Thank you so much, I'm so glad you like the level design!
IRateBurritos
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Actually very straightforward! I recorded position and rotation each FixedUpdate and for a 10 minute run that ends up only being abt 60MB of memory! The lighting and vfx are also super simple all the lifting is done by 2ish lights and a really good shader inspired by Acerola so there's not actually that much to lag the game
I'm so glad you liked it! You're 100000% right about making the clones half invisible and I actually tried to do it, but something about the model I used really didn't like being transparent and looked really creepy (the eyes kind of popped out of their heads) and with the limited time I ended up having to just leave them opaque and obstructing the fov :/
Hi, thank you for commenting! Not sure if there was a bug, I haven't encountered one on that level but that doesn't mean much. If there wasn't, hint for level 4--look for a 3x3 pattern that you inverted in levels 1-3. Then after you invert it, see if you can find anything else that looks like that pattern and try to invert that!
Btw loved your game, it brought me back to old Flash games in the best way
Yeahh I realized that, I actually edited the text to "valid rectangle" just now after rereading your comments but it was too late to reupload. That definitely could be a lot clearer, it kinda suggests that I hardcoded in solutions and expected you to guess until you found them 😅 Thank you for keeping an open mind and trying it again, and I'm sorry for the poor wording!
Good catch on the z thing, I’ll have to fix that up for the post jam patch!
Regarding three-by-five, I see where your head is at but the solution you wrote doesn’t work within the game’s rules. There’s a specific puzzle mechanic at play there that makes 3a-1c a valid rectangle but not 5a-3c. The game isn’t just about making the pictures match—it’s a puzzle to figure out how. I recommend replaying the second level and taking a look at what it does and doesn’t let you invert :)
Thank you so much for playing and reviewing! Which puzzles didn’t take your solutions? The rules behind rectangle configurations are consistent through the whole game but they can be pretty hard to figure out, and the difference between correct and incorrect is very slight at times---I didn't provide much instruction by design to keep the puzzles challenging, but I think I also might not have introduced the mechanics well enough through the puzzles. Let me know if you'd like me to say more, I hope you'll give it another go!
The music was fantastic, mad props for that. I really liked the addition of a chill mode. I also really liked the spaceship controls. I think the core loop is almost there but needs a bit of work, the combat is a bit jank and I'm not sure if it's possible to die. All in all though I had a really nice time, very cozy game.













