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I_AM_STUPID

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A member registered Feb 08, 2025 · View creator page →

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Thanks for playing and writing such a detailed review!!! I’m so glad that you are back at the jam again, in addition.( You deserve way higher than 7th place!!!)

I feel like using the meta references(a term I just searched the meaning of, haha) is a bit of a way for me to hide my own imperfections with dialogues. I found that it kind of distracts the tone of the actual narrative, which could be a good thing to utilize.

For the instructions, I think you are absolutely correct: as your review on my last game also reflects, us developers are masters on our own games. I didn’t need to read the instructions, so I wasnt focused on balancing.

For the synonyms, I used some of the vocabulary I was using while studying for the SAT, haha. Since the test is next week and I have to finish the game… I just put them in. Counts as studying(somewhat)!

Thanks for playing and I’m glad you liked it!

I was about to do the part of rating other games/getting comments, however, I feel like the overall system would be a bit hard to make considering that I would need to make even more minigames, haha. Definitely on one of my next steps for the project tho:) 

Thanks for playing and the review! 

I will definitely incorporate more of a tutorial mode, for the learning curve of the game. Currently, I don’t think I did the balance between reading the instructions slowly, and the rush of doing the minigames. However, this could be fixed in the future:)( depends on if I have time to change this project)

Thanks for playing again!(also: 952???!!! I can’t even achieve over 900, haha. I’m bad at my own game again)

I also agree with the programming game not being particularly enjoyable— I was thinking of changing it into words, but with my own schedules I could not complete that, sadly. Your suggestion is a great idea, and I will probably change it if I do future updates:)

Thanks for playing and the review!

Honestly, I just went with my first thought for every minigame, haha. I simplified it a lot to the point where I can represent each game with one mechanic. 

For the visuals minigame, I was about to change it so the player can drag to paint; however, even in its current state it is by far the easiest minigame, so I kept it in:)

During this week, I had a bit of a hard time thinking about themes, so I just made a how to play and added more minigames, haha. 

The audio minigame was supposed to get an easier difficulty but didn’t—which is a fault on my part because I didn’t have enough time. I chose playing board games with friends over developing…

Also, Thanks so much for adding it into your collection! Always happy when my game gets added into collections

Thanks for playing after the changes!

During my development process, I actually overlooked typing and making thumbnail at the same time as well, lol. I didn’t notice the strategy until I actually played the game after the web build! And I am glad you found out about the strategy as well:) The building mini game is fairly simple as well if a player just do it separately—the score to aim for is only 50.

thanks for playing(again)!

For the references, I saw Ronkad mentioning my game before the end of my development time—so I added a reference back haha. I think I should have added more references, but with my time, I could only manage about 7 and a half hours throughout the weeks.

The game was actually inspired by my excitation when seeing the ratings haha. I made a small system that assigns ranks based on ratings—although it is not really accurate mostly. For the category rankings, I did  a small randomization(but for the overall ratings I kept it. The entire system took like 2 hours of my dev time:)

Also additional: I PLAYED THIS GAME FROM 2 AM AND I WAS GENUINELY SCARED AT THE START LOL

Wow. Played this game for the first time---and I can sadly say that I regret not playing it earlier. However, in a way, I got to experience the entire story in one go, which builds up a really nice atmosphere of continuous stories.

I really loved the atmosphere. The visuals, audio, dialogue... each part are significant to building up the story, and they combined together for an amazing story feel. I especially loved the details of how each item changes dialogues at the third chapter, adding a really nice small touch to the game. I think each chapter captures the theme of the game perfectly: From the perplexing exploration of the first chapter, to the lovely realization of the third chapter, the game had such a nice feel to it. I was struggling a bit to figure out that I had to list the events in the third chapter; however, this just gives me more time to enjoy more dialogues of objects.

One(Extremely small) suggestion for improvement is probably the slow fade screen---it is completely personal preference but it would be interesting to have a more sudden change adding an element of surprise in it. In addition, I can still move during the transition screen. It is a really small personal preference at most:) Great game throughout the 3 weeks!

