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Illusion of Change's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #480 | 4.208 | 4.208 |
Narrative | #749 | 3.444 | 3.444 |
Enjoyment | #827 | 3.778 | 3.778 |
Audio | #2178 | 3.181 | 3.181 |
Artwork | #2878 | 3.319 | 3.319 |
Ranked from 72 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Our game fits the theme in both its story and gameplay mechanics. If you play the game, finish it, and then start it again — and pay attention to the player IDs — you'll notice a loop in the story. From a gameplay perspective, the game takes place on a cube. If you fail to find the correct path, you'll get stuck in a loop, endlessly rotating around the cube.
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Comments
Love the game, puzzle in 3D environment, the narrative, and the humor.
There is a little thing that I think I notice, and it annoys me. At the beginning, the UI and dialogue seem to be moving or shaking for some reason.
This was a great puzzle game, and a compelling narrative story to go along with it! Really nice job!
Man I wish I could figure out how to play this on my mac, the screen shots look so cool! Still rated all 5 stars for concept, screenshots, and what all the comments are saying.
w o w. This is such a cool one. I actually had a similar idea years ago but I never implemented, but this is soo soo cool. I unfortunatley got stuck on level 3 and after the 30th attempt I ragequit haha. Will DEFINITELY ocme back to it to beat it
Simple and yet fun! Well Done!
Very cool game concept. Must be hard making levels for this game. They all felt quite hard, but made feel smart beating them.
Very simple but very fun! (and very hard haha)
Fun game! A little mind bending, which I think is good for a puzzle platformer like this. I like the narrative too!
I love the flash game style.
I liked the game, and the level design, which I think matches with the loop aspect in some point. You have to play the whole game to realize the loop point is on the narrative, but besides that, it is really well programmed, and its fun to play.
Very cool, smart level design , solid tutorial was easy to get into but still was sufficiently challenging soon enough to keep me interested. Possibly abit to hard from the start, could be better to have some really simple ones at the start. but thats nitpicking for a jam game this balancing is really solid (we only can make so many levels, how so much time to show the games potential..). Can you move the camera? Might be interesting to add comera controle? ( just the closest sides maybe?) Anyway deserved high rating , very solid game Jam entry, congrats.
The dice-face movement mechanic is a clever twist, and it really makes you think a few steps ahead. That second level gave me a real challenge, but in a way that kept me wanting to push through. A skip or hint feature could be a nice touch for players who want to see more of the later ideas.
Liked the concept of changing your direction using the faces of a dice. I was not expecting the 2nd level to be this hard but it may be just me not getting the hang of it. As a workaround of not creating more levels to fill the difficulty gap you can add a skip level feature so that everyone can witness all the levels or some other cool mechanics you have later on [Just for the game jam]
Really like the concept and combination of 3D/2D! I found some puzzle a bit complicate but overall a fun experience.
solutions are not intuitive... overall theme to the game is great
Thanks for the feedback! I actually made the solutions a bit less intuitive on purpose — I wanted to make it a bit more challenging and thought-provoking.
Cube puzzles are fun and engaging and also not overly complicated. Love it!
Creative! Took me a while to beat, but that's probably just me, made it feel all the more satisfying . The art is nothing too special but it has a style and it works well, I like the starry background, really helped with selling the movement. I encountered 2 bugs: you can infinitely jump of doors and buttons and sometimes pressing R didn't restart.
Also, you are a villain for putting those spikes bellow the teleport
Solid game, well done!
Thank you so much for playing and for the detailed feedback!
Glad you enjoyed the challenge — and yes, those spikes were totally evil on purpose 😈
The bugs you mentioned are super helpful to know. We had limited time, so unfortunately we couldn’t polish everything as much as we wanted.
Still, hearing that the movement and style worked well for you really means a lot!
Nice work! reminded me of kula world from ps1 in a way. I think the art style could do with some work, but the game play and puzzles are well done. very much a brute force kinda game until you get it right, but some people really enjoy that. good work!
This is such an intresting mechanic kinda reminds me of the 2d/3d platformer
I did get stuck on the second level T_T hopefully I figure it out but its an amazing game