awesome game! the intro sequence is funny and creative, and i loved all of the music! the piano and acoustic guitar in the first level's song are really pretty. i found myself in the void outside of a room a couple of times, but i was able to get back in by going through the door from the opposite side. visuals look good, i love the player sprite. amazing work!
colaieour
Creator of
Recent community posts
thank you so much for the detailed feedback! it's super helpful ^^
yeah, the wizard tower is just barely possible without the running shoes, i definitely need to nerf it after the jam is over lol. as well as adding a pause menu instead of the game just closed when you press ESC. regarding the skip level button, thank you for letting me know! i just uploaded a patch that i believe fixes the skipping. lastly, yeah the space worm model has some weird geometry that can be tricky to get past. thank you for letting me know, i'll fix everything that isn't game-breaking after the jam once it's allowed :)
the atmopshere, writing, and graphics are all absolutely phenomenal. i would give it 10 stars for presentation if i could. this is seriously insanely impressive for such a short time period. i loved the cinematic intro, it was really intriguing and immediately made me want to play the game. even the game page looks super polished and well done. the use of the theme is also really cool. i almost made a game centered around a lighthouse myself lol.
i do agree with the other reviews as far as gameplay goes- it isn't immediately clear where you're supposed to bring the ships. i'm guessing potentially the crate's cargo color corresponds to the color you bring it to? i'm not sure though, as my game also always froze after the first ship was saved and getting an upgrade. this has insane potential though, the presentation really blew me away. super impressive stuff!
thank you, the art is so awesome!! my friend did a wonderful job. yeah i noticed that the web version broke some of the text characters (*, -, :), and if you die while dialogue is happening it makes the next view lines overlap with it and turn into gibberish lol. i'm glad you had a good time with it!
the fishing mechanic has so much depth and is really enjoyable! i love how you can raise and lower the hook to try to get bigger fish (although i don't know if catching bigger fish matters lol). the presentation and graphics are also really nice, i love the stylized look you have! it's very cozy yet still eye-catching, and it all comes together very well. awesome work!
this is amazing! can't believe it was done in two days. really cool take on the isolation theme, i love how the civilian and military channels overlay on each other and you have to isolate the military channel. i also enjoyed just listening to some of the civilian channels lol. super well done, the presentation is awesome as well
thank you so much!! i really appreciate the feedback. yeah the goat is so cute, my friend https://mangoscones.itch.io/ made the goat and all other sprites, she did a wonderful job. and your point about the controls is likely not a skill issue, i ran out of time to add coyote time and other leniency mechanics :c but i'm glad you enjoyed!! thanks again
everything about this except for a small hiccup is amazing. i love the concept, theme, presentation, and controls. the game feels very polished and high-stakes. really gives the feeling of threading the needle. however, i played for almost 30 minutes with no sign of the end, which gets a little tiring for a game with little gameplay variation. i eventually hit a mine and didn't want to play through 30+ minutes of the same again without knowing how long it would take to reach the end. i had a fun time with this though!