Overall some amazing updates this week. The new theme is extremely well implemented & the narratives are extremely impressive. Having a brief idea of the theme of this game by the art style, I was impressed by your narratives and the different endings. Currently I have 2/4 endings! Sadly I couldn't finish all endings since I have another game to play before I go to sleep; however, I will finish off the endings after my test prep is over :)

Some improvements I want to point out: The game feels much more enjoyable overall with the dialogues and leads. Before this, I was just mindlessly wandering. The narrative fits perfectly with the Jam & Game's theme. Amazing job on the story. I don't know if it is simply a performance difference for my own computer, but the game this week feels less laggy and the movements of the Space Marines feels smoother also!

As I saw on your comment replies, I now can figure out the performance issues. Of course, my laptop will run this game a bit laggier---partially because of the amazing polishing & visuals; however, these are issues we can't control overall. For a jam this is already amazing work. 

Loved the changes this week! The gameplay now feels much more controllable with the abilities being tied on forward and backwards. The hazards & gps are pretty well implemented as well when I realized what was hitting me.

Gameplay wise, this version feels extremely fun---I can utilize my abilities well, and the difficulty is decently challenging for me! I don't think I get how the other players can do it infinitely haha. My best is around 15km only(for now). It is really fun and addictive :)

I really liked the hazard concept forcing the player to change strategy; however, I feel like the gps should be implemented as a built in skill---hazards are pretty much unavoidable without the gps. That said, it is still well implemented as a feature!

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I'm sorry that I could only play 2 more runs & endings today since it is 2:30 am(I spent a bit too much time on the previous game I played), but this is looking amazing(again). The visual updates are really great small details adding to the atmosphere, and I really enjoyed a particular new?(Or I missed) ending starting with trickery.(I don't want to spoil it haha.)

With each loops, I feel like i could gain more about the story---making each loop's experience really unique. Amazing story telling is mixed in it as well to create such an emotional masterpiece.

I will play more endings tomorrow :) Sorry for the short review today. In addition, I will try to play all endings once my test prep days are over.

I have in fact survived for once... finally. 

This is probably going to be my last rating for the day(Since I spent an EXTREMELY long time trying to survive haha). Really loved so many more dialogue options & special endings. The new system awarded going back to the story again, and I really liked capturing details I once missed. You used your skills on dialogue creation super well(once again) to create the amazing atmosphere of storytelling. 

However... The game became much more repetitive after the food mechanic was discovered. I spent too much time trying combinations to get the same result... Maybe a short term time loop will help? Like something the player can get from an ending / quest to help redo the lunch option. Whenever I pass the lunch option I will have to go all the way to the end afterwards. 

You might want people to rate you a 1 star for judging; however, Trijam works in a way that games going overtime cannot win. Therefore, it doesn't matter if you get a high placement---you didn't do anything bad and I think you earned it if you get a high placement.

Proppy is now the love of my life as well. Peak.

Beautiful game(again). The story expanded so well from the first part to create this amazing story overall. Thanks so much for expanding on this experience. 

About the game's improvements: The difficulty feels much more balanced now. The additional platforms made the platformer itself much more forgiving, and the new levels are also a great addition to this game. When I was playing the part 1 version, I thought of a fading screen---And I did not expect a full on burning animation! In addition, I really loved the portal & flame particles(although I don't really get how you did that). 

Story wise: Wow. just wow. this is truly art. The story shifted very well on the expanded pages, and it was a great read. Amazing, as always.

First up, the content improvement is really fantastic. The falling feels much more challenging with way more different obstacles. I really loved how the narrator was set as well. The dialogues brings a really nice bit of humor. (Thanks for the reference of my game haha! I included a reference to your game in my game as well---although a bit subtle)  

With some tweaks, it is much more fun to fall & dodge obstacles in this version! As I said, freefall games are always one of the most enjoyable minigame genres I have played---and this game is definitely one of the more enjoyable ones in the category. It feels really balanced so that there are many moments where I narrowly avoid a restart---and that is the thrilling part of it! It took me a couple of restarts(4-5) to get to the end, but it just gave me more time to enjoy the dialogues haha.

