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That was an incredibly surreal experience. I really enjoyed the visual storytelling. You start off as a pair of feet, and as you regain your senses the world slowly reveals more of itself to you. I was actually kind of surprised when the other eye-thing started talking, as I expected it to be a fully visual story, but I liked the dialogue between the two.

I think it'd be really cool if you added some ominous sound effects once you get your ears, like the occasional low growl or a drum echo. I did get a horror vibe from all the shadowy graphics, and I was expecting some sort of dark storyline, like the player slowly realizing the world is dreary and lonely as he collects his senses. However, the graphics at the end though were really well done, and the bright and cheerful atmosphere contrasted really nicely with the beginning of the game. I think the story ended a little too abruptly though - you get a brain, you meet a friend, and all is suddenly well. I'd definitely like to see an extension of some sort for the story.

Overall, one of the most unique games I've played in this jam, and I'm very glad I got to experience it. Great job on the story, and I loved the atmosphere too.

Glad you liked the experience!

I like your idea of an increase in the amount of audio cues experienced when picking up the ears. As is so often the case with these things I left sound until embarrasingly late to pad out... so it did get neglected a bit. Another commenter also suggested pitch shifting the footsteps which was a great idea too.

Narratively, I do also think it's two quite distinct halves which maybe don't fully gel together. I do agree something purely visual may have been more effective, as some of the dialogue way maybe a little on the nose.

Thanks for playing!