Although the game was quite short, I personally liked the level design which is the main thing that stuck out to me. I think it fits the platforming physics you have set-up and it does add some risk to every jump you make throughout the game. This is a good base platformer that you can expand on with more levels or elements of risk, so good job!
newexp
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This was quite enjoyable, especially given how bouncy and fast everything was. From the different pickups in the game to the bounciness of the walls, this really provided an energetic and fun experience that was also quite challenging. I think one thing to look out for is that some parts of the map can lead to the player getting stuck without anyway to get out (I.e. I got stuck on one of the bushes near a house) so maybe a restart button that allows me to reset from the last package point I delivered to could help. But otherwise, good job!
This was a really interesting game to play. I really feel the risk every time I use the booster, both because I'm letting my opponent get a head start and the additional speed makes my car hard to control. It's unique but really fun and challenging! The only thing though is that the physics for bumping into the wall makes the game a bit too hard at times since it makes the car stop completely, which requires more precision from the player. But I also understand that it does add to the challenge and the risk of the game in general. Overall, this was a lot of fun!
I enjoyed this game quite a bit! The tarot system was what sold the game for me, it really made me think about what choices I was making and whether I would be able to adapt to the "bane" of each card. The style of the game overall is really neat too, with the cute 8-bit graphics and the complimentary music. Good job!
This was quite fun. Having to decide which upgrade to pick was nice and the overall aesthetic of the game made for a fun experience. I did experience some lag though and on the browser version the audio is a bit inaudible on my end in case this is something you are on the look out for. But generally, I did enjoy this game quite a bit.
You did a really good job with the atmosphere on this one. The song used along with the graphics really sets up a place that is both calming and nerve-wracking, calm enough to allow one to make quick decisions but still nerve-wracking to make things tense and fun.
The game itself is also quite fun! I enjoyed moving around the surface to get the different treasures and the oxygen mechanic really made for a fun challenge. The only thing that can make this experience better is if maybe there was a clearer indication of progression. There is a treasure value that I see on the top-left of the screen, but I guess I was just unsure if this is what is used to keep track of my score in the game. Overall though, I still found this game enjoyable and I especially loved the atmosphere you built with this one.
As a lo-fi lover, I have to respect the use of lo-fi beats in the game. And the way it is used to balance the otherwise risky nature of stock trading is a good call!
The game itself is quite fun and I like how I have the option to speed up the progress of time in case things are too slow for me. One thing that I think can improve the experience is if there were more visual indications of whether the stock is going down or up from the initial price that I bought it for (E.g. Change color of the text, Using a graph, etc...). But overall, this was still nice to play!
I enjoyed this quite a lot. Unfortunately I died at the arena boss (should've went for the ammo upgrade...) but the journey getting there was quite fun. What I especially liked was that there were many ways to fight back against enemies, whether it be through melee, shooting, or just throwing stuff at them.
The only thing though that can maybe improve the experience is the pacing. I felt like there were times where the waves were going on for a bit too long, so maybe either you can reduce the enemies health or shorten the amount of levels. This might be a subjective thing though, and I think the game on it's own right now is still really fun and well-polished. Good job!
I think given the amount of time you had, this was still a well executed platformer. It's the right amount of challenging, which in a way still gives some feeling of risk to those playing.
One thing that maybe can help in designing the level is that I think the first part of the level with the spikes can be pushed to the second half, since I felt like the platforming got easier overtime especially with the platforms below acting as safeguards in case I missed the jumps. But overall, this was still solid.
This was quite fun to play! The way you implemented risk definitely shines through as it forces me to really think about whether I should keep punching or hide immediately. I feel like maybe the health bar could be more accurate in telling whether I have actually won the match since sometimes even if it looks empty the match keeps going, but apart from that this was a nice game to play.
I dumped all my stocks on beast I'm now in the red please give me back my money.
In all seriousness, this is a really detailed and well executed simulation of the stock market. While I'm not the most knowledgeable at stocks, I do think it was super fun to experiment with different investments and figure out how to reach the end goal of $8000. The only thing for me though is that maybe there could be a clearer indication of how far into the day I am at and what day I'm in already which can help with decision making. The time on the upper left is a good addition for this but a progress bar could also help.
Eitherway though, this was super fun and if ever you decide to work on this more I'll definitely be on the look out to try it again.
Simple but nice premise! I think the fact that if I step away from my computer for too long I might die carelessly adds a lot to the feeling of risk, which is a pretty clever play on the theme haha.
The only thing for me is that I think the music could've been set to loop as the abrupt end of it might be a bit odd for some players. I also think the equipment could be made cheaper since I think the initial price of the items seemed quite high at least for me, but it also might be because I need to spend more time letting the hero progress.
Overall, this was a fun game and a really nice twist on the idle-genre of games.
Hi! First off, thank you very much for taking the time to play our game. Your insights are appreciated.
The amount of total oxygen you have doesn't increase but if you float right back to the very top you can replenish your oxygen back to full capacity.
As for increasing score, admittedly I am also not one of the highest scorers in the game haha but what helps is to think about the decisions you are making as you are playing the game. Sometimes it's worth taking the safer path even if it means not getting the most amount of biscuits, since you can get more biscuits later on!
This was quite fun to play! Reminded me a lot of QWOP given how much you have to use the keyboard haha. I do agree though that a tutorial could help in understanding how to move around and go through the game, but I also understand that part of the learning experience is trying to master the controls and figure out a good flow for moving around. Overall, good job!
I think you pulled off the two color design in this game quite well. It's looks great and I think the color scheme you chose fits well with the idea of a garden.
In terms of feedback, I do think the music and sound effects can be adjusted to fit the theme of the game more. While I do think they are good on their own, I'm not too sure if it fits the aesthetic and setting of the game, but this could be based on my preferences and interpretation of what you were going for.
Overall though, this was fun! I managed to make it all the way to wave 13 before my arm got tired haha.
Nice take on rhythm games! The music is great and I like the free-spirited drawn artstyle. I do agree with others though that the notes are a bit too difficult even on easy mode. Maybe reducing the note speed & density as well as adding an optional hitsound can make the game even better. But in general this was quite solid.
This game is quite fun! I especially like the behavior of the other ships, as they make the game quite challenging.
One thing though is that when using the arrow keys, it seems to also move the scrollbar of my browser outside of the game. Fortunately though I was able to use the WASD keys just fine for movement.










