It's used for an inside joke Easter Egg, there are subtle hints on how to find those in the Itch.io description of the game. Fair warning though, if anyone ever finds these Easter Eggs, they are 100% shitposts
WaddleDev
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Really cool and unique idea. Not sure if I'm just bad at it, but I feel like there's a lot of situations where you'll just kinda get hit regardless of what you do after you see the attack, so I would maybe recommend a "speed-up button" or a way to reverse. Sorry if either of those already exist and I'm just stupid lol. There's also obviously the problem where holding W or S for too long starts breaking the path and lagging the game, but good job overall!
Wonderful game, great sense of progression and good boss design! My only complaints are that the 2nd bosses' crabs can be a bit overwhelming without a laser, and the final boss's laser is unavoidable sometimes if you're near the top of the arena, but that one can be avoided by watching the sword's buildup and preparing. Amazing work!
Great game, and the visuals are incredibly impressive! I would personally make the enemy bullets a little slower and do more damage, since there are some attacks that are near impossible to dodge, and the bullets just don't do enough damage to be super threatening on their own, especially with the frequent healing items. These are just my personal gripes as a Bullet Hell fan though, if that's the balancing you're going for, go for it! Great job!
I like how unique the healing system is, and the boss design is pretty good! The control scheme is a little awkward for me, and it's hard for me to attack and dash at the same time. I wish that there was more feedback when attacking a boss instead of them just flashing white briefly. Good job overall!



