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atfundum

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A member registered Jul 15, 2022 · View creator page →

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Fair enough, was to be expected. I wanted to build it my way but still wanted to participate, so I went in assuming disqualification was the likely cost and built it anyway. One small consideration though: I disclosed fully and fairly, all of the AI use — the same way people do with humanly bought asset packs or downloaded freesound.org samples and probably should have explicitly credited myself, to avoid confusion — but this game is not void of human input either. I designed and directed it, iteratively, step by step.

Claude's statement, for the record: I wrote the code. I didn't write the game. What this should be, what it means to play it with your eyes closed, what got cut for looking cheap even after I'd built and defended it — all of that was decided before me or above me. I can execute a vision fast. I never had one of my own sitting under this one.

For sure! Thats what you probably the reason of that polished feel too.  You can see you enjoyed making it 

Could argue Its not the most original game. But it is nice very polished for a jam game , smooth and good presentation , works wel feels solid . gg

Nice concept , while ambitious for a jam you executed it perfectly.

Its fun to walk around with your army see them fight , explore and feel like the leader. It takes the quick enjoyable mechanics from classic strategy and moba games and combines them in a smart way.
Was impressed we could build as wel and with the animations and polish it all has. You balanced effort very intelligently and the final game stands as a solid whole nicely. 

One thing for me , I find its really fast from the start though would be nice to be able to explore it more casually in the beginning (maybe make a big starter island ?) Then again im one of those 30 apm players that think that can compensate with pure strategy xD 

gg!

Hey, thanks — especially for dealing with the buggy menu and tolerating the messed-up presentation. It's a web-build-breaking bug I seem to get every single year without fail.

Sounds like you actually tested it properly and got the intention, which is great to hear.

Yup, that's exactly it — more corrections (voices) get layered in over time, sentences get more (needlessly) complex, longer, more deformed and noisy, numbers get higher, etc.

The core thing I was playing with this jam was procedural design — in theory the game scales infinitely, which you can actually test yourself via debug mode.

Looks really good ,  very polished for a jam game, gg

Its nice , very solid , simple , but super polished , good timings feel and music , suspense is nicely done gg

Its uploaded ;) browserversion , glitch free (boring ! :p)
I will work the Level design a bit more after , maybe add some features but for now at least ppl can see the original intention.

thx again an gl on your dev journey !

Thank you for trying it , It is very abstract in this state indeed ,
basically only one in three "levels" are visually correct (match with the collision) Sometimes you do get stuck in the collision atm.
In a couple of minutes I will upload a first  corrected more casual browser version. But I will keep both versions think in a way the buggy ones interesting too. 

Thanks again , apricate the feedback 

Verry artistic game,  interestingly unique , simple but just enough for a jam its not groundbreaking gameplay wise perhaps but in combo with the coherent and solid the presentation ,the concept and resulting experience resulted in a very memorable  game jam entry. Congrats !

Nicely executed jam game , solid physics and clean visuals.

ambitious for a jam project but turned out great an polished.

Im not quite sure just how to close the loop and make the climbing part to make it go higher. Other than that very intuitive.

Congrats on the nice game!

Really nice presentation ,saw it on stream had to play it.

Interesting concept can be really fun. Mostly verry relaxing and pleasing.

Possibly a bit to punishing with the speed and precision for me. Abit to much emphasis mouse control for the type of game I would want it to be.
But verry nice game has definitively got some potential.

Really cool game, Solid concept , coherent setting and story , works well with the art style and music and even the theme. Its maybe a bit rough to get playing , not perfectly clear from the go whats happening but close enough.

Maybe would be nice to indicate offscreen incoming pieces? Its a bit hard to anticipate blockers , old people like me are slow you know.

Anyways verry solid entry , Congrats

I like the vibe of the game nice visuals ,good sounding sound and music and finishing effects, its simple but solid and engaging enough. congrats

Thank you!

Very cool, smart level design , solid tutorial was easy to get into but still was sufficiently challenging soon enough to keep me interested. Possibly abit to hard from the start, could be better to have some really simple ones at the start. but thats nitpicking for a jam game this balancing is really solid (we only can make so many levels, how so much time to show the games potential..). Can you move the camera? Might be interesting to add comera controle? ( just the closest sides maybe?) Anyway deserved high rating , very solid game Jam entry, congrats.

