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I liked it a lot in concept, and I really liked the first loop.  Losing all my info each time was kind of frustrating though, as I couldn't figure out how to end the loop (didn't realize I had to click on one of my locked clues)

Thanks for playing:D

I tried to keep the loop as short as possible without it feeling too punishing, but it seems like I got my balance wrong haha, in the test game with 60 seconds per loop there are about 7-8 loops and a lot of repeats. However, in a 120 seconds per loop situation, it is much more commitment over a single loop. 
The button problem wasn’t noticed by me… sorry. I should have given a hint there, but as developers, we basically get spoiled of our own game’s story, so a lot of the playtesting is needed.

Thanks again!