I know it is not your fault and I will not deduct any of my ratings, but I think the full screen & the ui is a bit buggy in my browser. I don't know the exact cause, but the interaction ui always seemed to be at the corner & the game will not full screen back sometimes. However, these are outside technical issues we can't control :)

thanks for playing!!! I wish making games could be that simple as well…(making this game was actually pretty simple in development relative to other games I made haha)

I think for the rating screen I will have a better implementation for the theme score & better balance overall(since currently 1st place requires ~250 on every single minigame). I don’t have time to play games in the next few days,  but I will check your newest game again after the update!

imo, your game perfectly balanced platforming and dialogue haha. I tried a lot of dialogue based games and I just… fail miserably most of the time.

Also some suggestions if you are participating this weekend:

-it seems like the dialogues doesn’t have a fade in/out screen. That could be a nice addition.

-I don’t think dropping punishes the player’s flame right now—I could get the 3rd page and fall down back to the start, rather than doing the harder platforming.

These are just really small things I saw during my gameplay. I don’t know gdevelop much(the time I tried two days ago I couldn’t even figure out how to move an object), so I’m not sure about the limits of gdevelop.

Lastly, This is an amazing game and a piece of art. If you can find time this weekend, I wish you good luck—this game is one of the games I look forward to see most in part3. If you can’t participate it’s fine, for you already created an amazing story.

I NEED MORE EPIC MUSIC YEAHHHHH

Hilarious narrative tied with the gameplay. Really loved the twists from the exit loop button after playing for the "Boring" ending :D. The amount of narratives with good humor made a great combination that I can enjoy during the clicker & walking sims. The two minigames are simple yet well done---although I failed at the jumping minigame before the first jump lol. It is really impressive how you managed to create 2 mini games and so much content in only 4 days!!!

Regretting that I didn't discover this game sooner haha. The reason I found this game post jam---it's simple. It's funny how your "generic" game ended up having a big twist also.....Wait what twist? I made a platformer and you made a clicker! 

Coming back to the topic on the game itself: I really loved the narratives. In my game I had a big issue of the narratives being in pieces(literally) and distant from the game itself. Your game blended the narrative part perfectly---really loved the walking sim jokes & reflections. Maybe the real generic clicker game was the friends we made along the way... 

I feel like this project has a lot of potential---it could be a small interesting addition to have more appear gradually as the player click more. However, in a jam, I'm not expecting any more than a 5 minute content(which your game already exceeded)!

Saw the thumbnail and decided to play this some day after the jam. I regret not playing it sooner. This game transformed my perception of reality. Maybe I am simply a small NPC in the world about Colins. 

All that said, recording every single moves & animations and putting them into a game is amazing. The movements felt really responsive and fun, and the transitions between two videos are really smooth! Amazing and hilarious idea for a game.

I don't think i have mentioned this on other games, but I REALLY loved falling minigames. I recall playing similar minigames on Minecraft servers haha. The garfields created a funny part of the theme to the game, and they served as a nice mechanic. With the extra 6 hours for the part 3 jam(if you wish to continue this game), I would love to see more twists during the fall! It is a solid mechanic that has a lot of potential :)

I played the game a bit for now(since I will have to play another game then I need to sleep), and overall it is looking very enjoyable. Really loved your use of the color theme restrictions for this jam---you made a really well polished minimalistic visual layout!!!

I haven't made a bullet hell game specifically so I don't know the restrictions to the code, but here's a bit of thoughts:

-The regular enemies usually attacks in a similar manner. For a small fix, I think reversing the rotation of some enemies & bullets could be interesting.

-From the levels I played, the enemies usually spawn twice from the same layout. I see some differences in the bullets, but it could be interesting to move the enemies ever so slightly/switch up the times when their bullets are shot a bit to add variation between waves.

