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Jables

150
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A member registered Jun 07, 2020 · View creator page →

Creator of

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Yes! It was originally a placeholder name, but I never thought of anything better, haha! Glad someone recognised it!

Yeah, I know it really needed another balance pass, but was running out of time by the end. I was trying to no fall into the classic trap of thinking your own game is too easy (because you've been testing it non-stop for days), but I guess I still didn't judge it right. 

Thanks for playing!

I do agree on the gun, but I was trying to avoid having rotating pixels. I thought about creating a "diagonal" sprite to at least make it an 8-way thing, but I didn't have the time (or artistic ability, haha)

Couldn't get the game to work =(

I was stuck in the dark after the spoken intro. Holding 1 +LMB/RMB wasn't changing the lighting and there were no buttons to press... Can't see anyone else mentioning this so either I'm being an idiot or there's something wrong with my setup (web version, Firefox)

From what I saw of the intro it looked very polished though, haha!

Great game. Loved the art, and really enjoyed finding the fastest route through the levels

Great game. Loved the art, and really enjoyed finding the fastest route through the levels

Great artwork, and very satisfying to play. I especially enjoyed the fancy golden ghosts

By the time I had finished making 5 levels I was seriously regretting deciding to make 8 in total, haha.

Glad you liked it!

Thank you! Besides the terrible explosion and "bullet" sprites the art was all from https://kenney.nl/, so I can't take any credit

Thank you! The telegraphs were originally for debug purposes (while trying to get them to move in the right directions), but decided to keep them in. 

Thank you! By the end I slightly regretted committing to unique dialogue for each level, so I'm glad you enjoyed it, haha!

Thanks for playing!

Love the Jester, and the animation. Enjoyed the slowly increasing complexity, though I don't think all the keys were mapped right.

To me it felt like the actions were timed to an off-beat, which is fine if it was intentional, but I would have expected it to be on the on-beat

Really creative and funny! Having a second time through caught me by surprise, and I really liked how the final boss' attacks were all related to previous events

The art is so cute, and the movement is really satisfying once you get the hang of it!

Felt really polished as well!

Fun! Kind of reminded me of a slower paced Crypt of the Necrodancer, but I really enjoyed having the time to plan and predict the moves!

A lot of information to parse, but really satisfying to figure out!

Loved the little fake-out at the end!

Good game! The car controls were really well tuned - just difficult enough to feel good to get it under control, but not too difficult as to feel frustrating!

Every time I thought I'd hit the last one, I kept seeing new minigames! That felt like it must have been a lot of effort to make!

One of the best games I've played so far! Loved the take on the theme, and it felt super polished to play.

I definitely found it stressfully as the complications piled up (in a good way!). And I was usually too focused on just controlling the camera to be able to watch any of the scenes playing out!

This was a really fun idea, and super well executed

My only feedback would be that the music being at a different beat to the countdown made it a bit tricky to keep the timing.

Fired on day 4 =(

Very cute, fun game. Enjoyed the simplicity, but still felt a lot of pressure on the countdown!

This was fun! I'm big nerd for navigation games, so I enjoyed having to learn and remember the final destination.

There seemed to be some bugs once I went to the West side though: It took a while for the player to appear, and then nothing would happen when I reached the final destination (even after feeding the rest of the map)

This was really cool! A countdown to the end of the workday was one of my discarded ideas, so I'm really glad I got to see someone else do that!

Loved poking around the different parts of the computer and finding out all the story.

I figured out the trick (or at least part of it), but still felt like it was going to be a long time until the end!

Got to Stage 5 before timing out. Grenades OP, and very satisfying to pull of trick shots by bouncing them round corners. Nice work!

Enjoyed the narrative moments, but didn't feel like it and the gameplay really complimented each other that well.
The platforming was fine on it's own, but I think this could have been a less-is-more situation, where less of it would have made the game as a whole even better.

Loved the art. Enjoyed learning the different behaviours of the fishes.

Was satisfying to get a good combo going, but definitely found it a bit tricky!

The left beer machine was murder on my RSI, but at least the other two were there, haha.

Simple, but satisfying and with some great art.

Loved this. Spooky, creative, great art style. 

No notes, would get trapped in a void full of faces again.

I like the spin on the theme! Satisfying movement, and juggling the dash and glide gives is some interesting complexity.

Took me a couple of goes to get in the rhythm of it, but enjoyed it!

A bit too tricky for me, but felt good when you get some momentum going!

I found the sides of the platforms to be very sticky.

Really cool idea, but a bit tricky to put into action under pressure. I think it's just a skill issue for me though!

If I spent some time with it I could imagine chaining together some really cool fluid movement, and I love games that allow that kind of mastery, so great job!

Nice game - good polished presentation.
I was already struggling with the later easy levels, so I'm scared to see what the impossible ones are like, haha!

Very cool animation - hopefully you keep joining jams and get a chance to finish a game!

Thanks for playing and for the feedback!

I'm especially glad you liked the music - I decided to record it on a last-minute whim, so was very unsure how it was going to turn out!

That's for playing, and thanks for the feedback on count-speed/difficulty! I didn't really have time to do much tuning during the jam, so that's definitely an area I would want to tweak if I come back to it.

Mountains weren't bugged - they're supposed to be impassable. I definitely need to make that clearer though!

Thank you! That was something I wanted to add, but didn't have time during the jam. Maybe for version 2...

I really like the aesthetic of the neighbourhood - felt appropriately spooky and off. And the proc gen of the map felt really good. I also enjoyed the various lines when picking up food - added some good humour and variety to the runs!

I didn't feel the horse was especially threatening since it mostly seemes to stay in the same place rather than wandering about much, but maybe I just got lucky...

I also didn't hear any sounds, which I assume is a bug since you list some in your credits!

Thanks for playing!

If I can ever bring myself to revist the hacky, rushed code I'd definitely like to expand it like adding more tile types, adding map progression while slowly unlocking tiles etc...

Thanks! I'd have liked to make a tutorial to ease players in, but ran out of time so had to rely on a bunch of info pages... Glad you still enjoyed it though.

Glad you found it easy to settle into - I was a bit worried about presenting just several pages of info since I didn't have time to make a proper tutorial! Thanks for playing!