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newexp

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A member registered Sep 23, 2021 · View creator page →

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The art direction is sick for this game. I love the visuals in the intro and it also works well in the game too. The audio also works well with the visuals, in a way kind of giving a 2000s action movie vibe with how they blend together.

The gameplay is also quite fun, as the darkness and the freeze + whistle mechanics constantly kept me on my toes. Combined with the fact that there weren't a lot of enemies, it really forced me to watch every step and really pay attention which made for an engaging experience. I do wish though that the gun can shoot faster but overall this was really fun.

This was really fun and challenging! Your unique approach to the "freeze" theme leads to a fun twist in the tangram formula, and I think it adds an extra layer to the puzzle that makes it more engaging. I think it could help if there is a guide on what the final piece should look like but I do think that could reduce the challenge of the game so I understand if it is not there. Overall, this was great!

I think you executed a nice concept quite well. The game is quite challenging with how persistent the enemies are and how the levels are designed. In the last stage though (Stage 3), I was a bit confused as to where the fridge was, but overall this was fun.

I like the concept of this game and I enjoyed it a bit. What I like the most though are the visuals, I think they fit quite well with the game's setting and it is quite appealing. I think the main thing that could improve the game is progression, as at least on my end the game kind of stops after I extinguished all of the flames even though I do think there is more room for the game to expand. But overall, this was solid.

For a 3-4 game, you still came up with something good! The game idea you have here has a lot of potential and I think you were able to design some nice levels around it. I think with a bit more polishing and maybe more levels this will be even better. But overall, solid job!

This was a cute and fun game! I think the use of the whistle for a memory game was quite clever, and the gameplay itself was quite fun and challenging. I also thought the audio in the game fits well with the setting and is nice to listen to. The main thing I think that would improve the game is maybe more instructions or at least a visual cue for when I have to play the melody as I was a bit confused at the beginning. But overall, this was a solid game with a really clever concept.

Simple but effective concept! I think you were able to use the concept well in the levels, and the theme & special object were integrated nicely. One thing that might make the game better is by adding a replay button for each level so that I can restart it in case I make an irreversible mistake, but overall good job!

I like the level design and the art direction of the game. While the background is missing, the visuals is quite appealing and the way the levels are constructed makes for a good challenge. One thing that can make the levels better is to maybe make everything a bit smaller as it can be a bit difficult sometimes to anticipate what comes next, but overall this was neat.

You implemented such a cool concept well! The gameplay loop is simple yet challenging to master, and it was fun trying to enforce traffic. I do think that the pacing of the difficulty could be a bit slower to make things a bit more fair, but in general this was still quite fun to play!

What a very touching game! I appreciate the theme being used not only as the setting of the game, but also in terms of the narrative it is trying to tell. Some of the platforming mechanics were quite unique too, like the one where the platform grows and shrinks. Great job!

This was a fun puzzle game! My favorite part is how you implemented the whistle as sort of a way to direct the freezelings, just like how whistles in real life are also used for directions. I also think the levels were fairly challenging, and I think the restriction in terms of how much arrows I can use helps with that. One thing that I wasn't sure of though is the background audio that becomes more audible after the music stops looping. There's this crackling noise which was a bit distracting, but overall the game is still fun!

I enjoyed the platforming in this game quite a bit. I think the mix of wall jumping and slippery floors creates some challenge in some levels, and it was fun trying to figure out how to work around them. I do agree though that the SFX and the screen shake could further emphasize the "flash freeze" concept you were working on for this game, but overall the end product was still quite fun to play!

Nice to see another Raylib user in a game jam!

The game itself was quite fun and challenging. Having to balance between timing my whistles and the onslaught of falling trash made for an engaging gameplay loop. I think what can help though is having instructions on how the controls and mechanics work either in the title screen or maybe in the description of the page. This is because admittedly I was confused at first as to what I needed to do in the game until I clicked on the whistle at the bottom right.

Good job!

I like the way you implemented the whistle as a special object. It was fun trying to dodge the bullets coming after me and trying to use the grab mechanic to get the bullets. I do think though that the aim sensitivity could be lowered as it did make it hard for me to move around sometimes, but overall this was fun.

I think you implemented the theme and special object quite well on this one. The idea is simple but it makes for a fun gameplay loop, and I like how the whistle sounds on this one. For the timer, I'm not sure how you were planning to implement that one but at least on my end, I think the issue is that I couldn't see where the timer is so I wasn't sure if I was going too slow or if I was on the right pace. But overall, this was still a fun game, and I enjoyed reaching the end!

I like the visual art direction for the game. The visuals work well together and serves their purpose well. I do agree with jimbeans' thoughts though on what to improve on and I think it might help as well to have a visual cue to show if I am at a "freeze" state or not. But overall, great effort still and I think your idea is spot on for the theme and special object constraints of the jam.

Although the game was quite short, I personally liked the level design which is the main thing that stuck out to me. I think it fits the platforming physics you have set-up and it does add some risk to every jump you make throughout the game. This is a good base platformer that you can expand on with more levels or elements of risk, so good job!

This was quite enjoyable, especially given how bouncy and fast everything was. From the different pickups in the game to the bounciness of the walls, this really provided an energetic and fun experience that was also quite challenging. I think one thing to look out for is that some parts of the map can lead to the player getting stuck without anyway to get out (I.e. I got stuck on one of the bushes near a house) so maybe a restart button that allows me to reset from the last package point I delivered to could help. But otherwise, good job!

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Simple but well-executed concept! I like the variation in tasks that you have to do that are all quite risky. I think there is room for this to be expanded even further with maybe more levels, and I think this would be even more solid.

