Not sure. At some point I realized I could buffer turn around to move faster across the dungeon. So I just press right or left while the character was moving forward to the next tile and it turned into the wall. Couldn't get out of the wall. It happen to me twice.
Spheniac
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Quite enjoyable for how simple the game is. The music and sfx does add a great feel while playing. I think it would be more interesting if instead of just having a random green, blue or red circle, you have to learn different loop patterns which result in different spell that are more or less effective against specific enemies, so the player has to memorize, pay attention and make quick decisions.
Honestly I felt bored at the beginning. I feel like I played too many of this games where the puzzle is standing and waiting on top of a button. But then it really got interesting on the later levels. It was just standing and that's it, the game actually made you do different stuff. It is by far the best game that I tried on this jam in terms of level design (at least so far) that uses the clone looping concept. Really cool puzzles.
Cool idea to have the market fluctuate. The controls are quite a hustle, tho. The market concept with the news and insider is such a fun game idea, but the values change too often, so it doesn´t feel like a market but more like random values so you just wait for them its more about timing. That makes checking the news a bit unnecessary. With refinements in the frequency would make for a very interesting experience.
I got very stubborn on beating this game. I honestly did not understand the objective and just tried over and over just attempting to kill enemies, which is extremely hard at the beginning. The enemies are also all the same, you can´t tell what they do by just looking at them. The progression was cool.
Cool game with funny looking character and sound effects. The levels are well design and interesting. The main mechanic, however, it's not very clear. Sometimes the clones do stuff, sometimes they bounce, sometimes do nothing. Makes it a weird experience. It's also a bit boring to restart the whole level again every clone you make.
Very cool idea. I liked how every lap changed the game completely. I also loved the drift mechanic, but I think it breaks somewhere in the middle and my car stopped drifting.
The only downside for me is that when playing I didn't feel like there was a goal or purpose. I just run along the course. Even though there are other cars, it's not really a race.
I liked the concept, but the game is basically Slay The Spire made on a game Jam. Which makes it hard not to look at all the unpolished things. Here's a list of my thoughts playing:
- Despite getting more actions every turn, I have nothing to do with those actions and I end up playing the top card every time. Could be improved by removing the card draw limit of one per turn and have it cost an action instead.
- The game does not tell me I have to drag the cards out of the deck. Is not really intuitive.
- Cards don't tell me what they do. So I just end up doing whatever rather than plan a strategy.
- I have no hint on what does any card do, so I have no idea what to pick at shop, which apparently just gives anything for free, but only once. I picked a castle thinking it was a good defense card and it only heals a little, so I just shot myself on the foot.
- I can just skip the whole level by clicking '?'
- The art is really nice.
- I really liked the credits.
Sorry if my comment is to straight forward and negative. Not my intention to offend. I understand that the team is mostly new people for such an ambitious concept and because of the credits I can see you all did your best and had fun. This is my third jam and looking at the results, the games with the most simple concepts and fewer mechanics always come out on top. Hope you all keep going forward and improve further.
Really cool game. Love card games and this one hold up. As feedback, the game just needs a bit more clarity giving information. Some icons in description are hard to understand, it would be nice to have a toggeable legend to see what thing it is. Also, let player get information on what they already built just like the cards do. Other than that, the game is pretty much perfect!






