I was a bit confused in what I am doing, but I liked the simple but effective visuals!
After figuring out I only have to hit the red cube I tried to go for the lowest time lol(Is this counted by seconds?)
Nice job!
Honestly... I don't have anything to say. This is amazing.
I don't want to give too much away after playing this, but hopefully as many people can play this as possible in the jam.
About the quality of this game:
This is unbelievably great for a 3 hours jam. I might be shifting my focus onto visuals as well since my games, in contrast...wasn't as good lol. Your visual & sound designs are exceptional.
Thanks for playing:D
My idea was originally 4 dimensions, but I simplified it to only 2 lol because of the time frame
I don’t know if I’m going to keep working on this project since my code is mainly centered around the 2 time dimensions; however, I might start a new project with this idea!
Thanks for the review!
thanks for playing :D
Originally my idea was actually a very far reach for trijam—4 dimensions each connected to each other. However, at the end, I went with the two time dimensions approach—which turns out to be a great idea since I still struggled with time.
Also I fully agree with the suggestion to add additional mechanics: My gameplay loop did not work as well as I expected—the tile collapse after each earning period isn’t enough for the player to switch strategies since the solutions can all be flipped. Some new gameplay loop mechanics could definitely help.
Thanks for the review again! I don’t have time currently but I will play ur game tmr :D
The 3 hours is more like a timer as the jam interpreted--with only development time counted(Obviously participants can still go overtime and log their time as overtime). Therefore, it is purely on the participators to pause and start the timer again and be honest with their time. In fact, the 3 hour timer isn't as big of a difference for me than 2 days, for I only get about 5-6 hours to allocate to my game creation in 2 days.
The time aspect of this jam is a fun challenge I try to keep up--sometimes I make a good game, sometimes--not so good. Most game in this jam are more of simple prototypes, just like an idea to test on for future development.
I think every Jam has to be different in some ways, and this is the way Trijam is interesting.
I have nothing to say but wow. This is truly art.
All the dialogues on different items unfolded the story extremely well. I read the items representing childhood, friendship, good moments, and losses... this is truly a masterpiece.
In addition, this game healed me. I had a little bit of personal problems about friendship, and I took some of these items in an instant. Items representing memories carries much more value than they are originally, and this game used dialogues, visuals, and gameplay... to converse emotions so well. In addition, I loved the end hesitation part. It truly got me into reflecting on a lot of my memories. I hesitate to admit it, but I got really emotional during the gameplay. That's what I love about video games. They can be a form of beautiful art piece with emotional tellings, just like this one.
I think the value of this game goes beyond this jam--in fact, it is beyond a simple game; however, from the jam perspective, you guys should get a back to back win with this game. I have yet to play many submissions, but this is the winner.
Thanks so much for including me in the end credits. I am so happy to be able to inspire a little bit for a masterpiece like this. Some of my earlier games are inspired by Korgen as well; credits to him from me also, truly an amazing game dev and person.
This is a deeply emotional storytelling game and you guys executed this perfectly. Your team can execute every types of games extremely well in a jam with such a short duration, truly amazing.
Thanks for playing—actually, thanks for inspiring me to make this game.
In my first game jam-Trijam #313, your game deeply influenced two of my recent games—Trijam #317 and #319. Since your game conversed the dialogue and emotions perfectly along with the visuals, I tried to mimic the effects on my dialogue based games. These games can only be made because of you. Thank you very much. In my personal ratings, you are #1 three times from the five jams i fully rated in(and 5 stars for all ur games), hehe. Hopefully you can return soon and win this jam.
Thanks again!
thanks for playing:)
I agree that the dash does not serve much purpose right now. Initially, I planned it so the map collapses about 50%, so the dash can be used to dash over empty tiles(void). However, because of a collider bug I failed to resolve, I decided to change it to the current version where only about 20% of the map collapses. The dash is not really useful rn, but its main purpose is just to provide a short invulnerable time and dashing over void.
Thanks again for the review!
The gameplays and controls feel right--credits to you for creating such a smooth gameplay within 3 hours! The enemies are a bit too easy; however, they add a nice touch to the game.
My one feedback is just to add a soundtrack to some of your recent entries---all of your submissions has brilliant ideas and gameplay, in which an audio track will definitely improve. Just a non copyrighted looping bg music will be great. For example: I have been using Kevin Macleod music for my past 5 games or so lol
Great job!
Thank you for your genuine comments.
Currently, I am still contacting some of the closer friends with him, and trying to make them feel better a little bit. I posted this game on the server aswell--hopefully I can express my messages to as many people as possible. In addition, this game is just for expressing my emotions. I feel like doing what I love helps me move on from the loss.
Gameplay wise I was worried about my lack of balance between text and actual gameplay, in which I am not sure if everyone will like; however, I am glad you liked the balance.
Thanks so much. I wish you the best in life aswell.
Thank you so much for the supportive comments. I am glad I could express my emotions and my messages.
This game is more like one of my emotional expressions once in a while. I hope I could bring more emotional games later, without the goal of winning this jam. I will return with a silly game a week later--I think I already have the idea for the next week's game.
No need to thank me for sharing--thank you for playing.
First up, thanks so much for playing and writing this review. I am happy that my message had reached you.
For the technical critiques, I really don't mind if I am getting any critical reviews, since i will probably update the game after the jam. However, I appreciate you acknowledging the game's subject matter and not focusing your reviews on technical critiques aswell.
About the topic of this game...
Thank you so much. I just want to say: your comments are not at all unwanted. In fact, the server is full of virtual strangers--from random invites sent by a bot. In just a month period, however, the server established close friends. After the event, I saw many people--whom I know or I do not know--to give helpful comments. When the event happened, I was barely a little bit more than a virtual stranger with Freckles, in which we knew each other, but we are not really close friends. I hesitated to speak to him because I was not close friends with him; therefore, after the call, I felt guilt since many of the people in the server is close friends with him, who i failed to save. Don't worry too much about me, as I made this game for the others troubled.
Thank you so much. I wish you the best.
I actually didn't pick up the sound cues as a hint until i see the credit scene- where you credited sound effects for the hiding places lol
After that, the game became really fun fast! It is a great gameplay loop. In addition, the visuals are subtle but effective addition-the visual change when you put your phone somewhere, and the animations are great.
Nothing to complain about in audio-after all, it is the core mechanic of the game and you did it quite well.
Nice job!