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RedthePencilMonster

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A member registered Jul 05, 2022 · View creator page →

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Thank you! I thought about adding a list, but I didn’t really have time for UI (a weak point in my current skill set). Sorry I missed the opportunity to rate your game; I was sleeping. Time zones suck, sometimes!

The silly, quirky presentation on display here is just delightful. Obviously, the optimal way to play is to create a manageable obstacle course and spend the rest of your money on aesthetics, but gradually turning the track into an impossible mess is way more fun. I do wish the bike speed was a bit faster. Great job!

Incredible art and concept! I particularly like the line boil on Ouroboros. I really can't wait for the update, because what little there is is a blast.

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The cumbersome control scheme gives this game a deliciously chaotic flow, and the soundtrack goes hard! I also really love the game over screen, lol. It might become a tad tedious when you get good enough at the game to survive indefinitely, but that's just a pitfall of arcade games in general. Great job!

A solid platformer with great controls, good level design, and excellent presentation. The levels feel a little samey and the theme is perhaps somewhat tertiary, but the game so much fun that these nitpicks don't really bother me. Also, the game performed just fine in the browser for me, which is good, because I'm on a Linux machine and therefore couldn't download.

A very interesting concept, and there are some great puzzles here. My main criticism is that the game requires a lot of waiting around to give your future self enough time to execute the challenges--counting seconds while standing on buttons, riding imaginary platforms, serving as a footstool, etc. I think it might be cool to have the echoes be persistent instead of vanishing the moment that your past-self reset. All in all, an ambitous entry with cool puzzles and impressive graphics. Good work!

A lovely concept elevated by the awesome voice over. The occasional elevator malfunctions and requirement to prioritize angry customers forces you to put out small fires as the game goes on, which I think is the strongest element of the gameplay. If you expanded on this game, I would love to see even more things going wrong to make the game a bit more chaotic, like in Overcooked, for example. Keep up the good work!

Thanks for playing!

Awesome game! I love the way that the end screen is revealed. At one point I encountered that bug you mentioned where you progress to the next level upon death, lol. This might be my favorite puzzle game I've played for this jam!

It's pretty fun to zip around in this one. I was surprised by the precision expected of the player in some bits, but there a lot of ways to bust the game wide open (like zipping straight up a vertical stretch), which is a lot of fun to do. Kudos for an ambitious entry!

I love the Paper Mario-inspired art design, and the puzzles have a very Zelda-like feel to them. It was satisfying to  finish this one. Maybe sometime I'll come back to do the optional level; it looks insane. I think a freely mouse-controlled camera might make the game feel even better--sometimes I wasn't fully satisfied with any of the available angles. Amazing job, you guys!

The art and sound design are on-point. The concept is unique enough. I think adding some more interactions could really elevate this game. I also noticed that if you pick up an item while your inventory is full, something from your inventory will be permanently destroyed in its place. Overall, interesting project. Keep it up!

A solid puzzle game with great graphics and sound. My only nitpick is that the difficulty progression feels a little off to me, but the puzzles themselves are excellent. Stellar work!

I have no horse in this race, but I went and listened to that song to see for myself. It has a similar ostinato, sure, but the melody is not the same. 

Awesome game! The main mechanic is mind-bending, the level design is brilliant, and the game doesn't overstay its welcome. The animation and music are gorgeous! I did have some performance issues, but it was still very playable.

Brilliant, and utterly hilarious. I love the fact that you win as soon as you come up with a solution that the neighbors can't figure out, regardless of whether it's your first run or your fiftieth.

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Brilliant concept, and great for a laugh. Reminds me of Super Mario Galaxy. I think the game might feel even better with full 8-directional movement. I had a big, goofy smile on my face the whole time I was playing. Best of luck! I got 25 dogs :-)

Good, silly fun. I love how the game quickly becomes a hectic scramble to outpace an ever-growing number of impatient customers waiting to be served. Great work!

Thank you for playing! Are you confused in terms of story or gameplay? If it's the latter, then you can't go wrong by simply interacting with everything in sight using the "space" or "enter" key. Mark Brown streamed the entire game on the GMTK Live Channel on August 4th, and it's available as a VOD with the title clearly timestamped. If you don't care about spoilers, you could refer to that for a nudge or just to see the story--although his playthrough doesn't show all the Easter eggs.

Absolutely jaw-dropping. The sheer creativity and masterful execution of the central gameplay concept are nothing short of spectacular. I will be surprised if this one doesn't make it into Mark's top twenty.

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Sleek, polished, and professional--a clever twist on an arcade classic. The progression is immensely satisfying, and that name! Great job, you guys!

Nice Artwork. I noticed the "first game jam" tag--congrats on taking the leap! I hope you continue :-)

Awesome work! Reminds me of those old "escape the room" games I used to play on Newgrounds. It was quite satisfying to solve the puzzle. I wish the cutscene of the player waking up could be skipped on later loops, but that's just a nitpick. Best of luck!

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I love the core mechanic; the idea of something akin to a turn-based Dark Souls is really interesting. The changes in the boss's movement add an element of trial-and-error that almost made quit, but I'm glad I didn't. Are the changes random, or do the player's actions alter the enemy attack patterns? Is it a bug or a feature?

Thanks for all the kind words! Who knows--maybe Bawb gets better? :-P 

Don't we all? Thank you so much!

Thanks! I'm glad you liked it. (^_^)

Thank you for playing! I knew I had my premise when I couldn't stop thinking about this concept, lol

This game is fast, intense, and loads of fun. The win conditions add a lot of strategy to what would otherwise be a mindless romp, and the aesthetics are awesome. Incredible work!

adore the artwork and the theme of this game! Very fun and relaxing. Is there a way to restart a level before you finish a quilt? Either way, fantastic work!

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I enjoyed the creepy atmosphere. I had trouble telling which doors were usable and which ones were blocked, and just resorted to trial and error on that front. Reducing the randomness of the bell-ringing mechanic might make the rhythm element a little more satisfying. Impressive effort, overall.

The art and sound design are really charming on this one! I experienced some bugs, though. At one point, a window wouldn't close at all, forcing me to reset. Later down the line, the game just crashed. It's also possible to softlock yourself in the tutorial by buying things that the game doesn't tell you to. The game is so darn cute, though, that I couldn't be too mad over these problems. Keep up the good work!

Wow, I'm flattered that you would compare this game to Mother! And yeah, that's a fair critique. Earlier in development, I was thinking of doing a more ambitious Majora's Mask-lite, but as the game developed, it became clear that this would be difficult for me to implement as a solo-developer, plus adding a timer might get annoying for a simple game like this--so, I decided to go the narrative route. I think my previous two games implemented the jam themes better, even if they didn't feel very finished to me.

Thank you for playing! That was the part I had the most fun working on--if it wasn't obvious already XD

Ah, you noticed! The trigger for the Easter egg you're referencing is actually just a bit later. ;-)

Thank you so much for playing! It's been really gratifying to see my game putting smiles on people's faces.

Awesome, I'm glad you liked it! I had a lot of fun making this one. The game just got sillier and sillier as it progressed, and I'm really pleased with the overall tone of the end result. (^_^)

I'm so glad to hear you enjoyed it. Thank you for playing! (^_^)

Wow, thanks for leaving such a nice comment! I think I may have run into something like the bug you described a couple of times during testing, but I couldn't replicate it reliably nor tell whether it was my own mouse and keyboard that were to blame. I'll have to look into it.

Very cool concept, nice artwork, and great sound design. Very challenging as well! Adding mouse controls might speed up the game a bit, but the current control scheme works well.