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I_AM_STUPID

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A member registered Feb 08, 2025 · View creator page →

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Thanks for the review!

The zoom out function was really needed... I think I was just lazy and thought I can place everything super close... turns out the text display had an error so I have to put everything far.

The map layout was my original idea---an idle upgrade tree. Sadly I didn't make the connection lines in time. I might make a post jam version to fix some issues and add content!

Thanks for playing:D

Sadly I have to give up on many ideas and polishign to make content, but I am happy of how it turned out.

Thanks for the detailed review and suggestions!

The lines was a development process I decided to give up because I wanted to add more content(To be fair I have no idea how to make them...)... sorry for the inconvenience in the gameplay.  If I tried to add the line the game will probably have like 3 upgrades haha

Same with the zoom in function... another mechanic I missed(And it was an important one) for my game content reasons. This turned out to be a bad choice haha since everyone is commenting on this.

I cut a lot of time in polishing, And the button animation was deleted since it didnt work...(Turns out I misconnected the nodes and it was a 1 minute fix when I looked at it post jam). So I missed a bit on the actual clicker part.

Thanks for the advice on PlayOneShot()! I had no idea about audio stuff and only know how to use Play(), but I can always learn in these jams!

Thanks for playing :D

I used this particle + light effect for most of my Trijam games after I learned how to and it appears to be decent. I still want to learn tho, so maybe for a Trijam project I will use extra polishing and learn some post processing!

(The name was created as a joke and it just stayed with me haha)

Thanks for playing!

I am planning to change this into a bigger scale project if the project gets enough views, and it had always been an idea of mine until I developed this game.

The music is on youtube on the game page:D

Thanks for the review!

For the winning text, I was running out of time and I think I didn't test it properly... sorry for the bug 

The polishing is decently simple as I just set up 2 similar particle systems and some lighting. This is the usual polishing I use in Trijams and I feel like it is effective enough for my time.

Thanks for playing!

I will hopefully do all the Trijams during the summer(I wonder if they are doing anything special for 333 lol), and hopefully I could see your games aswell!

Thanks!

I will test out these effects! The squash on the square is really cool!

For bloom effect I tried to do it on my last Trijam submission, but because I have to add light in addition the two effects just didnt fit well. However, I will test out its effects on unity!

Thanks! I will try out this editor soon!

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Great visuals and level complexity once again! 

Took me a while but I finally got it done. I'm curious on how is the background visuals achieved. It looks really cool:D

Another nicely polished project! the visuals, audios, and effects made an amazing game!

Great job!

Extremely creative and hilarious concept. 

Polishing is amazing. Combinations of beats really made a great vibe overall.  

Audio---nothing to say. 5/5. Both hilarious and great to listen. I don't know if it is my computer's fault, but sometimes my audio lag out after a bit. However, this will not affect the great audio.

Great game!

The art is amazing! 

The entire environment makes me want to give the visuals 6/5. The background is great and the overall vibe is amazing aswell.

One suggestion from me is probably an end screen and a restart button, but everything else is set up great!

Great job!(Also great job for your first godot project! I could't figure out godot when I tried it haha)

Thanks for the review:D

The zoom function was in my list; however...I spent a bit too much time adding more on the skill tree than to try to figure out camera zoom. I might make a full version of this game after the jam with more functions and better gameplay!

Also...great job reviewing so many games so early in the jam!

Really amazing combat system! 

I enjoyed the gameplay and audio a lot. This is a great prototype or template for future projects---and for this jam project it is great!

I think a UI system and some visuals could definitely bring this to a complete project; however, it is Trijam--so time is not waiting. It is amazing nonetheless to have this amazing gameplay loop in 3 hours!

Great job!

Such a fun game design! It was really fun trying to connect the wires to save materials.

In my third playthrough I got a score of 28 :D My routes are definitely not optimized because I didn't take enough time to think about every level. Curious to see how high of a score yall can get!

