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bulboka

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A member registered Jan 21, 2016 · View creator page →

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Snake Job's looking really interesting, thanks for the recommendation!

I like its amorphous, goal-less structure. For me, it becomes a piece of experimental, non-linear literature—a fractured, semi-abstract narrative that the player/reader has to piece together on their own. And I think that's definitely a good thing!

I'm not sure that the actual content resonates with me personally all that much, but I definitely appreciate the search for a new form.

More mechanical depth, greater complexity, and more varied interactions would certainly be interesting. But simply writing more texts and expanding the world extensively is a perfectly valid direction too imo.

The cold, clean "web" aesthetic initially put me off, but then I found the contrast between it and the rough, abrasive writing really interesting—it adds a lot of value. Hmm, maybe it would be cool to push the content even further? Make it harsher and more disturbing the deeper the player ventures into the game's world? Like the checklist written on a piece of meat, but turned up to eleven?

Ooooh, what a game!!

It's rare for a game to make me laugh out loud. This one did, and it felt so genuine, so effortless. It was like a good friend walking up to you and telling you a short joke they came up with themselves. Not the kind of joke that makes you burst out laughing, but the kind that leaves you with a quiet smile. Then, half an hour later, you've already gone your separate ways, you realize you've stopped smiling—and then it suddenly hits you that the joke was about more than just the joke. And you smile again.

Damn, I wish I had the courage to make games like this. Instead of spending months obsessing over systems, just creating a statement that doesn't need them—a statement powerful enough to land with nothing more than two stock images with watermarks.

It's stunning. It's exactly what I wanted to play in this jam! Free, rough, unapollogetic, meaningful, made in scratch. It has such a young energy. I wish I could make something like this.

Good game! I had a lot of fun with it. I'm not a huge fan of either dungeon crawlers or typing games, but somehow it really works here! The only thing I'm not quite sure about is how the gameplay is meant to evolve over time. Will it just be more typing?

Also, encounters sometimes become a bit too frequent. As a result, the enemies don't feel particularly dangerous or challenging—they end up feeling more annoying than anything else. That's why it was especially satisfying to fight the boss (that was a boss, right?) who appears as a white pillar after the NPC who senses something bad. Unfortunately, after I defeated it, I ran into a bug: the message Enemy.Deleted() stayed on the screen, I could still type, but nothing else happened. That's a shame.

The visuals are excellent! Personally, I like using as few colors as possible in my own work, but at the same time I know it's difficult to pull off well, and I always worry that people will think, "It feels a bit too monotonous—it needs more color." Here, though, that minimalist approach works really well. The world is intriguing, and I'm looking forward to reading more terminal logs and talking to more characters in the full version.

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Ahaha it's beautiful!! What a gorgeous cast of characters! Seccie is my favourite so far (memphis rap!!), but lots of them are super good. Oh, I also love Catterbox! The texts resonate with me a lot. So much freedom and sencere randomness. It really feels like a good piece of literature. And not like it's crudely smacked into a videogame, it feels so organic. Every character feels like a real person, they're very different, however at the same time I'm like always talking directly to the author, alway hearing their voice. Like a stream of consciousness of one person but shattered to pieces and scattered around as different characters. A lot of texts here! I've been playing it for quiete a long time already, but the characters started to repeat not so long ago and even with the same characters I always find new dialogue branches. I love the animated backgrounds on game over screens! And the sounds are fantastic. Did it seem to me or was Kevin saying "now" with David Lynch's voice? I've got 23 so far. Btw have you played Pippin Barr's snakisms 2?

I really liked it! The game's art direction and atmosphere are captivating—they create the feeling of a world you genuinely want to explore. The overall level of quality and polish is very high, and at the same time, it's clear that the game was made with a lot of heart.

I also liked the protagonist's voice. I'd say it sounds a little older than I expected based on her appearance, but I think that actually adds something to her character. The game reminded me of American McGee's Alice in some way, but it for 100% feels like its own thing.

