Incredible - felt polished, looks and sounds great, inventive, funny. Can hardly believe this was put together in just a week! This would be a fantastic game, even outside of a jam!
Jables
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Really interesting concept, though found some of the controls a little clunky. Probably just a me issue but I would accidentally place rooms in the wrong place (I wanted to place them with the mouse...)
Still, the idea is really nice and I would love to see a more expanded and polished version of something like this. It's still really impressive how much you managed to get done during the jam by yourself!
Lot's of fun! I really enjoyed sleuthing out the correct planet, even though I wasn't always sure why the one I'd chosen was more correct than another!
Had some really nice little touches too, like the little animations when you had selected the planet, and I though it was a really great take on the theme. Well done!
Really fun and felt very polished compared to a lot of the other platformers I've played from this jam. It's the little details like variable jump heights and the dust clouds when you land. And all the variety in the kind of jumping challenges to overcome. Great work getting that much stuff done!
My one complaint is that the music restarted every time you jumped worlds. The future world had an absolutely bumping soundtrack, and I wanted to hear the rest of it😔
This game was a lot of fun, though for the sake of my RSI I wish the auto-clicker upgrade was available sooner, haha!
The bouncing movement felt great and it was very satifying the hunt down the weak balls and finish them off.
I might've like a level in between the two that existed, as the jump between them felt quite significant, but that's the kind of thing you can tweak once the jam is over - you managed to make a really good foundation in the time. Great job!
Loved the look of the little planet, and the effects of zooming in and out of them. The interaction in general felt really great.
The balance doesn't feel quite right, in terms of how much things cost/how quickly you gain resources. I was quickly earning more than I could possibly spend! But the foundation you've got here is really great, so would be good to just spend a little time tweaking the balance once the jam is finished!
Really cool game! Great chill vibe and relaxing to play, but also felt involved.
Loved the little touches like the cheeky racoons popping out. Overall looked great and felt very polished, especially for a jam game!
It took me a bit to figure out that you need to click on the baskets while the QA window is open to put the clothes away (I eventually had to re-read the game description) - I only mention that because everything else was very clearly explained in-game!
Fun little experience! I enjoyed the gently spooky atmosphere and mystery. Always impressive to finish a complete game in a jam especially as a solo dev!
A little guidance would have been good for me I think - especially on the first night I felt like I was aimlessly wandering looking for the trigger and wasn't sure if I'd missed something. Once I'd realised to check each location to find the next trigger it was better for the rest of the game.
I think I can tell where your inspiration came from, but it was a really good 3D interpretation! The movement physics were perfect, and every time I failed it was obviously my fault. Super satisfying to get the hang of it and finish.
And with the great mechanics were some full cutscenes with voice acting. And all this done as a solo dev! This was so impressive - great work!
Really fun! I liked how the features/likes weren't exact matches, so you had to intuit what might work with what. Made me feel like a real estate detective, especially when a new person came in saying "I like X" and I was like "ah, I have the perfect house somewhere here!)
The interaction of moving the papers around felt great, and I loved all the annoying junk mail that needed to be constantly thrown out - really fun and funny mechanic.
A little more feedback for when you made a right/wrong decision might have been nice - I wasn't always sure if I'd done the right thing or not!
Really cool game - super impressed with all the different environments you made in the short time!
Thought the framing was a really good excuse to travel to different places, and it fit the theme perfectly.
Encountered a weird bug: I somehow managed to trigger the credits after collecting the first casette and it sent me back to the main menu. I could continue from where I was by pressing play, but then I think that messed up the scripting a bit as the game just got stuck after puting in the final cassette (the one that rebooted the AI). Not a big deal, and I expect these kind of issues in jam games, just letting you know in case you weren't aware!
Nice work, especially as a solo dev on your first completed jam! Took me forever to find one of the guys hiding in the bin...
The game was fun, was a nice take on the theme, and hit the perfect tone of silliness.
One small bit of feeback: I found trying to interact with the employees was sometimes a bit finicky.
A little short, but fun! And getting anything done solo is impressive! I enjoyed puzzling out where best to dig with my limited energy, and getting to incrementally upgrade my stuff.
You mentioned wanting to add a little more storytelling, which might have been nice, butas it is it adds to the mystery which I think makes it fit the theme even better!
Really enjoyed this - felt very unique and a good take on the them.! Each room being a totally different type of environment was nice (the clock room was a really great surprise!)
I did find selecting things felt a bit finicky. Sometimes I struggled to select stuff I wanted, and other times I would select things I didn't realise were there! Didn't really impact my enjoyement though - great job!
Really impressive work getting everything done as a solo dev in your first jam!
I feel like it's rare to see narrative games in a jam and you made one that was both sweet and funny. I was genuinely invested in what was giong to happen after I came back from that final trip, haha.
Some of the little details are the things that really made it: moving in litle bird "hops", the "Days" sign constantly updating.
The only feedback I would have is that it would be nice for the sponge puzzle to be more naturally integrated rather than needing to spell it out in the description, but I assume that was probably due to time limitations. Otherwise it was a really great experience!
Really impressed with the amount of different systems you set up in the time - especially the various enemy types/behaviours.
Encountered a small bug - sometimes there was still an enemy alive when the "room is cleared" pop-up appeared and it could hurt me while I was picking my upgrade. Otherwise it felt very polished and fun!



