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The Sunstone Cat

77
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3
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A member registered Sep 26, 2021 · View creator page →

Creator of

Recent community posts

Thanks so much for taking the time to review my game! Your insights on the theme interpretation, mechanics, and design are really valuable!
:D
:>

Thanks, dude! I'm glad you highlighted the creative idea and the fun factor. And yes, you're right, I wanted to include a tutorial level that wasn't as abrupt as the first one, but time wasn't on my side this time.

I really appreciate your feedback! :>

Thanks for your feedback! Man, those are really good suggestions, that could make it more fun and diverse! I will take it into account and once again thank you for your feedback and taking your time writing this review. :>

It makes me really happy to know that the Gameplay Info. was that helpful and that you enjoyed my game. ' so thankful for your support!  :D

Thanks a million, pal! It makes me feel really proud with the results of my idea! :>

' very grateful for your feedback, those are good points that I'll take into account! :>
So as I appreciate your opinion 'bout my idea and theme interpretation :D

You really think so? Damn, thanks for that!
' so glad it was fun and a great concept for you.

I hope to soon be able to expand this concept :>

Thank you! I'm so glad i'm receiving those words from you.  That's what I wanted to do, a short but enjoyable experience, and I would be happy on providing more content from this game. :>

Ikr! Hehe. That was very time-consuming, but if I expand it with more levels, I'll let you know! :>

' really appreciate it, man! You're right, that should give a better game feeling. Thanks for the feedback! :>

Thanks! I played yours too, and it was very fun as a simulation. I'm glad you enjoyed my game and thanks for your support. :>

Btw, if someone can't read the necessary data to hack, try increasing the resolution: (it worked for me) ;>

Nice! It reminds me of some courses I took a few years ago. The simulation of writing in the console and the feeling of being an "Absolute Hacker" is good.

Cool hack! :>


Thanks for all your feedback! And, wow! You went all out on writing such a thorough review of my game, I really appreciate it. I'll definitely take your suggestions into account, they're super helpful, and if I ever expand this project, I'll hit you up. Thanks for the kind words. :>

I really thank you for taking your time on exploring the possibilities of the puzzles and your feedback! :>
The theme, well, I know I slipped a little but that's it

'ppreciate that, pal! Each level took me like 20 or 30 minutes to do 😅

Thank, you! Yours too! The puzzles were great :>

Ikr! But thank you for playing and giving your review! :>

Thanks! Yeah, hehe, I know... the time wasn't my ally in this occasion :'>

The visuals are really creepy, and the mechanic of moving through squares by turns gives a "Puzzle" component. The sounds are simple but effective, so as the BG music.

Finally, I found an issue with the second "slider" , it didn't work even when I toggle the yellow button :<

Besides that, it's good stuff! ;>

Well, the page says you submitted 5 minutes, 27 seconds before the deadline. So you deserve a review and rating.
I like the art style, and that mechanic of progressive upgrades and trying time after time to defeat that damn red flower is so cool! At the start it's very slow but in time it gets great!

Nice flowers, mate! ;>

Wasn't able to pass the 7th day, but this is a great, cute and relaxing idle game. The mechanics are very convincing, picking up some real life concept of the growing up of a tree.

Nice job, mate! :>

As a shooter, with patience and cheking the sensitivity value it could be a experience that with the speed of the enemies, reminds me of some "curse mod of Garry's Mod" :>

Yeez!! The way it destroys the "Invader" is so damn awesome! It's an excelent re-imagination of the classic Arcade Game :>

Let the chaos expand!!

Cool and original idea. Personally I love that "Points Progression" mechanic.

Nice expanding, bro'! :>

If I think a lot 'bout it, I would say that the "expanding" is on the knowledge and perspective that we expand as we grow up. The story is a little dark but realistic (in some cases) and the art style is nice.

Good one, dude! :>

Minimal graphics, but effective on the gameplay. The BG music fits good and it's a very good concept of a "Classic Shooter with Expansion" :>

[btw, this was my HI-SC)


Really enjoyable game! As a fight-platformer is very cool, the music, the sounds, the closed fighting sections are good and the animations so as the characters design is awesome! :>

Cool stuff, 'bub!

[' Insert sc after the countdown moment (it was very tense, hehe)]

Simple but effective, let's take it as a Prototype and appretiate the magnificent result of the foam!

Good stuff, mate! :>

Pretty fun! Hard, yeah, but fun! ' love the low poly style and the BG Music combines perfectly with that nice vibe of your game :>

The art and sound are just good! That imagination of your dog walks is very original.
Short but great experience :>

Cool idea, though! The second level made repeat it many times to get 3 stars, but I made it. Original and good stuff :>


Explore, farm and get upgrades, this resource manager formula is so nice. The art style is simple but so efective!
It gives me a vibe of Outer Wilds

' lIke expanding the defenses in a Tower Defense-game. It brings me memories of Airmech Arena
This formula needs to be polish, but i liked it! :>

Damn, the voice and the scissors' sound are great! The expanding concept with the grass is real good :>

Really love the art style! It's very very cute and the mechanics are solid. (Puff's animations made me smile for its cuteness)
Too much speed for me, I couldn't reach the Developer's Score. :>

(1 edit)

Sorry, I can't write on the Console, how do I do that?
(Edit) Nevermind, now I can write 😅

(1 edit)

Curious mechanics, it's weird to say but for a moment it reminded me of A Bug's Like, hehe

Good stuff, mate :>

I liked it. Pretty simple but fun 'n hilarious!