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I_AM_STUPID

287
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A member registered Feb 08, 2025 · View creator page →

Creator of

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I was a bit confused in what I am doing, but I liked the simple but effective visuals!

After figuring out I only have to hit the red cube I tried to go for the lowest time lol(Is this counted by seconds?)

Nice job!

Really well done! I had many "ohhhh" moments where I realized this game is more than destroying just humans, walls, and then the frame, and it made a very interesting game from the great base gameplay!

Great job!

Loved the polishing and the music! Gives a great chill vibe(Even though I basically spam clicked lol)

Great game!

Amazing visuals, and I understood the gameplay really quickly:D

With extra mechanics this can be a really great game! However, in it's current condition it is also a fun game!

Great job!

Kind of frustrating lol, but great visuals and sfx nonetheless:D

Maybe a restart is useful for this game, since every time I had to restart the website

Great job!

Extremely interesting gameplay loop :D 

The rock as our defense seems subtle, but when I discovered it the gameplay is very interesting! Downloadable games are like hidden gems lol  Hopefully more people will play this!

Great game:)

I think I had a brief knowledge of the story the game is referencing prior to playing the game, and this game executed this with amazing storytelling.

In addition, the visuals are great--especially showing the horrific transformations.

Great story--and an amazing game telling the story.

Brilliant gameplay. Took maze games to the next level.

In addition great polishing aswell:) Really enjoyed ur game in the past jams

Great game:D

Honestly... I don't have anything to say. This is amazing.

I don't want to give too much away after playing this, but hopefully as many people can play this as possible in the jam.

About the quality of this game:

This is unbelievably great for a 3 hours jam. I might be shifting my focus onto visuals as well since my games, in contrast...wasn't as good lol. Your visual & sound designs are exceptional. 

Thanks for playing:D

My idea was originally 4 dimensions, but I simplified it to only 2 lol because of the time frame

I don’t know if I’m going to keep working on this project since my code is mainly centered around the 2 time dimensions; however, I might start a new project with this idea!

Thanks for the review!

thanks for playing:D

the gameplay part is my fault—I didn’t include enough instructions in my instruction page, making the game hard to understand.

I posted the “best solutions” I found so far on my game page if u want to check it out :D

Thanks for the review!

thanks for playing :D

Originally my idea was actually a very far reach for trijam—4 dimensions each connected to each other. However, at the end, I went with the two time dimensions approach—which turns out to be a great idea since I still struggled with time.

Also I fully agree with the suggestion to add additional mechanics: My gameplay loop did not work as well as I expected—the tile collapse after each earning period isn’t enough for the player to switch strategies since the solutions can all be flipped. Some new gameplay loop mechanics could definitely help.

Thanks for the review again! I don’t have time currently but I will play ur game tmr :D

Thanks for playing:) I am glad you understood the concept since I was afraid I did not convert my idea clearly

I fixed a bug in my game in which I will re upload a better version later!(It is a small bug tho so it really does not matter)

Due to me unable to explain the rules clearly, this game will cause some confusions.

If you have and questions regarding how to play, please leave a comment here. I will try to respond as fast as possible.

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The 3 hours is more like a timer as the jam interpreted--with only development time counted(Obviously participants can still go overtime and log their time as overtime). Therefore, it is purely on the participators to pause and start the timer again and be honest with their time. In fact, the 3 hour timer isn't as big of a difference for me than 2 days, for I only get about 5-6 hours to allocate to my game creation in 2 days.

The time aspect of this jam is a fun challenge I try to keep up--sometimes I make a good game, sometimes--not so good. Most game in this jam are more of simple prototypes, just like an idea to test on for future development.

I think every Jam has to be different in some ways, and this is the way Trijam is interesting. 

Update: I finally figured it out:)

After countless times of "The bad times", finally i get to look at "the good times" lol

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I have nothing to say but wow. This is truly art. 

All the dialogues on different items unfolded the story extremely well.  I read the items representing childhood, friendship, good moments, and losses... this is truly a masterpiece.

In addition, this game healed me. I had a little bit of personal problems about friendship, and I took some of these items in an instant. Items representing memories carries much more value than they are originally, and this game used dialogues, visuals, and gameplay... to converse emotions so well. In addition, I loved the end hesitation part. It truly got me into reflecting on a lot of my memories. I hesitate to admit it, but I got really emotional during the gameplay. That's what I love about video games. They can be a form of beautiful art piece with emotional tellings, just like this one.

I think the value of this game goes beyond this jam--in fact, it is beyond a simple game; however, from the jam perspective, you guys should get a back to back win with this game. I have yet to play many submissions, but this is the winner. 

Thanks so much for including me in the end credits. I am so happy to be able to inspire a little bit for a masterpiece like this. Some of my earlier games are inspired by Korgen as well; credits to him from me also, truly an amazing game dev and person.

This is a deeply emotional storytelling game and you guys executed this perfectly. Your team can execute every types of games extremely well in a jam with such a short duration, truly amazing.

I am going to dedicate some times into finding clues tmr :)

Currently it is 2 am for me, and I am just writing some reviews about the games that seemed really interesting. 

It is a great game, and I will try to complete this without a hint!

Great game overall:) Great mechanic, perfect visual, and I loved the hilarious report on the fail scene(I havent seen the win scene yet lol)

Nice job!

Interesting mechanic:) Loved the two phases of the game, and the visual fit together pretty well.

The only thing I could suggest is to change the colour of the shattered piece at the second phase so the player can see it better.

