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newexp

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A member registered Sep 23, 2021 · View creator page →

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Sure!

As a player, I am glad to help out in paying back your virtual coin debt in order to finish this game.

But for real though, this was really fun to play and the concept is very interesting. I like how certain additions to the game like the graphics don't just add to the experience, but also serve as a way to progress as it helps reveal doors and codes that help me move onto the next level.

I think what can make the game even better is if there were more stakes when you lose, but I also understand that this could make the game a bit more difficult than needed. Overall, this was a great and creative game!

I like the overall aesthetic of the game! I think the 3D models are cute and the music is quite fitting for what you are doing. I think with a little bit of polish in terms of the text and maybe a goal that the player can aspire for, this game can be even better. But in general, this was still a solid experience!

This is definitely one of the more interesting approaches to the theme and I really like it! The gimmick with the movement made for very tough but engaging puzzles, and I definitely got hooked even on levels that I thought were impossible at first. I also really like the aesthetic of the game, from the cute visuals to the comforting music & SFX. The only thing I can say for feedback is that maybe at the start there could've been clearer instructions on how to assign keys to the different actions, which is where I got confused initially. But overall, this was still a very good game and I highly enjoyed it.

I like the aesthetic of the game. The simple yet colorful presentation reminds me a bit of old-school computer graphics from the 80s and the design really works well with the theme of Cthulhu. The music as well works great with the art.

The game itself is quite interesting and I think the cards explain themselves quite well. I think what might help is more visual indicators to show whether or not I am doing well in the game. This is because at some points I was unsure if I was winning or not and after 4 turns the game stopped letting me pick cards.

In general though, this is a pretty interesting concept and I think you did a good job especially considering that you were sick while developing the game. Hope you are feeling better now!

I like the vibes of this game a lot. The static that constantly plays all throughout adds so much to this feeling of being lost in this Windows screensaver maze, and I like the use of the old internet dial-up tone as a way to hint at the exit getting closer. The mazes themselves are also done quite well, giving lots of power-up discs to players while also not giving away too much information on where you are. 

I think it might be better though if the game gave more of an idea on where I am in terms of progress, either through text or by changing the wallpaper of the maze every once in a while. It can help give a sense of progression, and could also reduce the feeling of monotony which the mazes can sometimes make me feel. But in general, I still enjoyed this game quite a lot and I hope Klippy can finally escape and make a return to Windows.

Good job on trying a new engine for this jam! It can be daunting to familiarize yourself with something new especially under a tight deadline, but it's great that you were able to create something with it in time. 

As for the game itself, I think you were able to nail down the premise of the game well. I think what the game needs from here is just an expansion of the mechanics and additional polish to make this game more engaging. Maybe add more enemy types, more hazards to face, and some audio & visual effects when shooting at enemies to make things more satisfying.

But overall, good job!

This was very impressive! I liked how the music sped up as my capacity was running low, making me feel stressed as I get overwhelmed with the tickets. The game itself is also very engaging, with how much strategy it requires and the many layers the system has. Great job!

Thanks for trying the game out! And yeah I think I need to work on the GUI more in general to make the objective clearer. I appreciate the feedback!

This was fun! I like how the artstyle is similar to that of a flash game and the difficulty is quite balanced. It doesn't feel too difficult at the start as the timer is forgiving, but at the same time it can be tricky trying to pick out the clothes you are looking for. For improvement, I'm not sure if it is intentional but during day 1, I had a lot more money spent at the start even if I haven't bought anything yet during that day, making the first day quite difficult. It might be worth maybe letting the amount spent reset everyday but instead making the clothes more difficult to tell apart/making them more expensive to add difficulty. But in general this was still fun and this reminds me of how much I enjoy spending a lot of time shopping for clothes.

I agree with others that is a chaotic but fun experience haha. I like the fact that per email you have two ways of answering it, adding a layer of quick decision-making to an otherwise frantic game. I think one thing that can make the game better is if the difficulty at the start was toned down a bit in order to let players ease into the basic gameplay loop of the game, since at least for me that is what made the game a bit confusing at first. But overall, this was a fun game and it really kept me on my toes!

