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A jam submission

VolatileView game page

Everything reverts so easily..!
Submitted by SpacePogam, studiomaddie, Shin soi — 7 hours, 29 seconds before the deadline
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Volatile's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#73.9093.909
Use of the Limitation#83.8643.864
Overall#133.7503.750
Presentation#193.7273.727
Concept#283.5003.500

Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
3 People - SpacePogam (art, programming, music, level design), studiomaddie (art, programming, music, level design) and shinsoii (art, including concept art)

Software used
Godot, Libresprite, Blender, FL Studio, Beepbox, LMMS, BFXR, Procreate

Use of the limitation
Keys have a set amount of moves before being reset. This requires the player to use problem solving and move wisely.

Cookies eaten
i had 2 slices of this bangin chocolate cheesecake. i also had like a bakewell Blondie too my mums a really good cook. Maddie had a suspicious 1 and half tubs of Ben and Jerry's brownie ice cream and a slice of apple crumble from her parents garden. shinsoii is mysterious and probably doesn't eat, so I dont really know about her sorry

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Comments

Submitted(+1)

Such a challenging and fun puzzle platformer. It's a lot of fun, especially with keys getting destroyed and remembering all the matching color gates. And the leaderboard made it more appealing for reruns.
Awesome game. Enjoyed it a lot.

Submitted

loved the visuals!

Submitted(+1)

I fricking loved the puzzle part of this game and how it is influenced by your skills as a platform player, gotta love loosing a key to missing a platform

Submitted(+2)

Levels 1 and 2 had me thinking this was going to be a walk in the park. Then level 3 hit and I had to really start thinking! Thinking with leaderboard/speedrun tactics made it even deeper fun-wise. 

Unrelated to the game but your cookies eaten entry is the funniest one I've ever read in a jam entry. 1,000 mystery points to shinsoii!

Submitted(+1)

It feels great to beat other's scores, also nice art!

A bit of a flashy logo though.

Submitted(+1)

Genuinely a lot of fun! The leaderboard  is a great touch for replayability, though I didn't realise that's what the name was for (maybe just mention it will appear publicly).

Good work team!

Submitted (1 edit) (+1)

Very impressive. Feels super polished for such a short amount of period. It is challenging in a good way, and the restriction is very well used with the keys. Congrats!

Just to add something, I liked more the speedrun-style levels than the puzzles ones. 

Submitted(+1)

Very impressive game. Multiplayer is the devil for all I know and that one can do this in 3 days is crazy.

Honestly, I don't have any ideas on how to improve it. Congrats!

Submitted(+1)

Good concept of the keys disappearing after visiting other rooms, which is a good reflection of "Nothing Lasts Forever".

Fun game. Best wishes!

Submitted(+1)

Fun little platformer, moving felt good and puzzles revolving around keys was a nice twist. Leaderboard made it fun to try and get the best time possible 😸

Submitted (1 edit) (+1)

It is a pretty good use of the limitation. I like the speed run side of the game more than the puzzle so I stopped at lv4

Submitted (2 edits) (+1)

SUPER! I like how you made the puzzle and added a limit to it. The game is atmospheric and interesting. 

Submitted(+1)

Wow this set the bar for me so far - Great game retro vibes and I couldn't stop until I finished it. Music was great but stopped on the later levels. 

I think the custom well implemented leaderboards brought it home :) 

Submitted(+1)

This was a pretty solid puzzle game with cool visuals and sound design. I also liked how you incorporated a leaderboard for speedrunning incentives.

The game was pretty fair for the most part, but there were some occasions where you could softlock yourself in a way unrelated to the puzzle logic. Although having a reset key prevents you from getting fully softlocked, there were some instances (particularly in level 3), where I think you should have just let the player jump back out of the pit they got stuck in.

Other than that, the player feels really satisfying to jump around with, and the sound effects for keys/doors are perfect. I also think you did a really good job with the theming.