I saw many games with the player having to encircle enemies to kill them. Yet this game excells in it's fast based combat, reward for risk , polish and game design. I think that it is generally a great move from game designers to encourage the players to do crazy moves to heal themselves up, bringing to mind Ultrakill where you are rewarded by going nuts. This game does something similar by wanting the player to get moe enegry by going faster, risking to get hurt.
But with everything good there are also some things that I would like to see improved:
- Explain the controlls ingame. Many players won't read through all of the decription, even if it is nice. The game should be able to be played without prior knowlege! Make a small popup explaining the game at the beginning.
- Make the visuals more explaining. While I adore the artsytle I believe it didn't directly convey what all the enemies do at the start. Also, it took me way to long to understand how the get back the energy
- Make it easier to make loops. I have the feeling that they ran out too fast, thus making it really hard to kill enemies.
But honestly, this is a great game jam game. Showing how far polish can carry ones game. Great job! I see potential in this!