The gameplay is remarkable!
I love how it combines skill based platformer with a puzzle game in a very organic way. You examine the level, measure distances, outline your path, make some assumptions about which places can be reached and which can't — pure puzzle. And then you try to implement it — platforming! Sometimes you fail at implementation, but sometimes your plan appears to be flawed and you have to change it on the run — motor skill and analytics at the same time. Exciting!
It's grate how subtle details like spikes being just one tile further or closer can totally change you run.
I see potential: usual platforming elements can open up in a new light when combined with your innovative core mechanic.
I'm sure thou that your gameplay and level design deserve a more thoroughly done presentation. The contraposition of small alive birds and huge dead machine is great, it's just not shown well enough.
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