I especially enjoyed the narrative. The demo is only a tiny slice of the game, and there isn't any exposition explaining what's going on, yet it immediately sparks your imagination. You start to picture the world, wonder about its mysteries, and think about where the story might go. I really hope all of that gets the development it deserves.

It's difficult to say much about the platforming or combat. I didn't really feel any challenge, difficulty, or sense of mechanical depth. But that's understandable—it's the very beginning of the game, essentially a tutorial area. Still, I wonder if it might be worth giving players at least a glimpse, even in such a short introductory section, of what will make the gameplay engaging throughout the full game.

One small thing I stumbled over was that the protagonist comes to a complete stop whenever she attacks with her melee weapon. To me, that makes the gameplay feel less fluid and mobile, and slightly restricts the player's sense of freedom.

One thing that immediately caught my eye was the skeletons—what are they doing there? It was amusing to read after finishing the demo that they're just placeholders and will be replaced! That said, I'm still curious—what will they be replaced with?

A few minor technical notes:

Windows 11 flags the game as a potentially dangerous application.
Fullscreen mode doesn't work on launch. It's enabled in the options, but the game starts in windowed mode.
I noticed a small but noticeable lag when repeatedly hitting objects with my wrench.

I wish you all the luck with the project and will be happy to play the full version or any other demos.

All of it resonates with me a lot! I will surely play your game and would be happy to leave my feedback. Playing each other's games is a part of any jam that I love a lot actually. It would also be fantastic if somebody made a stream playing jam games or something.

Oh, thank you so much for playing and for such beautiful, honest, and detailed feedback! Reading about your reaction was truly precious.

I have mixed feelings about my game making you feel ill. On the one hand, it's the reaction I expected and, in some way, was aiming for. I wanted the game to leave a strong impression, even if not a pleasant one. At the same time, I'm genuinely sorry that it made you feel unwell. I hope that, despite being somewhat unpleasant in the moment, the experience was still meaningful in the bigger picture.

I don't know if I succeeded, but my intention was never to make the game shocking or disturbing just for the sake of it. "Unfriendly" is probably the word I'd use to describe it instead.

Thanks again, and congratulations on the jam! Making my game was an absolute blast, and now I'm really excited to play the games made by the other participants.

I'd be happy to play your game and give feedback

Oh, that's cool! Thank you!
Also, I've made the game restricted (gave the password on the submission page - mixedmediajam) for now, because I couldn't make an apropriate page design and cover image in time. Will make it public as soon as possible. Is it ok? I can publish it now, but just wanted to present it the best way possible.

Mixed Media Jam community · Created a new topic Congrats!!!
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Hey! I just wanted to congratulate everybody with the jam! It was a blast working on my little project. I'm super excited to share it and can't wait to play and comment other participants' games!

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Stay together with young Solomon as he lives his regular life day by day. Do your hygiene. Spend time with your loved ones. Drive safe. Get well with your nice collegues.

The game is restricted for now, I'll make it public soon. As soon as I finish properly designing the itch page and writing all the texts. For now password is: mixedmediajam

Absolutely! I'll try to play every game submitted to the jam and comment on them. Well, as soon as finish and submit my own. And ofcourse it can take quite a lot of time. Have a great jam!

Hello everyone!

I'm really close to finishing my game. However, some seemingly small details, like balancing and QA testing, are still missing, and I'm afraid I won't be able to finish everything in time. I've been working hard on my game for the last two months, and I really love how it's coming together. I'm so excited to share it with everyone! However, I'm worried that the aforementioned lack of balancing and polish could easily ruin the experience for many players.

So I wanted to ask if it's acceptable to upload a few patches after the jam ends. There won't be any new features—just tweaks and bug fixes.

Thank you!

Thank you for playing and for the comment! Three is a lot! I know not so many people, who managed to find them all. Hm, I probably will have to think about the way you could take all three of them with you...

it's super fun! thank you for the game! i've got 13 so far

It's magic! I love the fact, that this very person is probably seeing all of it and doing all these things every single day and for him it's as far from "magic" as it can be. And nevertheless it's magic! It resonates with me a lot — wonder in the mundane, beauty and richness in the familiar. Thank you for the game!