Great job!

congrats on the win:)

I can’t join Trijam 320, but I surely will check out your team’s games!(Maybe a back to back win?:))

Thanks for playing—actually, thanks for inspiring me to make this game.
In my first game jam-Trijam #313, your game deeply influenced two of my recent games—Trijam #317 and #319. Since your game conversed the dialogue and emotions perfectly along with the visuals, I tried to mimic the effects on my dialogue based games. These games can only be made because of you. Thank you very much. In my personal ratings, you are #1 three times from the five jams i fully rated in(and 5 stars for all ur games), hehe. Hopefully you can return soon and win this jam.

Thanks again!

thanks for playing:)

 I agree that the dash does not serve much purpose right now. Initially, I planned it so the map collapses about 50%, so the dash can be used to dash over empty tiles(void). However, because of a collider bug I failed to resolve, I decided to change it to the current version where only about 20% of the map collapses. The dash is not really useful rn, but its main purpose is just to provide a short invulnerable time and dashing over void. 

Thanks again for the review!

thanks! I’m glad you liked it:)

My game is more just like a flashy effect lol. The gameplay is basically bullet hell +  collapsing maps hehe

As i said in the discord server im gonna put as much visual effect as possible to cover up my actually bad visual and gameplay 

thanks again for the review!

thanks:)

Initially I tried to fit my time frame to allow more mutation variety and better polishing in general; however, I got way too carried away with particle systems I didn’t even do a start/end screen lol


thanks again for the review!

A great idea matching the theme and the uniqueness! The game itself is really fun because of the well-executed main mechanic.

Nice job!

For a week-long game jam, I am amazed at the game your team built. It is an extremely well-made stock market simulation, and the base of this game is simple and fun to understand.

I don't have much time right now, but I will definitely try to reach the game's goal later. 

Amazing game. 

Peak.

Went to get groceries

Left with 6 digit of damage from drinking

Like a true American bro

Short, simple, funny idea:) Very creative design lol

The epilepsy warning screen is ABSOLUTELY needed

Great job!

Thanks:) Sorry I forgot to respond lol

Since i barely know any polishing, Trijam is good for me to learn mechanics. For this game, I learned about input boxes and the process of building the mechanic is interesting aswell.

THIS IS SUCH A VIBE!

Loved your solo! Perfect audio--actually...beyond perfect.

The gameplay can be expanded a bit; however, it is fun just to vibe.

Nice job!

Simple and effective visuals, great polishing, a really complete game for this jam.

The only problem is that I experienced some problems where collisions does not work, however, with the time frame you have, the gameplay is already very well done. 

Great job!

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The gameplays and controls feel right--credits to you for creating such a smooth gameplay within 3 hours! The enemies are a bit too easy; however, they add a nice touch to the game.

My one feedback is just to add a soundtrack to some of your recent entries---all of your submissions has brilliant ideas and gameplay, in which an audio track will definitely improve. Just a non copyrighted looping bg music will be great. For example: I have been using Kevin Macleod music for my past 5 games or so lol

Great job!

Thank you for your genuine comments. 

During the development time, I mainly just dumped all my thoughts at once, to truly create the game from my perspective during the event. I am glad you liked the ideas.

Thank you again. I am happy my message has reached you.

Thank you for your genuine comments. 

Currently, I am still contacting some of the closer friends with him, and trying to make them feel better a little bit.  I posted this game on the server aswell--hopefully I can express my messages to as many people as possible. In addition, this game is just for expressing my emotions. I feel like doing what I love helps me move on from the loss. 

Gameplay wise I was worried about my lack of balance between text and actual gameplay, in which I am not sure if everyone will like; however, I am glad you liked the balance.

Thanks so much. I wish you the best in life aswell.

Thank you so much for the supportive comments. I am glad I could express my emotions and my messages.

This game is more like one of my emotional expressions once in a while. I hope I could bring more emotional games later, without the goal of winning this jam. I will return with a silly game a week later--I think I already have the idea for the next week's game.

No need to thank me for sharing--thank you for playing.

First up, thanks so much for playing and writing this review. I am happy that my message had reached you.

For the technical critiques, I really don't mind if I am getting any critical reviews, since i will probably update the game after the jam. However, I appreciate you acknowledging the game's subject matter and not focusing your reviews on technical critiques aswell.

About the topic of this game...

Thank you so much. I just want to say: your comments are not at all unwanted. In fact, the server is full of virtual strangers--from random invites sent by a bot. In just a month period, however, the server established close friends. After the event, I saw many people--whom I know or I do not know--to give helpful comments. When the event happened, I was barely a little bit more than a virtual stranger with Freckles, in which we knew each other, but  we are not really close friends. I hesitated to speak to him because I was not close friends with him; therefore, after the call, I felt guilt since many of the people in the server is close friends with him, who i failed to save. Don't worry too much about me, as I made this game for the others troubled. 

Thank you so much. I wish you the best.

I actually didn't pick up the sound cues as a hint until i see the credit scene- where you credited sound effects for the hiding places lol

After that, the game became really fun fast! It is a great gameplay loop. In addition, the visuals are subtle but effective addition-the visual change when you put your phone somewhere, and the animations are great.

Nothing to complain about in audio-after all, it is the core mechanic of the game and you did it quite well.

Nice job!

It is subtle, but the sound cues after the start of each day tells you where the guards are going to search. Hopefully that helps:)

It is subtle, but the sound cues after the start of each day tells you where the guards are going to search. Hopefully that helps:)