Play game jam entry
PUNCH Ponche's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Design | #3 | 3.739 | 3.739 |
Overall | #14 | 2.855 | 2.855 |
Game Mechanics | #15 | 2.739 | 2.739 |
Interpretation of the Theme(s) | #36 | 2.087 | 2.087 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Loved this entry into the jam team! Thank you so much for participating!
Ey thanks!! I was more than happy to join once I was told about this jam
Very cool game, with nice visuals, a catchy music and enjoyable punching action!
I played without a controller, and I have to say controls didn't feel very good on keyboard, especially since there was no way of switching to controlling your character with A and S, maybe jumping with W (or up arrow) and then using your right hand to execute actions, but I'm sure the game is meant to be experienced on a controller and thus feel much better without keyboard controls. Also, I don't know how much the "hold to charge" mechanic for the punch fits with the rate at which small enemies come to you (I feel like for lots of small enemies, what I'd want to do is spam my punch button to deliver multiple punches, while the "charging" mechanic would be more fitting with fewer and more resistant enemies, with more HP, but that might be just a matter of personal preferences).
Overall, the game was very cool, and I was impressed by the amount of content there is in the game (even with 4-6 people working on the game, there is a lot of content for a one week project). I think polishing the animations and effects for your player's actions (like making the jump and punch animations more "juicy") would lead to a very very cool arcade-like game given the fact that the rest of the game, like level design and enemies, already feels well polished, so very good job to the team!
Thanks!!
Honestly I'm so used to playtestimg on keyboard that I didn't realize how weird they might be to some. And as for the charge punch, it was added in at the last second as per request of the project lead so the game was absolutely designed to be played by throwing punches out fast. More enemy types was in the talks and one was sprites, but there was no time to make it work
Honestly I'm surprised so much was able to be fit in considering I did all the assembly in engine so it was def a ton to do. Evidently worth it though even if it's a tad rough around the edges
Cool platoformer. The art, animations and visual design are on point!
Really enjoyable game! As a fight-platformer is very cool, the music, the sounds, the closed fighting sections are good and the animations so as the characters design is awesome! :>
Cool stuff, 'bub!
[' Insert sc after the countdown moment (it was very tense, hehe)]
A fun platformer. Really lovely character design and art.
Fun chaotic game! Loved the animations
It’s a beautiful and interesting game. I liked that it seems to combine several retro games, although at first I didn’t understand where to go. To be honest, the controls are not very convenient; it might have been better to include a tutorial within the game.(It just seems to me that the emulator's controls are not suitable for dynamic games)
THIS BETTER WIN THATS MY 3 OOMFIES
Very cool punchey game
They dont make games any punchier than this one