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As I say to everyone: Thank you very much for the deep and honest feedback!

already wrote it several times here and you are not the only one that thinks so. This is also, if I must be honest, partially true: The idea came very late during development. And since this being my first game jam I absolutely had troubles with interpreting the theme. Yet I also partially believe that it is also the fault of me not truly exploring all of the design space the idea could have offered.

Yet I am still very glad that the execution was good and that the artsytle is charming. Due to such feedback I can learn from my mistakes, know what I did good and become better. Isn't this the reason we do jams? :D

(+1)

Indeed my guy, tbf I don't think my game is also adhere to the theme that much (it is just a car doing a loop around the track). But that is what we call experience, and the more we do jams (or make games in general), the more we get better at it. Keep up the good work my guy!