These are just some of my opinions, as I said, I don't know how hard it is to implement these; however, the game looks amazing and is really enjoyable!

Played a run earlier today and played another run just right now---this is so surprisingly enjoyable! To be completely honest, I was just expecting a simple driving minigame, but this game went well above my expectations.

The gameplay loop is addictive, the visuals & car details are really well polished, the audio provides some really humorous sound effects... this game feels so polished for a jam game! At the end I made it to 20.41km...I will try again next jam/before next jam! 

One small thing I noticed is that the abilities seemed to be triggered with a time interval. I feel like some abilities could be better set as active---like the shockwave.(Or maybe it is active I just missed how to trigger it haha.) Can't wait to see even more content next jam!

Really loved the atmosphere & visual theme. Had a strong intention to play this one because I saw the visual themes; in addition, the thumbnail had strong resemblance to Warhammer 40k theme---although I am in complete blank about the story and mainly enjoys the board game. Everything for the visuals fit so well!

Really loved the gameplay concept overall, although I do agree with some players that my control is not exactly significant, but I think a lot of interesting strategies could be devised from this idea. 

Fighting Xenos on a spaceship---would recommend. I wish to see more from this amazing game!

I have entered airport jail. Peak.

In terms of the game, I really loved the narratives---changing between humor, relatable moments, and emotional dialogues---and the overall theme of the story. The frustrating moments represented by the story is so funny and adds a great part to my gameplay!(This is also a reason I don't clap when the plane lands lol). I played it for some times and got three different endings I think--- I will come back for more!

I don't know if I am supposed to do anything, but I got stuck once each on the cloud screen/red screen... sorry if I missed anything haha. However, looking at the clouds itself is really nice as well!

Played it earlier today and replayed it today---I just found out that I missed the main mechanic haha. the dash mechanic was a really clever idea to make getting stuck basically impossible.(Uhhhh at my first playthrough I didn't know that I could dash through walls so I really just fell down and hoped for the best lol)

Really liked the map generation and the gameplay so far! I agree with the other commenters that the score aspect is a bit luck based... I think keeping the depth as a score while changing the concept of score to the charge of dashing---decreasing the scores player could get in order for the player to plan out their dashes---would be a good idea in my opinion. Sorry for not wording the comment that well, haha. Also I forgot to mention it, but the visuals & polishing are amazing.

Wow. I honestly don't know what to say. Amazing.

Game wise, the visuals & audio are fantastic. I couldn't imagine the amount of voice lines you had to record for this game haha. I am interpreting the story in two different ways currently---although both share a similarity. The amount of choices is incredible---I replayed this game a lot of times for more dialogue and story clarity. I would love to see more of the story. This is truly art.

Probably a really small suggestion, but It seems like the player is entering a gate? I feel like there should be a bit of light at the left because in my view I could not see the full gate---however, this is just a really small suggestion based off personal preferences.

When I first entered game development, I thought of video games as a form of art, This is beautiful. Might be my own selfishness but I really wish to see how the story expands from here. Took me a while to get the 6 pages, but the narratives are worth it. I'm sorry I couldn't give a more detailed review...  

I wish you the best. 

Thanks so much for playing!!!

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Thanks for playing and fore the review!

I was thinking of making a game about developing a Trijam game a while ago lol. This reflected on my own time panic on most of the Trijams...

For both the gray/light gray issue and the spam type method, I fixed it in my new upload (which is about 5 hours into development)! I missed a lot of issues in the 3 hour version haha.

Also for the reuploaded version, I focused more on visual & audio(imo these parts were not really balanced in my 3 hour version) and added more effects!

Thanks again!

(Also, I will hopefully play your game by tomorrow. Sorry I couldn’t play it right now since I have to sleep…)

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Thanks for playing! I will try to expand more on the development process haha.

Also I uploaded the finished version (5 hours development total)! It has the full scoring system and more polishing.

Thanks again!

