Great idea and good execution. I'm impressed that the game can keep good track of what the player is doing even when all the interactions are physics-based. I found some bugs:
- The fence isn't long enough on the left, so one can simply jump around it and win the game.
- When pushing the table using the lawnmower, if the table collides with a tree, the game thinks the player won by using the tree to push the table.
- The game often thinks the player won using the crate or the rocks if they merely touched them then did something else.