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A jam submission

POINT OF NO RETURNView game page

The universe is EXPANDING... We better explore the universe before the POINT OF NO RETURN!
Submitted by Perceve, Arcadehead (@chantiwastaken) — 2 hours, 52 minutes before the deadline
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POINT OF NO RETURN's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#23.5003.500
Interpretation of the Theme(s)#23.6503.650
Game Mechanics#43.3003.300
Design#63.5503.550

Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

There is a small issue - when staying near uncolonized planet and waiting for the passive income, the 'Colonize' button doesn't refresh when necessary credits are reached, it stays uninteractive instead. Other that than, great game overall, especially the idea of expanding.

Developer

Thank you for catching that, and also thank you for playing!

Host

Adored this entry - thought it was a perfect fit for the theme & really enjoyed playing. The ominous sense of 'point of not return' really adds an urgency. Thank you so much for participating!

Developer

Thank you so much for having us and for the feedback!

This was one of my first ideas as well, universe is always so intriguing, Really nice game!

Developer

The theme definetly fit well! Thank you!

Submitted

Very interesting game. It keeps me entertain from moment to moment. There's a lot to do. Good job. This is a solid game.

Developer

Thank you very much for the feedback!

One of my favourites!
RATE BACK PLS!

Developer

Already did! Thank you for passing by!

Submitted

Very nice game, I could see it expanded into a roguelike with procedurally generated maps and more fun powerups to explore.

Speaking of "expanding" the game, I have a couple of suggestions and feedback if you plan on work more on the game:

  1. Movement feels unintuitive with the A and D keys (or arrows) used to turn and the W key to go forward, maybe consider having an option to change the controls with, for example, moving onto the direction pointed by the mouse by pressing W or controlling movement in all directions by simply using WASD;
  2. Sometimes, my ship explodes from getting too close to red space objects but not touching them, especially when near the edges of the map.. I don't know if this only happens to me though.
  3. Blue objects are really hard to see on the minimap, maybe give them a brighter color since the dark blue does not have much contrast with the black background on the minimap.
  4. Consider either giving UI scaling options to the player or scaling up the UI for the upgrades menu, since it's hard to read on smaller screens (I played on a laptop, and the text was really small compared to the rest of the UI and texts).
  5. I don't think you should have blue resources respawn around planets (or blue asteroids?), since I can just circle a planet to get infinite resources and buy basically everything in the game, making the resource collection aspect less meaningful when I don't even have to explore the map to get new resources.
  6. Maybe consider making planets you colonize give you different powerups instead of needing to collect yellow elements on the map to upgrade them: this would give the "colonize" mechanic more impact in my opinion, plus it would make the game more exploration oriented if you plan on expanding the game (but in the end that's just a matter of preferences for you, and how you want to ultimately design your game).

Overall, this was a really fun experience, good job on that, and hit me up if you end up expanding the game further :D

Developer(+1)

First of all, thanks a lot for taking the time to write such detailed feedback. All of the things you pointed I will take into account if I plan to expand the game. Thanks a lot for passing by and for the feedback!

Submitted

Explore, farm and get upgrades, this resource manager formula is so nice. The art style is simple but so efective!
It gives me a vibe of Outer Wilds

Developer

Outer wilds was definetly and inspiration! Thank you very much!

Submitted

I completely missed how this game was designed to fit the theme at first playthrough although you have the intro just because the objects move really slowly. On second playthrough I finally noticed it and how it enabled you to reach places you wouldn't otherwise, got to experience the different upgrades. My thoughts about the game changed drastically, I genuinely think it's a great game - art style, design, music... Idk what about it really managed to capture how I imagine space to be which was really fun!

Developer

My main problem was definetly getting people to notice the universe's expansion on first playthfough. Would've loved to play around more with the idea to make it more appealing. Thanks a lot for playing it and for the feedback! Really appreciate it.

Submitted (1 edit)

Very good game! Visual style, gameplay, game design, everything is top notch! Very interesting theme implementation.

Developer

Glad you liked it! Thanks a lot for the feedback.

Submitted

Really liked your game. Fun, challenging and style is on point. The music and sfx are good too!

Developer(+1)

Thanks a lot for the feedback, really appreciate it. Glad you liked it!

Submitted

Great game, I really like the style and gameplay. Simple but very pleasant. It would be nice to end the game after saving all the planets, because for the rest of the time there is nothing to do except fly around

Developer

You're completely right! Would've loved to make a different ending, but I just assumed most people wouldn't be able to finish it so I spent time somewhere else. You must 've had a really good run hahahaha. Thanks a lot for the feedback.