¡Hola! Gracias por disfrutar del juego. Lamentablemente, este juego no es compatible con joysticks, principalmente debido a un problema con el motor del juego. ¡Disculpa las molestias! Sin embargo, todos mis proyectos futuros sí serán compatibles con joysticks. Probablemente puedas añadir compatibilidad con joystick si añades el juego a Steam y cambias los controles desde allí, pero no lo he probado. ¡Mucha suerte!
Hello, thanks for enjoying the game! Unfortunately there isn't any joystick support for this game, mostly due to an engine issue, sorry! All my future projects do have joystick support though. You can probably add joystick support if you add the game to Steam and change the controls from there, but I haven't test this. Good luck!
WaddleDev
Creator of
Recent community posts
Really cool and unique idea. Not sure if I'm just bad at it, but I feel like there's a lot of situations where you'll just kinda get hit regardless of what you do after you see the attack, so I would maybe recommend a "speed-up button" or a way to reverse. Sorry if either of those already exist and I'm just stupid lol. There's also obviously the problem where holding W or S for too long starts breaking the path and lagging the game, but good job overall!
Wonderful game, great sense of progression and good boss design! My only complaints are that the 2nd bosses' crabs can be a bit overwhelming without a laser, and the final boss's laser is unavoidable sometimes if you're near the top of the arena, but that one can be avoided by watching the sword's buildup and preparing. Amazing work!
Great game, and the visuals are incredibly impressive! I would personally make the enemy bullets a little slower and do more damage, since there are some attacks that are near impossible to dodge, and the bullets just don't do enough damage to be super threatening on their own, especially with the frequent healing items. These are just my personal gripes as a Bullet Hell fan though, if that's the balancing you're going for, go for it! Great job!
I like how unique the healing system is, and the boss design is pretty good! The control scheme is a little awkward for me, and it's hard for me to attack and dash at the same time. I wish that there was more feedback when attacking a boss instead of them just flashing white briefly. Good job overall!