This was a really interesting game to play. I really feel the risk every time I use the booster, both because I'm letting my opponent get a head start and the additional speed makes my car hard to control. It's unique but really fun and challenging! The only thing though is that the physics for bumping into the wall makes the game a bit too hard at times since it makes the car stop completely, which requires more precision from the player. But I also understand that it does add to the challenge and the risk of the game in general. Overall, this was a lot of fun!

I enjoyed this game quite a bit! The tarot system was what sold the game for me, it really made me think about what choices I was making and whether I would be able to adapt to the "bane" of each card. The style of the game overall is really neat too, with the cute 8-bit graphics and the complimentary music. Good job!

Thanks for giving our game a go! Hope you come back and beat your highest score

This was quite fun. Having to decide which upgrade to pick was nice and the overall aesthetic of the game made for a fun experience. I did experience some lag though and on the browser version the audio is a bit inaudible on my end in case this is something you are on the look out for. But generally, I did enjoy this game quite a bit.

This is a really simple but well executed concept! It really leaves room for players to experiment for themselves which approach can allow them to earn the most points, not to mention that it also leads to a very flexible difficulty curve. Great job!

You did a really good job with the atmosphere on this one. The song used along with the graphics really sets up a place that is both calming and nerve-wracking, calm enough to allow one to make quick decisions but still nerve-wracking to make things tense and fun. 

The game itself is also quite fun! I enjoyed moving around the surface to get the different treasures and the oxygen mechanic really made for a fun challenge. The only thing that can make this experience better is if maybe there was a clearer indication of progression. There is a treasure value that I see on the top-left of the screen, but I guess I was just unsure if this is what is used to keep track of my score in the game. Overall though, I still found this game enjoyable and I especially loved the atmosphere you built with this one.

As a lo-fi lover, I have to respect the use of lo-fi beats in the game. And the way it is used to balance the otherwise risky nature of stock trading is a good call!

The game itself is quite fun and I like how I have the option to speed up the progress of time in case things are too slow for me. One thing that I think can improve the experience is if there were more visual indications of whether the stock is going down or up from the initial price that I bought it for (E.g. Change color of the text, Using a graph, etc...). But overall, this was still nice to play!

Thanks for trying the game out! Appreciate it

Nice game! Reminds me a bit of catmario with how it requires you to try the levels again and again due to the misdirection haha. I do think the risk aspect of it though isn't as clear but it might just be a matter of different interpretations of what risk is. Eitherway though, this is fun!

Thanks for playing!

I enjoyed this quite a lot. Unfortunately I died at the arena boss (should've went for the ammo upgrade...) but the journey getting there was quite fun. What I especially liked was that there were many ways to fight back against enemies, whether it be through melee, shooting, or just throwing stuff at them.

The only thing though that can maybe improve the experience is the pacing. I felt like there were times where the waves were going on for a bit too long, so maybe either you can reduce the enemies health or shorten the amount of levels. This might be a subjective thing though, and I think the game on it's own right now is still really fun and well-polished. Good job!

I think given the amount of time you had, this was still a well executed platformer. It's the right amount of challenging, which in a way still gives some feeling of risk to those playing.

One thing that maybe can help in designing the level is that I think the first part of the level with the spikes can be pushed to the second half, since I felt like the platforming got easier overtime especially with the platforms below acting as safeguards in case I missed the jumps. But overall, this was still solid.

This was quite fun to play! The way you implemented risk definitely shines through as it forces me to really think about whether I should keep punching or hide immediately. I feel like maybe the health bar could be more accurate in telling whether I have actually won the match since sometimes even if it looks empty the match keeps going, but apart from that this was a nice game to play.

I dumped all my stocks on beast I'm now in the red please give me back my money.

In all seriousness, this is a really detailed and well executed simulation of the stock market. While I'm not the most knowledgeable at stocks, I do think it was super fun to experiment with different investments and figure out how to reach the end goal of $8000. The only thing for me though is that maybe there could be a clearer indication of how far into the day I am at and what day I'm in already which can help with decision making. The time on the upper left is a good addition for this but a progress bar could also help.

Eitherway though, this was super fun and if ever you decide to work on this more I'll definitely be on the look out to try it again.

Simple but nice premise! I think the fact that if I step away from my computer for too long I might die carelessly adds a lot to the feeling of risk, which is a pretty clever play on the theme haha.

The only thing for me is that I think the music could've been set to loop as the abrupt end of it might be a bit odd for some players. I also think the equipment could be made cheaper since I think the initial price of the items seemed quite high at least for me, but it also might be because I need to spend more time letting the hero progress.

Overall, this was a fun game and a really nice twist on the idle-genre of games. 

Hi! First off, thank you very much for taking the time to play our game. Your insights are appreciated.

The amount of total oxygen you have doesn't increase but if you float right back to the very top you can replenish your oxygen back to full capacity. 

As for increasing score, admittedly I am also not one of the highest scorers in the game haha but what helps is to think about the decisions you are making as you are playing the game. Sometimes it's worth taking the safer path even if it means not getting the most amount of biscuits, since you can get more biscuits later on!

Thanks for trying out our game! We appreciate it and the feedback you've given us.

My top score is 36! I think this is the highest thus far

Hmm that seems rather odd, but I guess I should've done more rigorous testing of the web build before making it public. Thanks eitherway for pointing this out! I'll probably go over the game after the jam is finished to see what's causing this.

Thanks for trying the game out! And I'm sorry to hear about the crash that you experienced. If possible, may I ask where were you in the game and what was happening before the crash occured?

This was a nice musical experience! While I do think it can be better if there were more visual indications of whether or not the player is doing things right/well, the concept I think was still clear and it was fun trying to help the droplets reach the flowers. Good job!