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Blunderbuster's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #2784 | 2.563 | 2.563 |
Creativity | #2908 | 2.813 | 2.813 |
Overall | #3173 | 2.604 | 2.604 |
Presentation | #3611 | 2.438 | 2.438 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
This game is a shooter where the Player's weapons are selected at random.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
The game is fun! the idea is awesome!
However, the grenade is exactly the same as health but read and I was trying to pick it up at first :D
This is how I loos the game for the first time))
Apart from that - Great job!
Graphics are one thing I'll likely work on improving after the voting period is over. Ideally, the silhouette of each item will be unique in the post-jam builds.
this is a really neat and fun game! though the constant randomness when shooting is a little tedious, i can say i had a good time playing this.
Glad you liked it! I figured some players might find the randomness a little annoying, lol.
This game is surprisingly fun! By far the best implementation of the "randomized ammo" interpretation I've seen. The fact that the grenades hurt you means you have to keep moving and the health pickups mean that you have to sometimes change your focus to healing. While you can avoid damage without too much difficulty, one mistake means you're now scrambling for more health or it's game over. Also, you used my favorite Kevin McLeod song :)
I'm so glad you liked it! I kinda knew the interplay between the danger of the grenades and the scarcity of health pickups would be the best part of the game, so I put a lot of emphasis on that aspect. I'm happy to hear that the effort is paying off!
the game is surprisingly fun to play and the concept is really interesting
it would have been better if you had added more projectiles that have different upsides and downsides
you can also implement a feature where you skip the current projectile on to the next projectile
Funny thing is, I did have more projectiles planned, but I ran outta time; lol. There's a good chance I'll add more projectiles after the voting period is over. I'll consider the suggestion of skipping projectiles, but I fear it may compromise the experience of rolling with the punches, so if (key word) I implement such a feature, it will probably be in a very limited form, perhaps with a lengthy cooldown meter or the like.
Simple and fun! Especially like that bullets wrap round, can do some insane style shots.
Or accidentally hit yourself, lol. Thank you so much for the nice comment! It means a lot to see people engaged with my work. :D
I love the way you're always just playing around the hand you're dealt. A really nice main mechanic!
Thank you! This was my first game, so it means a lot.