Its uploaded ;) browserversion , glitch free (boring ! :p)
I will work the Level design a bit more after , maybe add some features but for now at least ppl can see the original intention.
thx again an gl on your dev journey !
Thank you for trying it , It is very abstract in this state indeed ,
basically only one in three "levels" are visually correct (match with the collision) Sometimes you do get stuck in the collision atm.
In a couple of minutes I will upload a first corrected more casual browser version. But I will keep both versions think in a way the buggy ones interesting too.
Thanks again , apricate the feedback
Really nice presentation ,saw it on stream had to play it.
Interesting concept can be really fun. Mostly verry relaxing and pleasing.
Possibly a bit to punishing with the speed and precision for me. Abit to much emphasis mouse control for the type of game I would want it to be.
But verry nice game has definitively got some potential.
Really cool game, Solid concept , coherent setting and story , works well with the art style and music and even the theme. Its maybe a bit rough to get playing , not perfectly clear from the go whats happening but close enough.
Maybe would be nice to indicate offscreen incoming pieces? Its a bit hard to anticipate blockers , old people like me are slow you know.
Anyways verry solid entry , Congrats
Very cool, smart level design , solid tutorial was easy to get into but still was sufficiently challenging soon enough to keep me interested. Possibly abit to hard from the start, could be better to have some really simple ones at the start. but thats nitpicking for a jam game this balancing is really solid (we only can make so many levels, how so much time to show the games potential..). Can you move the camera? Might be interesting to add comera controle? ( just the closest sides maybe?) Anyway deserved high rating , very solid game Jam entry, congrats.
Super cool game , verry smart especially in the theme s context. Pretty good graphics and style as well. It has a verry steep difficulty cuve increase at some point , considering more 3d info on the cubes , connect them with lines ( from there verts to the wall) , validate ball vs cube in 2D ( == more and easier solutions possible)? vrry solid game big congrats
ha , well I dont know really, its pretty simple code ,basic unity / export the only thing I can think off would be that I have the movement code (basically a simple spring with damping) in the update function (called every frame) with deltatime while maybe the more sluggish feeling projects put it in fixed update because its simpler (no time to consider) ? Fixed is only called at a fixed 60 hz by default I believe, then again I dont even know how many fps the game gets to playing in the browser.
Hehe tx for testing! It probably is a bit too buggy ,even for a buggy game xD , normally you should be able to grab the flies as well , not the slippery grass though! The freeze is just the game subtle way of insisting you try again hehe ..no restart , no button well I guess crash then. Then again a true selfrespecting buggy game needs to crash right!? ty for playing!
Congrats, nice game! Smart interpretation of the theme, fun gameplay and the art animation / sound match it nicely. I especially like the noisy vertex offsets/animation really ads alot of the charm. Pretty impressive for 48 hours indeed! The one thing id consider to have been maybe possible to change in the time you had was another color for the rebuild /repair icons? , they look alot like the monster ones. GG
Tx for testing again you played my game last year as well! , wassnt able to spend as much time on it this year though! Good feedback idd , without those points you can barely call it a game. Then again in the game you supposed the gamedev you have to create your own rules xD ..hehe just a troll excuse for not being able to finish it. Would probably try to remove the main anchor point, force the player to grab the flies , add a timer so you have to change anchor points (flies) , maybe limit the tongue length and time as well. Anyways tx for playing!
Tx for testing , I should have implemented some basic tutorial or some text at least. You probably didnt click your mouse? so the frog just slid of the hill didnt stand a chance without his tongue. if there is only slippery grass itll automatically snap to the anchor point alternatively you can aim for the flies.
Hehe yeah I did have alot of time for this Jam , mostly spend it in blender trying to remember how to skin and mirror animation things to bring life to the Frog. So to be honest 10 min before deadline I had no 'punishment' , challenge what to ever so I try to restart the level didnt work , so I just destroy the play when you hit the extremities of the map witch makes the game crash ... Anyways tx for testing!