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Really cool idea, but a bit tricky to put into action under pressure. I think it's just a skill issue for me though!

If I spent some time with it I could imagine chaining together some really cool fluid movement, and I love games that allow that kind of mastery, so great job!

i honestly think i may have made it too hard...

when i'm testing a game, i frequently think "wow, this is really easy, i should buff it" without taking into account the fact that of course it's going to be easy if i'm playing it for 4 days straight lol. next time i'll for sure try to get some playtesters who have never played it before to give me difficulty feedback.

thank you for the kind words!!