Thanks for the review:)
I_AM_STUPID
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thanks for the feedback:) I’ll make another build simply changing the restart button to Qsince R is occupied and increasing the isGrounded circle check(which I can hopefully do in 1:26)I’ll do that at the last second since this is probably the last bit of time I am going to get in my 3 hours(I paused a lot and saved some time).
The push is designed to be just there in many levels. On the second level some stops can be made on the stairs to pause again:)
Since i published my game, i was very concerned about characters getting stuck on tiles.
I remembered i had 6 minutes left, but because it's technically my fault, i will give myself 5 minutes for the potential fix.
Hopefully it works...
Also I will play your game soon, since I will be traveling and I’ll play it as soon as possible:)
Your last game was a masterpiece in my opinion. It’s the one game where I actually spent >30 minutes trying to get the good ending(I think I’m just bad at playing games)
thanks for playing the entire game:) my mistake was at the very beginning when I used box collider on the characters(which is probably the reason they get stuck often). I don’t know if it’s the tiredness at 2 am or simply laziness, I didn’t do an auto unstuck for both characters. I’ll try to polish this game since currently it’s not really enjoyable
I got so lucky with this... all the mechanics i planned out was extremely simple so the levels are just building the map:)
And i saved time to check for future bugs...which eventually did happen
Update: I have 1 minute left of my "Bug fix saving time"... however most major problems are resolved now
Update 2:I am going to use the 1 minute 26 seconds at the last bit of the jam
Update 3: Well, more bugs are found. but i do not have any time left... ill fix stuff after the jam
As a new developer—and someone who just found Trijam—myself, I also felt overwhelmed by the quality of work submitted by other developers. However, I feel like I can address a few things:
First, why did everyone submit late?
Time zone reasons, availability reasons, personal choice…most people chose to spend their 3 hours during a day of their comfort. For me, I did not know the existence of Trijam until 5 hours from submission deadline. Therefore, I planned out my game(which does not count in the time) and spent my 3 hours developing Eat The table—which I believe everyone at the jam can do in 3 hours(if I can), for it is an extremely simple and easy-to-make minigame. Take a better example, Strange Magnets—the winner of the jam—won with a simple mechanic and a great execution, not days of polishing. If you are accusing every single developer on cheating, you have to account for the possibility of that happening first.
Why can other games be done in 3 hours
A game is rated from its mechanics. The games all have a simple mechanic, which allowed them to be done in 3 hours. I didn’t spend a single second polishing my game; however, because of my mechanic, I got placed 15th—which I think I didn’t deserve(I deserved like 23rd).
In conclusion, I believe most of the developers are honest of their time, and the claim should not be generalized to all developers in the jam. It will be nice if you point out specific developers instead of everyone(which made me feel a tinnnnnyy bit attacked).Good luck in the next jam:)
Thanks for the review! Originally me and my friend were talking about this week's trijam topic(which he introduced me to), and I just thought of a joke entry as "eating the table". Since i got a little bit of programming experience, I just tried to make a simple thing like that. Glad you liked the idea:)