This was pretty interesting. The randomness the wheel provided really forced me to have to adapt several times and the difficulty progression felt pretty fair. I do think that maybe there could be more visual impact for when I am damaging enemies, but overall this was solid.
newexp
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Finally, a game where I get to appease shareholder interests.
I really enjoyed this game. I like how the game eases you into its mechanics by having your boss teach you first, it made things really immersive. The gameplay itself was also quite stressful but fun, it really captured the difficult experience of keeping a turbine running. Good job!
First off, pear guy would make for a really good marketable plushie. The game itself is pretty fun but it can get a bit difficult to get used to the controls, especially since it can be quite difficult to steer the pear into the direction you want it to go to. But I think that's understandable since I'm guessing that is where the challenge of the game comes in. Neat work!
The concept for this is really interesting! I think the idea of spinning the ball adds a layer of strategy to the game which makes things fun & creates lot of potential for how challenging the puzzles can get. It can be tricky sometimes to figure out a pattern on how the different spin directions work, but overall this was solid!
This was really challenging and fun! The fact that there were limitations on the amount of spins I can do really forced me to think about every spin I did, which made the game challenging but also rewarding when I finally make it out of each level. I also like the small messages that I get when I pass/fail a level, adds a lot of personality to the game. Great job!
I think this is a pretty interesting concept for a platformer. I like the Atari 2600-esque graphics and I also like the very simple but effective level design here: it allows the unique spin of the game to truly shine. I did get stuck at one part though (The part with the moon & the sun) but overall this was neat!
This was a really touching and creative game! I like how you used the spinning wheel as a metaphor for motivation and I think a lot of the advice that you shared in this game hits really hard, especially as someone who sometimes struggles with trying to take the first step to work on something. The audio and visual style is really whimsical and charming too, though I do think maybe the resolution of the game could be a bit bigger. Overall, I really enjoyed this one!
I like the concept of the game. I think the idea of controlling the RPM to get the right shape is interesting and there are a lot of things to manage which can keep things engaging. What's missing for me is maybe a clear indicator of how close I am to reaching the different cotton candy shapes, as I was unsure if what I was doing was correct. But overall this is a neat idea that has a lot of potential!
I really like the driving segments in the game. It reminded me of the drag races I used to play in Need for Speed and it was fun trying to time the engine right. As for the blade section, I do think it is a bit difficult to try and take the enemy down so maybe more actions can be implemented to give the player more ability to take down the enemy. But overall, this was nice!
This was pretty fun! The incidents were quite amusing and it was a blast trying to figure out what combination of words would work for different headlines. I think what would make this better maybe is if the list of words would rotate rather than just having the same set every time, but I also think the idea of avoiding reusing words also adds a fun challenge to the game. Good job!
This was incredibly fun to play! The difficulty progression was really fair throughout the different waves and the concept led to a very easy to understand but difficult (& rewarding) gameplay loop which I enjoyed quite a lot. The only issue I had was that the mana sword seemed a bit bugged because at some point it wasn't giving me an opportunity to attack, but beyond that this was a lot of fun!
This was quite challenging and fun! I think the placement of the different buckets made for a fun challenge trying to get the right angle to constantly score points & I also like the sense of progression via being able to buy upgrades. I think what might help though is in terms of the UI: maybe there can be a visual indicator of what ball you are using in-game, but beyond that this was fun!
The concept is really simple but it works so well. I like how the speed of the rotation gets higher as you score more points which adds a nice bit of challenge to the game. I think maybe you can also make it so that if you don't hit it on time (I.e. If you don't press anything for a while) the game makes you lose but that is more a suggestion than a serious issue with the game. Great job!
Cute game! I like how cute the visuals look, it feels like doodles that came alive to teach me how to spin. I also enjoyed the concept of seeing spinning in different scenarios, but I do think maybe a visual guide on the screen for what buttons to press per minigame would make things better (I think minigame #3 is an example of what I'm looking for). Overall, this was neat!
Nice spin on the usual pinball type of game. It's quite tricky to get a good score on it especially given the gap between the flappers and the edges of the board, but given the amount of control I have over the board it makes for a lot of strategy and it really demands my focus which I really like. I think with more elements like maybe powerups or stuff this could be even more fun but overall I dig this!
This was one of the funnest games I've played in the jam so far. The concept is simple but opens up a lot of opportunities for strategy, from knowing when and how to move to deciding when to strike and when to focus more on keeping my distance. The difficulty progression also seems quite fair & the controls are tight yet responsive. An idea that I had was that maybe the enemy could also collect the white orbs which would've made the game more cruel but also would've added another layer of strategy, but that's my thoughts and honestly I can see myself playing this game again sometime after the jam haha. Great job!
I really like how well you nailed the Gameboy aesthetic with the graphics. From the color scheme to the simple but cute graphics, it was really nice to look at. The game itself was easy to get into and there is a fair amount of difficulty on it. I think with a bit more polish in terms of visual feedback (Especially when attacking enemies) & sound effects this would be even more fun. Good job!
This game reminds me of the countless flash games I played when I was young, what with the visual aesthetic and fun nature of the in-game text, and I really like it. I also really like the way you implemented the "spin to win" theme as well as the forecast system: both of these add a layer of randomness that keeps players on their toes by requiring them to be adaptive. If you improve the audio a bit more and add some more visual feedback for when you take damage or damage enemies, this game would be even better. But overall this was solid!
This was a pretty chill & fun game! I think the twist of requiring you to spin in order to shoot made things a bit interesting & I like the fact that I needed to balance between planting crops & shooting down enemies as it made the game more engaging. I think the only thing that can make this better is if the wait between waves was shorter but beyond that this was nice!
This was a nice throwback to when I used to play beyblades back in grade school haha. I like the aesthetic of the game it really captures that 2000s feel and it was fun trying to find different ways to knock my enemy down throughout the entire match. I do think the controls are a bit too hard to get used to at times as it sometimes feels like the beyblade really doesn't want to cooperate with my mouse movement. Maybe instead of controlling the blade when it falls down you can rather focus more on the process of launching the beyblade at the start, but that is just a thought I had and overall I had a lot of fun playing around with my opponent.
I would say it is a fun game but apparently it told me that I was taking the job too seriously so I don't know if I can say that anymore. Jokes aside, this was an entertaining game and I like how simple but effective the game loop is. I think at most maybe the audio could be slightly less distorted as it did throw me off sometimes but overall this was nice and the audio still adds to the silliness of the game.
As a player, I am glad to help out in paying back your virtual coin debt in order to finish this game.
But for real though, this was really fun to play and the concept is very interesting. I like how certain additions to the game like the graphics don't just add to the experience, but also serve as a way to progress as it helps reveal doors and codes that help me move onto the next level.
I think what can make the game even better is if there were more stakes when you lose, but I also understand that this could make the game a bit more difficult than needed. Overall, this was a great and creative game!
I like the overall aesthetic of the game! I think the 3D models are cute and the music is quite fitting for what you are doing. I think with a little bit of polish in terms of the text and maybe a goal that the player can aspire for, this game can be even better. But in general, this was still a solid experience!
This is definitely one of the more interesting approaches to the theme and I really like it! The gimmick with the movement made for very tough but engaging puzzles, and I definitely got hooked even on levels that I thought were impossible at first. I also really like the aesthetic of the game, from the cute visuals to the comforting music & SFX. The only thing I can say for feedback is that maybe at the start there could've been clearer instructions on how to assign keys to the different actions, which is where I got confused initially. But overall, this was still a very good game and I highly enjoyed it.