Hello! Thanks for trying my game out and leaving some feedback, I really appreciate it.

For the timer, the game has one on the left but it isn't set per order, but rather per target. It resets every time you reach the target and if you fail then you lose the game.

The art direction is sick for this game. I love the visuals in the intro and it also works well in the game too. The audio also works well with the visuals, in a way kind of giving a 2000s action movie vibe with how they blend together.

The gameplay is also quite fun, as the darkness and the freeze + whistle mechanics constantly kept me on my toes. Combined with the fact that there weren't a lot of enemies, it really forced me to watch every step and really pay attention which made for an engaging experience. I do wish though that the gun can shoot faster but overall this was really fun.

This was really fun and challenging! Your unique approach to the "freeze" theme leads to a fun twist in the tangram formula, and I think it adds an extra layer to the puzzle that makes it more engaging. I think it could help if there is a guide on what the final piece should look like but I do think that could reduce the challenge of the game so I understand if it is not there. Overall, this was great!

I think you executed a nice concept quite well. The game is quite challenging with how persistent the enemies are and how the levels are designed. In the last stage though (Stage 3), I was a bit confused as to where the fridge was, but overall this was fun.

I like the concept of this game and I enjoyed it a bit. What I like the most though are the visuals, I think they fit quite well with the game's setting and it is quite appealing. I think the main thing that could improve the game is progression, as at least on my end the game kind of stops after I extinguished all of the flames even though I do think there is more room for the game to expand. But overall, this was solid.

For a 3-4 game, you still came up with something good! The game idea you have here has a lot of potential and I think you were able to design some nice levels around it. I think with a bit more polishing and maybe more levels this will be even better. But overall, solid job!

This was a cute and fun game! I think the use of the whistle for a memory game was quite clever, and the gameplay itself was quite fun and challenging. I also thought the audio in the game fits well with the setting and is nice to listen to. The main thing I think that would improve the game is maybe more instructions or at least a visual cue for when I have to play the melody as I was a bit confused at the beginning. But overall, this was a solid game with a really clever concept.

Simple but effective concept! I think you were able to use the concept well in the levels, and the theme & special object were integrated nicely. One thing that might make the game better is by adding a replay button for each level so that I can restart it in case I make an irreversible mistake, but overall good job!

I like the level design and the art direction of the game. While the background is missing, the visuals is quite appealing and the way the levels are constructed makes for a good challenge. One thing that can make the levels better is to maybe make everything a bit smaller as it can be a bit difficult sometimes to anticipate what comes next, but overall this was neat.

You implemented such a cool concept well! The gameplay loop is simple yet challenging to master, and it was fun trying to enforce traffic. I do think that the pacing of the difficulty could be a bit slower to make things a bit more fair, but in general this was still quite fun to play!

What a very touching game! I appreciate the theme being used not only as the setting of the game, but also in terms of the narrative it is trying to tell. Some of the platforming mechanics were quite unique too, like the one where the platform grows and shrinks. Great job!

This was a fun puzzle game! My favorite part is how you implemented the whistle as sort of a way to direct the freezelings, just like how whistles in real life are also used for directions. I also think the levels were fairly challenging, and I think the restriction in terms of how much arrows I can use helps with that. One thing that I wasn't sure of though is the background audio that becomes more audible after the music stops looping. There's this crackling noise which was a bit distracting, but overall the game is still fun!

I enjoyed the platforming in this game quite a bit. I think the mix of wall jumping and slippery floors creates some challenge in some levels, and it was fun trying to figure out how to work around them. I do agree though that the SFX and the screen shake could further emphasize the "flash freeze" concept you were working on for this game, but overall the end product was still quite fun to play!

Nice to see another Raylib user in a game jam!

The game itself was quite fun and challenging. Having to balance between timing my whistles and the onslaught of falling trash made for an engaging gameplay loop. I think what can help though is having instructions on how the controls and mechanics work either in the title screen or maybe in the description of the page. This is because admittedly I was confused at first as to what I needed to do in the game until I clicked on the whistle at the bottom right.

Good job!

