All of it resonates with me a lot! I will surely play your game and would be happy to leave my feedback. Playing each other's games is a part of any jam that I love a lot actually. It would also be fantastic if somebody made a stream playing jam games or something.
bulboka
Creator of
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Oh, thank you so much for playing and for such beautiful, honest, and detailed feedback! Reading about your reaction was truly precious.
I have mixed feelings about my game making you feel ill. On the one hand, it's the reaction I expected and, in some way, was aiming for. I wanted the game to leave a strong impression, even if not a pleasant one. At the same time, I'm genuinely sorry that it made you feel unwell. I hope that, despite being somewhat unpleasant in the moment, the experience was still meaningful in the bigger picture.
I don't know if I succeeded, but my intention was never to make the game shocking or disturbing just for the sake of it. "Unfriendly" is probably the word I'd use to describe it instead.
Thanks again, and congratulations on the jam! Making my game was an absolute blast, and now I'm really excited to play the games made by the other participants.
Oh, that's cool! Thank you!
Also, I've made the game restricted (gave the password on the submission page - mixedmediajam) for now, because I couldn't make an apropriate page design and cover image in time. Will make it public as soon as possible. Is it ok? I can publish it now, but just wanted to present it the best way possible.
Stay together with young Solomon as he lives his regular life day by day. Do your hygiene. Spend time with your loved ones. Drive safe. Get well with your nice collegues.
The game is restricted for now, I'll make it public soon. As soon as I finish properly designing the itch page and writing all the texts. For now password is: mixedmediajam
Hello everyone!
I'm really close to finishing my game. However, some seemingly small details, like balancing and QA testing, are still missing, and I'm afraid I won't be able to finish everything in time. I've been working hard on my game for the last two months, and I really love how it's coming together. I'm so excited to share it with everyone! However, I'm worried that the aforementioned lack of balancing and polish could easily ruin the experience for many players.
So I wanted to ask if it's acceptable to upload a few patches after the jam ends. There won't be any new features—just tweaks and bug fixes.
Thank you!
It's magic! I love the fact, that this very person is probably seeing all of it and doing all these things every single day and for him it's as far from "magic" as it can be. And nevertheless it's magic! It resonates with me a lot — wonder in the mundane, beauty and richness in the familiar. Thank you for the game!
It's so good! I've reached probably only about one half of the endings and every one opened a new perspective. I'll keep on playing to find more.
I really like the little details, which I didn't notice on my first several playthroughs (little spoilers, i gues?), like trees falling down on other islands.
There's so much freedom and personality in it! It's so sincere and very self aware and it's not afraid to be waht it is. It doesn't fall into pathos or preaching or drama. It's pure! I don't know, how to say it better, sry. Sometimes good graphics, and writing, and effects and metaphors feel good, but feel like it's a mask the author is wearing, like it's a shield between them and me, but here all of it feels very like a direct conversation with the authors and it's precious! Thank you so much for this game, Percy and Siobhan!
If somebody described me it in words, I would probably expect it to be a gimmick, a flashy surface level effect, a shock value. It's none of these! It works as an expression, as a new visual language, it feels sincere and raw.
I'm not a big fan of translating game experiences into words, so please regard my comment as a clumsy attempt to describe my raw impressions, not as some kind of review or analysis. It's especially absurd to do it with this particular game. Finding it's own language, which is only possible in the medium of videogames is exactly what this game is doing and it does it extremely well. It creates meaning inside the medium and doesn't need translation. Nevertheless here it is)
War as a discotheque. A party. You know, everyone looks so cool and full of grace and sexy and then suddenly strobe light turns off and for a short period of time you see everybody around you is so clumsy and silly and pretending to be cool and having fun. Uh, finally! It's turned on again and you can keep on having the time of your life.
Dying people are so graceful, they move with such a bewitching plastique, they're like ballet dancers. They do not exist, until they die.
I don't know if it's intentional, but it looks like screen tearing, and i don't think I've seen anybody using this artifact as a feature before.
thank you! great comparison indeed.
it wasn't intended from the start but at one point during the developement i understood that i want it to be a music toy in a way. i think i try to do it with most of my games.
my friends play in a band called Kernherbst. they're making ambient, industrial, noise and all that kind of experimental stuff. once they've provided me with a pack of sounds, which they created but didn't happen to use in their songs. now i use them in most of my games. sound of chains included.
theese sounds always inspire me and often help to turn a game into something coherent and meaningful.
Oh, I liked it a lot! Very witty and in the spirit of the original piece.
As I understand it, one of the points of the original piece is to let listeners listen to the music of ambient sounds around them, to be in the place. So probably the best way to play this game is without headphones, to be in the place, where you're playing it.
Спасибо за отзыв! Всё так!
Эпизоды из Сказки сказок с коровой и скакалкой — прямой вдохновитель визуала для меня. Еще техника сухой игры.
Геймплей — шляпа. Сейчас активно работаю над превращением джемовой игры во что-то более законченное и цельное. Как раз ищу баланс между геймплеем и его отсутствием)
Спасибо за упоминание магазина. Я особенно люблю его) Визуально я его перерабатываю, но товары останутся и будут еще! Нанахиро интересный, не знал о нём, обязательно посмотрю.