It's wonderful! So playful and tactile and full of life and funny and not so funny at times, and most of all touching and heartworming.

I loved it! The final is just brilliant. Merry Christmas!

It's so good! I've reached probably only about one half of the endings and every one opened a new perspective. I'll keep on playing to find more.

I really like the little details, which I didn't notice on my first several playthroughs (little spoilers, i gues?), like trees falling down on other islands.

There's so much freedom and personality in it! It's so sincere and very self aware and it's not afraid to be waht it is. It doesn't fall into pathos or preaching or drama. It's pure! I don't know, how to say it better, sry. Sometimes good graphics, and writing, and effects and metaphors feel good, but feel like it's a mask the author is wearing, like it's a shield between them and me, but here all of it feels very like a direct conversation with the authors and it's precious! Thank you so much for this game, Percy and Siobhan!

I got lost and it was great

If somebody described me it in words, I would probably expect it to be a gimmick, a flashy surface level effect, a shock value. It's none of these! It works as an expression, as a new visual language, it feels sincere and raw.

I'm not a big fan of translating game experiences into words, so please regard my comment as a clumsy attempt to describe my raw impressions, not as some kind of review or analysis. It's especially absurd to do it with this particular game. Finding it's own language, which is only possible in the medium of videogames is exactly what this game is doing and it does it extremely well. It creates meaning inside the medium and doesn't need translation. Nevertheless here it is)

War as a discotheque. A party. You know, everyone looks so cool and full of grace and sexy and then suddenly strobe light turns off and for a short period of time you see everybody around you is so clumsy and silly and pretending to be cool and having fun. Uh, finally! It's turned on again and you can keep on having the time of your life.

Dying people are so graceful, they move with such a bewitching plastique, they're like ballet dancers. They do not exist, until they die.

I don't know if it's intentional, but it looks like screen tearing, and i don't think I've seen anybody using this artifact as a feature before.

it's sincere and poetic and i really like it

yeah, that's great!

thank you!

thank you!
exactly! maybe all these small things, insignificant on their own, are the substance of the game in the end?
i'm really greatful for your replies to my games. i like your perspective, it resonates with me and brings something new. it helps me keep on making games

thank you! great comparison indeed.
it wasn't intended from the start but at one point during the developement i understood that i want it to be a music toy in a way. i think i try to do it with most of my games.
my friends play in a band called Kernherbst. they're making ambient, industrial, noise and all that kind of experimental stuff. once they've provided me with a pack of sounds, which they created but didn't happen to use in their songs. now i use them in most of my games. sound of chains included.
theese sounds always inspire me and often help to turn a game into something coherent and meaningful.

thank you so much!!

it has quite a lot gameplay problems and no meaningful ending. maybe one day i'll figure it all out. your feedback is really inspiring!

thank you
it's a very impressive result!

I've just finished it. I'm sitting in silence and still shaking a bit.

thank you! i'm glad to hear it

Oh, I liked it a lot! Very witty and in the spirit of the original piece.

As I understand it, one of the points of the original piece is to let listeners listen to the music of ambient sounds around them, to be in the place. So probably the best way to play this game is without headphones, to be in the place, where you're playing it.

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Thank you for this difficult experience. It was raw and terrifying. It was very easy to miss with the tone of the game with such a topic, yet you got it absolutely right.

It's beautiful! So sincere and poetic, seemingly simple and impactful. I love when something this small feels so complete and actually larger than it seems from the first sight.

It looks really interesting, I'm definitely going to check it out. Thank you!

Ah, it's beautiful!

Thank you, Yami

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Hi! Unfortunately the game isn't finished yet. I'm actively working on it right now and I highly recommend waiting a couple of days and trying it when it's ready.

So the game page is restricted for now. The password is "ageing".

Thank you!