I like the way you implemented the whistle as a special object. It was fun trying to dodge the bullets coming after me and trying to use the grab mechanic to get the bullets. I do think though that the aim sensitivity could be lowered as it did make it hard for me to move around sometimes, but overall this was fun.

I think you implemented the theme and special object quite well on this one. The idea is simple but it makes for a fun gameplay loop, and I like how the whistle sounds on this one. For the timer, I'm not sure how you were planning to implement that one but at least on my end, I think the issue is that I couldn't see where the timer is so I wasn't sure if I was going too slow or if I was on the right pace. But overall, this was still a fun game, and I enjoyed reaching the end!

I like the visual art direction for the game. The visuals work well together and serves their purpose well. I do agree with jimbeans' thoughts though on what to improve on and I think it might help as well to have a visual cue to show if I am at a "freeze" state or not. But overall, great effort still and I think your idea is spot on for the theme and special object constraints of the jam.

Although the game was quite short, I personally liked the level design which is the main thing that stuck out to me. I think it fits the platforming physics you have set-up and it does add some risk to every jump you make throughout the game. This is a good base platformer that you can expand on with more levels or elements of risk, so good job!

This was quite enjoyable, especially given how bouncy and fast everything was. From the different pickups in the game to the bounciness of the walls, this really provided an energetic and fun experience that was also quite challenging. I think one thing to look out for is that some parts of the map can lead to the player getting stuck without anyway to get out (I.e. I got stuck on one of the bushes near a house) so maybe a restart button that allows me to reset from the last package point I delivered to could help. But otherwise, good job!

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Simple but well-executed concept! I like the variation in tasks that you have to do that are all quite risky. I think there is room for this to be expanded even further with maybe more levels, and I think this would be even more solid.

This was a really interesting game to play. I really feel the risk every time I use the booster, both because I'm letting my opponent get a head start and the additional speed makes my car hard to control. It's unique but really fun and challenging! The only thing though is that the physics for bumping into the wall makes the game a bit too hard at times since it makes the car stop completely, which requires more precision from the player. But I also understand that it does add to the challenge and the risk of the game in general. Overall, this was a lot of fun!

I enjoyed this game quite a bit! The tarot system was what sold the game for me, it really made me think about what choices I was making and whether I would be able to adapt to the "bane" of each card. The style of the game overall is really neat too, with the cute 8-bit graphics and the complimentary music. Good job!

Thanks for giving our game a go! Hope you come back and beat your highest score

This was quite fun. Having to decide which upgrade to pick was nice and the overall aesthetic of the game made for a fun experience. I did experience some lag though and on the browser version the audio is a bit inaudible on my end in case this is something you are on the look out for. But generally, I did enjoy this game quite a bit.

This is a really simple but well executed concept! It really leaves room for players to experiment for themselves which approach can allow them to earn the most points, not to mention that it also leads to a very flexible difficulty curve. Great job!

You did a really good job with the atmosphere on this one. The song used along with the graphics really sets up a place that is both calming and nerve-wracking, calm enough to allow one to make quick decisions but still nerve-wracking to make things tense and fun. 

The game itself is also quite fun! I enjoyed moving around the surface to get the different treasures and the oxygen mechanic really made for a fun challenge. The only thing that can make this experience better is if maybe there was a clearer indication of progression. There is a treasure value that I see on the top-left of the screen, but I guess I was just unsure if this is what is used to keep track of my score in the game. Overall though, I still found this game enjoyable and I especially loved the atmosphere you built with this one.

As a lo-fi lover, I have to respect the use of lo-fi beats in the game. And the way it is used to balance the otherwise risky nature of stock trading is a good call!

The game itself is quite fun and I like how I have the option to speed up the progress of time in case things are too slow for me. One thing that I think can improve the experience is if there were more visual indications of whether the stock is going down or up from the initial price that I bought it for (E.g. Change color of the text, Using a graph, etc...). But overall, this was still nice to play!

Thanks for trying the game out! Appreciate it

Nice game! Reminds me a bit of catmario with how it requires you to try the levels again and again due to the misdirection haha. I do think the risk aspect of it though isn't as clear but it might just be a matter of different interpretations of what risk is. Eitherway though, this is fun!