Mom I want the frog game.
Mom: We have frog game at home.
The frog game at home:
Criteria | Rank | Score* | Raw Score |
Creativity | #4189 | 2.611 | 2.611 |
Overall | #4863 | 2.204 | 2.204 |
Presentation | #5008 | 2.111 | 2.111 |
Enjoyment | #5187 | 1.889 | 1.889 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In this buggy game you are the bug tester and the game plays you!
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
We were promissed a buggy game and we got a buggy game xD
The main issues we ran into were not being able to tongue anywhere except the center and the game crashing when we hit the edges of the plane. Apart from that the idea of moving around by tonguing from place to place as a sort of amphibious spiderman is very promising.
The title art is also really good =)
Hehe tx for testing! It probably is a bit too buggy ,even for a buggy game xD , normally you should be able to grab the flies as well , not the slippery grass though! The freeze is just the game subtle way of insisting you try again hehe ..no restart , no button well I guess crash then. Then again a true selfrespecting buggy game needs to crash right!? ty for playing!
Interesting idea! I’ve found that rapidly oscillating left-right is a pretty good strategy :) Would love to see a counter for how many bugs I’ve eaten and some progression or challenges. Also when you die (move off the plane) the screen just freezes, which is a bit confusing.
Tx for testing again you played my game last year as well! , wassnt able to spend as much time on it this year though! Good feedback idd , without those points you can barely call it a game. Then again in the game you supposed the gamedev you have to create your own rules xD ..hehe just a troll excuse for not being able to finish it. Would probably try to remove the main anchor point, force the player to grab the flies , add a timer so you have to change anchor points (flies) , maybe limit the tongue length and time as well. Anyways tx for playing!
Tx for testing , I should have implemented some basic tutorial or some text at least. You probably didnt click your mouse? so the frog just slid of the hill didnt stand a chance without his tongue. if there is only slippery grass itll automatically snap to the anchor point alternatively you can aim for the flies.
ha , well I dont know really, its pretty simple code ,basic unity / export the only thing I can think off would be that I have the movement code (basically a simple spring with damping) in the update function (called every frame) with deltatime while maybe the more sluggish feeling projects put it in fixed update because its simpler (no time to consider) ? Fixed is only called at a fixed 60 hz by default I believe, then again I dont even know how many fps the game gets to playing in the browser.
Hehe yeah I did have alot of time for this Jam , mostly spend it in blender trying to remember how to skin and mirror animation things to bring life to the Frog. So to be honest 10 min before deadline I had no 'punishment' , challenge what to ever so I try to restart the level didnt work , so I just destroy the play when you hit the extremities of the map witch makes the game crash ... Anyways tx for testing!
There's definitely something here, I was flinging myself around and having a good time!
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