Struggled a bit with the aiming, but like the design very much. Thank you so much for participating in the jam!
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Astro Infestation's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Design | #19 | 2.667 | 2.667 |
Game Mechanics | #30 | 2.222 | 2.222 |
Overall | #30 | 2.370 | 2.370 |
Interpretation of the Theme(s) | #33 | 2.222 | 2.222 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
My experience when playing this game is jumbled. At first, I thought this game would be a horror or suspense but the music breaks those immersion. The second thing I noticed is that the concept of using your environment as a tool to obstruct the alien is cool but I didn't feel like it was executed well. It just not working. Even if I use my environment to obstruct the alien, it doesn't provide me a feedback if I did good or bad. Also having a lot of hp, the alien doesn't give me the feeling of threatening at all. I like the art but this need more work in game design area.
Sorry that you didn't have a good experience with the game. I agree that the starting HP could be lowered a lot. The starting hp value was set way before health power ups were added and I never went back to change it. As for the lack of feed back, I'm not exactly sure what you mean. When you kill an alien, you get a chance to get a power up and a big explosion. Could you please elaborate on what you would want to see in terms of feedback?
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