The cube was soooo smooth and cool! level design could be a bit clearer, but the gimmick is amazing.
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Illusion of Change's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #480 | 4.208 | 4.208 |
| Narrative | #749 | 3.444 | 3.444 |
| Enjoyment | #827 | 3.778 | 3.778 |
| Audio | #2178 | 3.181 | 3.181 |
| Artwork | #2878 | 3.319 | 3.319 |
Ranked from 72 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Our game fits the theme in both its story and gameplay mechanics. If you play the game, finish it, and then start it again — and pay attention to the player IDs — you'll notice a loop in the story. From a gameplay perspective, the game takes place on a cube. If you fail to find the correct path, you'll get stuck in a loop, endlessly rotating around the cube.
Comments
Thanks so much! Glad you enjoyed the smooth cube movement — that was a key focus.
I appreciate the feedback on the level design clarity. With limited time, I had to split focus between different parts, but I’ll definitely keep working to improve that!
Thanks again for playing and sharing your thoughts.
Insane but very complexe, I loved the idea, was stuck lvl 1 but very good
This game is incredible, the game play and story are both great, the fact that there's even cut scenes is wild, I wouldn't know where to begin on making the whole gravity changing with the game play, even little touches like moving the mouse in a cut scene slightly shifted the screen was just nice, deserves to be in the top 20 for sure!
Wow, thank you so much! That really means a lot 🙏
Super happy to hear you enjoyed both the gameplay and the story — I put a lot of love into those parts, and it’s great to see it paid off.
The gravity system definitely took some trial and error, but I’m glad it landed well in the end.
Thanks again for the kind words and support!
Thank you! Really appreciate that 😊
Glad you liked the mechanics — the jump timing definitely takes some getting used to. I hear you on the difficulty; with the short jam time, I had to balance things quickly across the game, so some parts ended up a bit tougher than intended.
Thanks again for playing!
Hey fellow Jammer,
I enjoyed playing this game. It's a very creative idea even though the use of a loop is a bit abstract, but a loop is a loop ! My favourite part about the game is that you can fly through the different sides infinitely, and also you have to be directional about the door. It's not just about getting to the door, but also getting to the door the right way.
In terms of aesthetics, I love how simplistic it is, no fancy hand-drawn character or background, just lines and stickman, which reminds me a lot of the old Flash game I grew up with. The story is also rather funny, and I like how it is an optional read that add flavours to the story.
Hey fellow Jammer,
I enjoyed playing this game. It's a very creative idea even though the use of a loop is a bit abstract, but a loop is a loop ! My favourite part about the game is that you can fly through the different sides infinitely, and also you have to be directional about the door. It's not just about getting to the door, but also getting to the door the right way.
In terms of aesthetics, I love how simplistic it is, no fancy hand-drawn character or background, just lines and stickman, which reminds me a lot of the old Flash game I grew up with. The story is also rather funny, and I like how it is an optional read that add flavours to the story.
Hey, thanks so much for the thoughtful feedback — really appreciate it!
I’m glad the concept clicked with you, even if the loop was on the abstract side 😄 I wanted to play with the idea of "how" you reach the goal, not just "if" you reach it — so it’s awesome to hear that stood out to you!
Also really happy you connected with the minimalist aesthetic. I definitely took inspiration from old Flash games too — sometimes all you need is some lines, a stickman, and a weird little world to explore.
Thanks again for playing and for the kind words!
Fun stuff! The spatial reasoning puzzles really mess with my brain lol











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