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S.G.A.S entertaints

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A member registered Aug 19, 2021 · View creator page →

Creator of

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Can you recommend at least one game in the adventure genre? I can't find a single game that fits this description as well as the original Zelda, but you made it clear that making a game like Zelda is not an option.

look RPG Maker MV is made on GameMaker so technically it is GameMaker

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good implementation of the theme, I like the idea but I did not see the difference between the two guns

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I have the same

The theme is implemented interestingly, but I can't get used to the controls and I can't cook a single dish, can you tell me how to do this?

I have a question: did you find a bag that gives you two extra inventory slots?

I have a question: did you find a bag that gives you two extra inventory slots?

I liked the dynamics of the game and how you implemented the theme. I think it's a great concept for a full game 👍

interesting and beautiful game, the theme of the implementation is cool, but the WASD controls don't work for me and that's why my maximum is 18 candies.

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I see nothing but a beaver😢

but on the phone everything is visible but it lags a little

Thanks for the feedback! Probably, it was necessary to add a more understandable tutorial

the game doesn't work I can't see anything but hearts.

Wow! Very cool! At first I didn't understand how to play, but then I figured it out, even shed a tear. The theme is 100% implemented

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SUPER! I like how you made the puzzle and added a limit to it. The game is atmospheric and interesting. 

The game is very beautiful, I like that it has such details as a jug that breaks when dropped from a height, because it is fragile glass! But I could not take water from the barrel, and I could not give it to the tree (I pressed the E, Q button)

As for the theme, I included it in the storyline. Although it’s clichéd, I couldn’t come up with anything better. I decided that the king of one of the western countries started his expansion by conquering neighboring states. I planned to expand on this idea by including several boss fights where our character could learn new moves and expand his arsenal of martial arts, but unfortunately, I didn’t manage to do that. In the end, I decided that it was better to release a completed game than nothing at all.

You should create graphics, but even so, it looks interesting, especially if there was a storyline (and of course, good graphics).But there’s a problem: somewhere around waves 13 to 17, enemies have stopped appearing. Is this intentional or is it a bug?

I agree with a lot of what you said! and I will try to fix many of the mistakes and release the full version. (Thank you very much for your feedback, criticism, and advice!)

Yes, this game is clearly not for everyone (like me, who doesn't know the rules of all card games except UNO), but the visuals are great, and from what I understand, the interpretation of the theme is also top-notch(I really liked the minimalism of the graphics)

An interesting and amusing interpretation of the theme.That would fit well for the Play Market.

To be honest, I couldn't place anything on the tree. I don't know why; I tried all the buttons.

As for the theme, I included it in the storyline. Although it’s clichéd, I couldn’t come up with anything better. I decided that the king of one of the western countries started his expansion by conquering neighboring states. I planned to expand on this idea by including several boss fights where our character could learn new moves and expand his arsenal of martial arts, but unfortunately, I didn’t manage to do that. In the end, I decided that it was better to release a completed game than nothing at all.

Regarding the dialogues, I agree that it would be better to implement fast text scrolling. I simply decided to postpone that task and, unfortunately, forgot about it. You are right about the combat system — I had no prior experience developing a system with parrying, and I had gotten used to quickly rushing through the game by clicking the right mouse button at the right moments.

As for the final opponent, if you are referring to the king, then yes, he was indeed meant to be taken down in one hit, as he was in despair. I will try to learn more about Lerp. Overall, thank you for the feedback and evaluation. I hope I have answered some of your questions.

I think the same as Akihiko47

It was a lot of fun to solve your riddles

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Cool game that combines tower defense and vampire survival.(It would be nice if there was something similar to a storyline here (as John Carmack said: 'story in video games... oh, never mind, I won't quote it'))

I've already figured it out, but thank you for your response anyway.

The interpretation of the theme is excellent, but unfortunately, the gameplay feels a bit dull and monotonous.

I played your game it's interesting and has good puzzles, but unfortunately, most of the assets are not original (if not all), and the interpretation of the theme seems forced. I mean, as a puzzle, it could exist without this, and the darkness itself doesn't hinder gameplay

what can I say I really liked the game

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It’s a beautiful and interesting game. I liked that it seems to combine several retro games, although at first I didn’t understand where to go. To be honest, the controls are not very convenient; it might have been better to include a tutorial within the game.(It just seems to me that the emulator's controls are not suitable for dynamic games)

"The shooting mechanics are good, but the rest needs improvement, for example, reducing the camera sensitivity or the character's speed."

The puzzles were interesting. I liked them, but they were too easy because of the short duration of the game.

Your feedback made my day better, thank you very much!

Can you tell me how you exported the project in WebGl format? No matter how hard I try, I just can't understand how to do this.

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Far to the west, there is a country that has nearly consumed an eastern nation, expanding its borders and leaving a trail of blood in its wake

Once, this army passed through a forest, where there was a warrior who...

To attack, press the LMB.

If you want to parry an enemy, move closer to him and wait; you will know when to press RMB

thanks for the feedback :)

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Can you tell me how you exported the project in HTML format in Unity? No matter how hard I try, I just can't understand how to do this.