I broke free! Simple Game works ok, Its the artwork that made me download it, Goodjob

Verry nice gprahips especially for web build , I like the setting its a weird combo of rpg art and arcade ball game controls with some puzzle elements, I like the level design it gives , little challenge areas , elegant layouts , verry wel made , congrats

Looks and feels like a mini Factorio , realy impressive to have been made in such a short time with this amount of polish,congrats

Nice simple game , the drift mechanic is verry controllable and has a nice feel ,  Nice difficulty curve , congrats 

Clean game , smooth ,solid , nice tutorial I like how you stay in the loop and after failing it just keeps going in a loop , fits the team but provides a nice continious flow/ experience as well , Its abit hard from the start , then again I just did a game jam and im tiered xD . congrats

Verry nice presentation polished visuals animations and particules , having trouble feeling in control though need to try more, Congrats

Nice and smooth feeling / running game in a weirdly intriguing setting presented in a nice pixelated look. Could be the base for a vrry cool game , for me currently i laks challenge though ( or it takes to long to show up) . In anycase, good work

Nice game , runs really wel and has a nice pixel art style. Took me a time to get used to the controls but its interesting , the player controller itself is nicely smooth , for me the difficulty came with the selection.  I reeeeally would like to try it with multi select!

Super cool game , verry smart especially in the theme s context. Pretty good graphics and style as well. It has a verry steep difficulty cuve increase at some point , considering more 3d info on the cubes , connect them with lines ( from there verts to the wall) , validate ball vs cube in 2D ( == more and easier solutions possible)?  vrry solid game big congrats  

Flow; Nice game , verry fun game good feel of the movement simple but solid , runs smooth , the simple pure level and art style work well for the game too.  On point level design as well works well with the character movement; CCongrets !!!!

Cool game , pretty simple but verry clean and solid execution and presentation. Good music and sound effects, pleasing feedback and animation it all works well had fun playing with it. congrats

Well youve got a very nice game jam entry here guys. Cool concept pleasing to play around with and a very nice ambiance thats fits the game perfectly and indeed verry impressive graphics /presentation in general especially considering it was all made in 48 hours. Congrats!

Hehe xD, Why would you ever ask for another frog game when you got this at home??? Tx for testing it!

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ha , well I dont know really, its pretty simple code ,basic unity / export the only thing I can think off would be that I have the movement code (basically a simple spring with damping) in the update function (called every frame) with deltatime while maybe the more sluggish feeling projects put it in fixed update because its simpler (no time to consider) ? Fixed is only called at a fixed 60 hz by default  I believe, then again I dont even know how many fps the game gets to playing in the browser.

Hehe tx for testing! It probably is a bit too buggy ,even for a buggy game xD , normally you should be able to grab the flies as well , not the slippery grass though! The freeze is just the game subtle way of insisting  you try again hehe ..no restart , no button well I guess crash then. Then again a true selfrespecting buggy game needs to crash right!?  ty for playing!

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Congrats, nice game! Smart interpretation of the theme, fun gameplay and the art animation / sound match it nicely. I especially like the noisy vertex offsets/animation really ads alot of the charm. Pretty impressive for 48 hours indeed! The one thing id consider to have been maybe possible to change in the time you had was another color for the rebuild /repair icons? , they look alot like the monster ones. GG

Tx for testing again you played my game last year as well! , wassnt able to spend as much time on it this year though! Good feedback idd , without those points you can barely call it a game. Then again in the game you supposed the gamedev you have to create your own rules xD ..hehe just a troll excuse for not being able to finish it. Would probably try to remove the main anchor point, force the player to grab the flies , add a timer so you have to change anchor points (flies) , maybe limit the tongue length and time as well. Anyways tx for playing!

Tx for playing. For sure there a lot of things the game needs but the restart button (or anything else then a crash*) is the first (and prolly only) thing  id add if I had an extra 5 min :p

Ty! Well I tried ! tx for playing

Tx for playing!

Tx for testing , I should have implemented some basic tutorial or some text at least. You probably didnt click your mouse? so the frog just slid of the hill didnt stand a chance without his tongue. if there is only slippery grass itll automatically snap to the anchor point alternatively you can aim for the flies.

Your right its half crash half game over (end) screen :p. Glad to see you've had some fun with it!

xD Dont trust the art ! hehe

Hehe yeah I did have alot of time for this Jam , mostly spend it in blender trying to remember how to skin and mirror animation things to bring life to the Frog. So  to be honest 10 min before deadline I had no 'punishment' , challenge what to ever so I try to restart the level didnt work , so I just destroy the play when you hit the extremities of the map witch makes the game crash ... Anyways tx for testing!