke but I don't think I've actually used it to guide me. ), and I think I can hear music and foot step before I get my ear. Maybe an area that is a maze and you have to use nose to figure out the way out, or you have to talk to a character to unlock a door.
I hope there isn't much gameplay after the brain. I accidentally tapped ESC twice while it is talking to the flower and it quit the game... I would suggest a keyboard+mouse way to quit the game, especially there is no save system in-game...
But all in all I REALLY love this game! I'd love to see more game like this in the future and if this is going to be a real game I'll definitely play it!
Why so few rates!!! I'll post something for you in the community hope that would let more people see this masterpiece!
One thing I forgot to mention, I like the part when I finally get out of the darkroom and to the real world. When "my" foot touches the real ground I feel like it's my first time touching the ground. It's a really interesting feeling.
Thanks so much for your absolutely lovely comments, they've definitely made my day!
I definitely do agree with you that making the controls slightly clearer would help the experience, as moving the mouse and clicking to talk are left up to the player to figure out (beyond the controls in the escape menu). I think perhaps if I implemented a short interactive menu screen at the start which made all that clear players would have all the right tools to start :)
It depends which brain you were talking to... but I'll let that be a tease for if you wanted to go back to finish it; you were right near the end :)
I do love making this type of narrative where the gameplay and narrative both reflect eachother, so I hope I'll be able to refine the formula some more this year and perhaps come out with something more complete (although I think i'll stick to 3D in the future!). Feel free to check out my other game I made a month ago if you liked this type of thing, it's quite similar but in 3D (and has quite a few more problems as it was my first ever project... lol).
Thanks so much for taking the time to play and for your heartwarming comments, it means a lot :3
The game looks not bad, because of the lighting I guess. It would be nice if there are more guides in the game, I can't find the way after collecting nose.
Overall, nice game.
Thanks for playing!
I agree that bit may be a little less signposted so will keep that in mind for updates; it's simply a matter of using the triagles to platform up :)
Nice idea, I stuck on first level though
Thanks for playing! Sad to hear you got stuck; where exactly did you get stuck?