Everzthing is perfect about the game. From the stzle to the jumpscares, it is GREAT
Zwirchie
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So, for this one I really want to give some awesome feedback. I loved the movement of the character and how juicy everything felt (even with the lack of proper art). Also the music felt very fitting and made me groove to the beat. Yet as with every game I want to give some tips and critique:
- No sound. While the game is very juicy itself, it feels dead. And that is because it is mute. Please add music, it ain't that hard in most game engines and it is so worth it.
- The levels were WAY to hard. I barely could finish any of the levels and everything was so unforgiving.
- I know that one hadn't to strictly follow the theme, but the game just felt like a generic platformer in my opinion. The timer was just so annoying and it felt like the theme was a second thought. This is my biggest problem
In total I think that the game excelled at the execution but failed with creativity. But still it is a great template for a good platformer.
Thank you very much for the honest feedback. Due to such post I can take notes and improve my skills, the main reason I joined the GMTK game jam (next to having fun of course). This game surely taught me a lot about game design and my weaknesses/strenghts, which is already a win in my book. And I will for sure join more jams after this one (and for sure take part in GMTK 2026)!
Now to your feedback:
The explosion sound is probably the worst sound in the game. It was meant to be a placeholder, since I couldn't find any other noise that I liked. This sound probably gave me tinnitus.
I totally understand that I could have communicated the dissapearance of the platforms better. I probably should learn how tweens work :D
On the box physics I also agree. Could have made a way better character controller and generally make the boxes easier to use.
And at last I also agree with the jump animation. It isn't really responsive and very cheap.
Note: I did not finish playing the whole game because I got stuck on a circuit. So I might not have the full picture!
This is a very smart puzzle game. I must be honest that I had to think through most puzzles, which is proof that the idea has potential. But I found the dialogue a bit too much and didn't get what exactly these arrow things did, even though i read through the text.
But honestly that is the only main issue I had. Everything else was fun and I had a great time. Also, is this a horror game? It did give me creepy vibes o_o
At first I thought that this would be another unpolished generic game. But then I open it and I love it! This game reminds me of psychological horror games like pony island and the game also has a lot of humor in my opinion (MONEY!). And honestly, while there are things that can be improved, this isn't the idea of the game. The game is perfect as it is. Good job!
"I did not expect much of this game when I saw it. But while playing couldn't comprehend how someone can do a better narrative in 4 days that a AAA studio" - me :D
This game is a masterpiece, a gem, a treasure in the wast ocean of games. And this is honesty here my friend. I don't accept payment 4 good ratings here.
I must be honest, I played this game longer than most others and I didn't come close to the end (so I believe). It is a beautiful story of rebirth (I believe so ), represented by the big flower.
This game has so much good, that I can't put it in such a small message, but here is my critique:
- Movement isn't responsive, not a big problem though
- Great sounds, but the movement seems too flat. Add footsteps please!
- Remove the birds imo (except they are important for the story). They don't fit to the vibes of the game
And that is it! Gread job!
I saw many games with the player having to encircle enemies to kill them. Yet this game excells in it's fast based combat, reward for risk , polish and game design. I think that it is generally a great move from game designers to encourage the players to do crazy moves to heal themselves up, bringing to mind Ultrakill where you are rewarded by going nuts. This game does something similar by wanting the player to get moe enegry by going faster, risking to get hurt.
But with everything good there are also some things that I would like to see improved:
- Explain the controlls ingame. Many players won't read through all of the decription, even if it is nice. The game should be able to be played without prior knowlege! Make a small popup explaining the game at the beginning.
- Make the visuals more explaining. While I adore the artsytle I believe it didn't directly convey what all the enemies do at the start. Also, it took me way to long to understand how the get back the energy
- Make it easier to make loops. I have the feeling that they ran out too fast, thus making it really hard to kill enemies.
But honestly, this is a great game jam game. Showing how far polish can carry ones game. Great job! I see potential in this!
Quite surprised how so many games took the theme "loop" and made a game about loops.
In my opinion, the idea itself, while done alot, is a cool one. And the game had a good amount of levels and some made me think hard. Yet, I have to put out my critique:
- At the beginning I got confused that the clones have to talk onto a button to activate it. This took dreadfully long to understand and when I did I got onfused :/
- Most levels are a remix of the other. I mean, level 2 and level 4 are pretty much the same, except that level 4 got a roof
- The game could have used some more polish. It is pretty bare bones and it has no proper backround.
In total I think that the game itself is smart, but better level design and polish could have been used to improve the experience. But even then, great job with making a neat game!
So you know: this is a scratch game! And has multiplayer. You have be really skilled and nuts to do this in 4 days. If there were a programming category, it would get all stars.
The idea and concept itself is fine. I don't see the strong connection with the theme, but the idea itself is very cool and I hope that the game will be improved after the jam.
Is the game buggy? yes! Do I love it? YES!
As I say to everyone: Thank you very much for the deep and honest feedback!
already wrote it several times here and you are not the only one that thinks so. This is also, if I must be honest, partially true: The idea came very late during development. And since this being my first game jam I absolutely had troubles with interpreting the theme. Yet I also partially believe that it is also the fault of me not truly exploring all of the design space the idea could have offered.
Yet I am still very glad that the execution was good and that the artsytle is charming. Due to such feedback I can learn from my mistakes, know what I did good and become better. Isn't this the reason we do jams? :D
Thank you very much for the deep and honest feedback!
I am very glad that you enjoyed the art. But I can also understand that you think that the looping mechanic is a bit odd. I believe that I could lead to interessting gameplay, but I just executed it wrongly. I think that several things could have been improved on the level design part. Something that I will take notes of for the next game of mine!
I think the key of this game was the polish. This is probably the most polished game I saw in the jam by far, and I will take notes from this game for next years jam. I could say that the jump was a bit too weak, but I think that this what makes the levels so hard and turns the game into a puzzle precition platformer.
Great game. Everything in the game sells the feeling of you being communist russia during the space race. And the art is gorgeous, selling the vibes of soviet propaganda real well.
The connection to the theme is good, but I think it could have used a bigger twist. Also, some weapons feel ridiculously overpowered, which is fun but also seemed a bit unbalanced.
All in all I had great fun and I think it is a good game jam game!
So, I love the lore of the game. This game gives matrix vibes, which totally fit to the narrative. But I think that the game world itself is a bit meh. There is no border when you fall down, which makes you spam r to restart. Also I find the sounds a bit too quiet and there could have been a bit more polish in my opinion.
But all in all it is a cool game, making you feel like a parkour pro while playing. Good job!