(Also, I will hopefully play your game by tomorrow. Sorry I couldn’t play it right now since I have to sleep…)

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Thanks so much for playing and for the detailed review!

For this jam, I tried to make as many minigames as I can while keeping each somewhat unique. In my development times I totally forgot about that both tiles are gray lol. 

I uploaded the finished build for this week(5 hour development time total) to my page that has more indications of what the player needs to do! In addition, I added some features I wanted to add for the typing minigame---now it punishes spamming buttons!(I wasn't able to fit the entire mechanic into the first 3 hours I had) 

For the suggestion of changing the letters to words, I will try to include a set of words after rebalancing each minigame. I don't want to make the programming section too easy by using familiar words. 

Falling asleep accidentally is a BIG setback to me in game jams haha. I have fallen asleep on 2 of my Trijam entries, and 2 times during the GMTK jam this year... Thought it would be good to add it based off this week's theme. I have had too many 3am dev sessions...

Thanks again!

(Also, I will hopefully play your game by tomorrow. Sorry I couldn’t play it right now since I have to sleep…)

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Thanks for playing! This game reflected on my own development stress at 1am every weekend haha(I always procrastinate until the last second).

Also the updated finished build us up! It has a bit more polishing & a scoring system. 

Thanks again!

(Also, I will hopefully play your game for Trijam part 1 by tomorrow and leave a review if you want to join back on part 3. Sorry I couldn’t play it right now since I have to sleep…)

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Hi, just a heads up: This is not the finished product for this jam. If you have time, I wish you could check back on this project 24 hours later. I should remove the "UNFINISHED" by then. The reason is because I missed the first jam, so I have 6 hours to develop. However, I did not have time today for the entire 6 hours. Therefore, I developed for 3 hours today, and I will develop for 3 hours tomorrow. 

Really solid game and a creative concept! 

To be honest, at the start I thought it is going to be another "use your body as platform" platformer; however, you explored the clone concept quite well and really mixed together so many good mechanics. I haven't beaten a bit of the levels yet---it is late on my side, but I will try to beat them when I have time post jam. Really loved the mechanics!

The core mechanics are really nice; however, some small changes on the details could be improved a bit. The big box at one of the levels feels really light to push. In addition, maybe add a visual effect on the bomb's explosion time could be a good indicator as well. However, these are just small suggestions.

Great job!

Definitely took me a long while to get the hang of it, but when I got the purpose it was really fun!

I really loved the pixel arts and the polishing. The camera shakes added a nice detail to the game. The purpose of the game is really interesting as well---It took me a while to realize I have to build up haha. Ended up reaching the time machine but missed out on some gems...

One small suggestion is to probably change the pace at the start game a little bit---for the first few loops, I started off with a slow start between reading the tutorial beacons and digging around. However, this is not an issue at all but rather just my personal preference for the pace.

Great job!

Thanks so much for the review. I was scrolling through itch and I wasn’t expecting anyone to see my post-jam work, haha. And yes, I have been planning for new levels.(Although I haven’t started because of other stuff during my time right now)

Also, I will try to play your game first thing tomorrow when I am free. It’s 2am for me today and I will sleep first… sorry for not playing your game earlier, it looks beautiful. I will take a while tomorrow and truly read the narratives.

thanks for playing!!!

In terms of the rankings, I was not expecting anything haha. Again, my first gmtk jam, I just got to have fun!

I played your game again while ago and in terms of narrative, I really loved your structure. My narrative is really clustered and doesn’t contribute much to the actual game, while your narrative side of the game brought important hints and had a nice humor—with an unexpected twist at the end.

Thanks again!

thanks for playing:D 

I’m so happy knowing that you spent a lot of time with my game! Thanks so much for your dedication. I was afraid nobody was going to spend time for the true ending, lol.

Thanks again!

thanks for playing!

I think one of my mistakes was to not implement a scroll bar haha. The texts on all the panels is really clustered up mainly. I will try to fix it in the post jam build!

Thanks again!