Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Spheniac

54
Posts
15
Followers
2
Following
A member registered Feb 06, 2024 · View creator page →

Creator of

Recent community posts

Not sure. At some point I realized I could buffer turn around to move faster across the dungeon. So I just press right or left while the character was moving forward to the next tile and it turned into the wall. Couldn't get out of the wall. It happen to me twice.

Cool game. Like the style and the puzzles, but I couldn´t play much because I got stuck in the wall. It happen twice.

Quite enjoyable for how simple the game is. The music and sfx does add a great feel while playing. I think it would be more interesting if instead of just having a random green, blue or red circle, you have to learn different loop patterns which result in different spell that are more or less effective against specific enemies, so the player has to memorize, pay attention and make quick decisions.

Fun and immersive puzzles. Is level 12 possible? I feel like it isn't.

Fun idea, Could be more fun with different levels rather than moving the flag around the same one.

Nice puzzle game. The game got really interesting with the mechanics it has. Would have loved to play more levels.

The music for this game goes hard! Very fun and well polished game.

Super fun game. Simple use of the theme to create a fun puzzle game. With some more levels this could easily go to the app store for mobile. I think the 11th level is bugged. My square died as if there was a hole on an empty square.

It was impressive that the game knows what you did.

Very cool visuals. The game does need more feedback like sound effects when interacting or having the cursor change when something can be interacted. I couldn't understand the star hints for the 12th door and I don't really know how I beat the game. The final cutscene was pretty well made.

Very similar to Loop Hero. It is a fun concept that could improve with some extra mechanics and more variety in the enemies you encounter.

Got really hooked to the game. It's quite funny.

Super addictive game. It's fun to look at the disc bouncing and breaking everything. You can even make a build focused on certain things. I got stuck on a level where all the blocks were 1 point and it was impossible to get the score. I dunno if that's intended.

Honestly I felt bored at the beginning. I feel like I played too many of this games where the puzzle is standing and waiting on top of a button. But then it really got interesting on the later levels. It was just standing and that's it, the game actually made you do different stuff. It is by far the best game that I tried on this jam in terms of level design (at least so far) that uses the clone looping concept. Really cool puzzles.

Super cool idea. I like how you build your robot behavior.

Cute looking game. I liked the cutscene at the beginning. The game could have use a couple more mechanics to make the levels more interesting.

Cool idea to have the market fluctuate. The controls are quite a hustle, tho. The market concept with the news and insider is such a fun game idea, but the values change too often, so it doesn´t feel like a market but more like random values so you just wait for them its more about timing. That makes checking the news a bit unnecessary.  With refinements in the frequency  would make for a very interesting experience.

It was, but we screwed up and the last version we uploaded is bugged. When the voting ends, we'll upload the fixed version.

A fun idea to implement the theme as a sequence of action for towers. The variety of enemies and towers makes levels interesting. It would be cool if you could do more with the money you get or if towers had more different looping options.

Cool game. The visuals are pretty good and is a nice upgrade to the classic snake game. The game does feels slow for a roguelite.

Very entertaining and immersive. The biggest problem is that there levels that forbid you of using a specific letter but they generate towers forcing you to use them, thus making it almost impossible to beat.

Loved it, was super fun.

Very cool game concept. Must be hard making levels for this game. They all felt quite hard, but made feel smart beating them.

Cool artwork.

I got very stubborn on beating this game. I honestly did not understand the objective and just tried over and over just attempting to kill enemies, which is extremely hard at the beginning. The enemies are also all the same, you can´t tell what they do by just looking at them. The progression was cool.

Interesting twist on the classic snake game. 

Super fun game. Has a good variety of enemies and mechanics. Loved the final boss.

I played 2 games with the same idea. This one had more mechanics, which made the more difficult and interesting. The game bugged at level 4-3 and half the level was cover by the UI.

Quite adictive. We had a similar idea early, but then we made a Tower Defense. I really like the levels design. Good levels.

Never again! ToT

Fun platformer, simple and effective. Levels are very well design, they feel fun to play and are challenging enough for a game jam. Could easily be expanded with new mechanics in the future.

Super cool concept and game. It happen to me too often that my clones would push through walls, I even got stuck outside the level. The levels reused the button puzzle too many times. Every level was waiting 20 seconds on top of a button and dying.

Overall, great game with lot of potential.

Cool game with funny looking character and sound effects. The levels are well design and interesting. The main mechanic, however, it's not very clear. Sometimes the clones do stuff, sometimes they bounce, sometimes do nothing. Makes it a weird experience. It's also a bit boring to restart the whole level again every clone you make.

Quite fun concept, but the controls were a bt frustrating.

Super cool game.  Its quite challenging and very well thought.

Very cool idea. I liked how every lap changed the game completely. I also loved the drift mechanic, but I think it breaks somewhere in the middle and my car stopped drifting.

The only downside for me is that when playing I didn't feel like there was a goal or purpose. I just run along the course. Even though there are other cars, it's not really a race.

We made some last minute tweeks so the end screen would load faster when you beat the game, and by doing so we added a bug that broke the loop progression T^T 

We learned to never change codes 5 minutes before the deadline :)

Anyway, thank you very much for your review. I'm glad you enjoyed our game!

I liked the concept, but the game is basically Slay The Spire made on a game Jam. Which makes it hard not to look at all the unpolished things. Here's a list of my thoughts playing:

  • Despite getting more actions every turn, I have nothing to do with those actions and I end up playing the top card every time. Could be improved by removing the card draw limit of one per turn and have it cost an action instead.
  • The game does not tell me I have to drag the cards out of the deck. Is not really intuitive.
  • Cards don't tell me what they do. So I just end up doing whatever rather than plan a strategy.
  • I have no hint on what does any card do, so I have no idea what to pick at shop, which apparently just gives anything for free, but only once. I picked a castle thinking it was a good defense card and it only heals a little, so I just shot myself on the foot.
  • I can just skip the whole level by clicking '?'
  • The art is really nice.
  • I really liked the credits.

Sorry if my comment is to straight forward and negative. Not my intention to offend. I understand that the team is mostly new people for such an ambitious concept and because of the credits I can see you all did your best and had fun. This is my third jam and looking at the results, the games with the most simple concepts and fewer mechanics always come out on top.  Hope you all keep going forward and improve further.

Really cool game. Love card games and this one hold up. As feedback, the game just needs a bit more clarity giving information. Some icons in description are hard to understand, it would be nice to have a toggeable legend to see what thing it is. Also, let player get information on what they already built just like the cards do. Other than that, the game is pretty much perfect!

Fantastic game! I loved the gameplay loop and every aspect. The music fit the gameplay perfectly and the art style looked awesome. Would love to see this game develop further.