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Meowbear

155
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3
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A member registered Jan 19, 2019 · View creator page →

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level 5, dont even need to use 3

level 6, can be spamming s/w and bug it out

i stopped there because i dno if this was the intended way of moving up the platforms

Thank you all for playing~ I have updated the game to fix some of the bugs and speed up undo system.

Should be able beat the game with all 66 gems in tact.

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bgm is good, gameplay felt lacking, was expecting grid movement; very hard to gauge how many cells u can move within the timeframe etc to optimise

Thanks for playing~ i managed to beat it with 16 gems remaining. but with faster undo (and the fast travel trick) i can do 43 - ah yes, some of the secret walls are unintentional - i couldve changed the tile to a different color to test it beforehand (the intentional ones are: room 0 right door was intentional as that get you to the "black" key, one connecting between room 0 (left) to room 2 and one on room 4 to get to the black tile)

couldnt figure out level 2, what i can use the plank for

cute game, but i get stuck easily, need a way to restart level~

yup, unity games felt slow, probably because my laptop doesnt have a decent graphics card (it was a work laptop)

game felt slow, 10 seconds felt like 20 seconds with lag (maybe its to do with my computer)

pew pew pew gaw gaw pew pew pew, wonderful game :)

played the first level and i already feel stressed and got sweaty hands, simple yet stressful

me no understand, very confusing and hard to move between levels

thanks for playing, i decided to go with the minimal explanation and let the player figure it out. Oooo funny u said that, i have played games where they only had WASD but not the arrow keys, and found them annoying too (noted for future games to include wasd control) - ah yes, the correct pathway is hard - maybe an earlier cutscene showing the 4 doors map could helped, or remove the secret path on the map with the blue key, letting the player decide when to use the key might help too (i should have swapped the blue door with either red/green door (to mitigate the requirement to restart if wasted the blue key), and maybe add a few more gems along the way

nice set of puzzles, still dont get number 9 tho

thanks for playing~ yes, i will speed up the undo slightly~, went with the longer timer to prevent crashes (in hindsight 0.3sec might be too long) and forgot to add the option to hold it to keep undo-ing

very polish game made by a team of people :) well done

oh man, i just assumed people would try z as undo~ yea, will put that on the gameplay screen too

did the undo button not work? i got feedback from some ppl that pressing z doesnt work~ what computer do you use?

thats the one ;)

also jumping over a temporary tile shouldnt break it

very cute characters for a puzzle game, the contrast between some of the tiles/background and holes made it hard to distinguish which is which, also undo wouldve made it alot easier~ there was one level for some reason the clock was directly above the level and the level just ended as i walked up

glad you enjoyed it, i couldnt decide if i should gate the keys in that last map or not. some would just give up there, and others will retry to see if secret paths can solve it (i am still waiting for someone to spot the quick travel trick tho)

very polish game, need more levels!!! also i found a bug where the teleport to exit the game gets destroyed by bomb sometimes

need visual changes to distinguish which doors need keys/push buttons, overall a cute game - teleports are confusing at times~ overall a wonderful experience :) cute art too

very creative idea, using the numbers as the puzzle level itself (will be using it as an idea if i ever requires it ;)

yea, it still stuck in the infinite loop, ill replay it once you got the new update!

oh i cant change level either sad.

i got stuck at level 36 in an infinite loop :|

thanks for playing :)

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thanks for trying, eitehr its not the genre for you, or maybe i need to flesh out the tutorial more

thanks for playing :)

(1 edit)

thanks for playing~, yes i needed to swap the blue door with a different color~ and add a few more gems along the way to avoid softlocks

if only bosses are that nice in real life to give double pay.. in reality, its half the pay, twice the work. oh i ran out of time. oops guess im not getting paid

nice puzzle, the last few levels require speed, precision and good timing, which is okay but bit hard to execute

glad you enjoyed it~~~~

reminded me of a childhood game i used to play, would have loved a bigger variety of tools, hopefully you can expand on the game :)

the overall idea was great, could even expand to finding more skeleton friends to clear more levels~ but at times its not obvious which way you should be going. maybe play some of the great games of this genre (elechead, oooo) to see how they expand on a small idea

thats too big brain for me, u can delete these now to avoid spoiling the others

oh... how do u even get back to 1 once u have gotten off it~ i thought 5 would be something like that, but there is not enough room (to go on that red line), maybe gap could be abit smaller

also, when two character stack on top of each other, my pc sounded like it was going to crash, luckily undo fixes it

nice lock room puzzle, i guess the option to pass the key from one character to another would probably break the game. the 4 doors and keys should probably be 4 different colors, but yes, movement could be faster~ overall good job