Final version updated. Let me know if there are any other bugs. Once again, thank you for all the support from the players. :)
Meowbear
Creator of
Recent community posts
1. you can tap the coloured car to switch them - probably wasn't clear that you can swap the main controlled car
2. I didn't want to code the collision. Probably can use the robot list to show the current direction. And have a combined picture when the robot are on the same tile. (Some sort of temporary fusion)
3.that will be added. Puzzles will be checked to ensure you cannot get softlocked. Save file are coming.
4. Yup. Some sort of hint system will be added to tell you that you can solve the puzzles.
5. Oh man. I counted move collected as coins. Oops. That's another oopsie haha.
Finally, that's for taking the time to play it. I can't express enough how pleased I am that someone managed to get near to the ending.
last time i checked this is gmtk 2025 not 2022, would have been a belter back then. In seriousness, well done for creating a balatro/yatzee game with your own spin to it. Will try to get to higher round now. Nvm its all down to luck of who can roll 5 6's consistently to get to round 7+. Not sure if you heard of the game dice throne, need some card abilities to improve the % of getting a good hand.
oh. I found a 2nd combination that get you stuck on the 2nd map. Removing the bottom left one seems to fix it. Torn between adding a restart button as an easy way out, or test every combination so you cannot softlock yourself. Also, if you leave the 3rd map without the red block, you still can move to the next area, but having the red block do make it a lot easier.