The visuals and audios are simple but effective. Great for a jam game.

Great job!

Really nice art and audio!

The gameplay itself is a classic set up---no checkpoints, punishing mistakes---creating a fun game! Sadly it was a bit short. However, with the timeframe in notice, this is great!

I didn't expect the "long lost love" to be another windmill, but the game backstory is well crafted.

Great job!

A really simple and well executed(Extremely well executed in fact) mechanic!

The overall polishing is amazing! Amazing visuals(A perfect execution built from simple shapes), and nice visual & audio effects!

I am a bit curious about how the square to parallelogram and the subtle light effect worked, it would be great if you give a bit of your insight! Thanks so much!

Great game!

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Extremely well executed game!

Saw the game name and I instantly thought of "System Down" haha. Great sequel and an amazing game again! Loved the gameplay, the visuals, the audio...amazing job from every member of the team! Nothing to suggest about:D 

Great job!

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Really fun gameplay and theme!

Loved the visuals and idea:D Gameplay fits really well, and it is a nice challenge. 

Maybe some audios could enhance this game further, but currently it is a great project!

Also, AMAZING end screen! :D

Great job!

Really nice visuals and vibes overall! 

I understand the project is unfinished---And I am waiting for it to be finished!(If you want, maybe reply to this comment when this project is finished thanks so much:D)

Overall this game is really well polished visually and the audio is great! 

Great job!

A great wholesome game!

Putting gameplay aside(It is a nice gameplay but I feel like visuals and story is the main focus), the game has an amazing visuals and a nice change of vibes! Loved my new job:D

Great game!

The polishing is amazing! 

I hit a lot of objects around simply because of how great the visual & audio effect is!

Maybe spawn more objects at once---so it could be even more satisfying. In addition, a score counter/speedrun time? could make it more fun!

Great job!

Really good gameplay loop idea! I feel like with some polishing and a score counter this game could be a fun and addictive game!

Currently I would suggest a score/time counter(For progress tracking) and just general variety in gameplay. These could be updated after the jam---for the jam duration it is already a good minigame!

Great job!

The reversed skill tree system is brilliant! I played it for a long while as I tried to get my high score.

Ultimately, I ended up with a score of 6 turns. The balance of this game is also brilliant! I found astronomy to be navigation, which directly depends on astronomy---so I would need an extra turn to clear off an era. I'm really curious how your team finished the game in 5 turns, since I tried a lot of combinations but ultimately it still took an extra turn to clear off navigation. I loved this gameplay and wanted to know the optimal solution haha:D

In addition, I loved the visuals, especially the hilarious "wise" words said by the monkey!

Great job overall!

Really nice gameplay mechanic! It took just a bit for me to understand, and it is a fun gameplay loop!

With that said, some polishing(like audio effects and visual effects) could definitely benefit the whole vibe. However, the gameplay is enough to keep me feeding the boiler coal for a while! This game idea is genuinely amazing.

Great job!

Really nice visuals! Loved the visual effects when I reshuffle and the overall sprites!

I don't exactly know if I am bad at this game, but it seems like I could not get enough money. I feel like the weight of each item could not get me enough money... or maybe I am sorting the completely wrong. Nonetheless, the gameplay is still an amazing concept!

As you wrote in your game page, more features to this game will make it amazing and more addictive! Can't wait to see it if you decide to make a post-jam version!

Great job!

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Loved the visuals of this game! The idea of the game screen breaking is brilliant!

Overall this game has a nice feel to it, and the gameplay is great! Would suggest, as Axel Frederiks mentioned(I could say your name but you can't say mine haha :D), some feedback every time the player is hit.

Also a suggestion for future jam raters: Please read the game page for how it fits the theme! It was a great story!

Great job!

Really nice polishing! It gave a great vibe overall to this game!

Gameplay is a really effective idea that could be expanded on.(For example, maybe have dusts all over the gaming cartridge with different colours--make them semi transparent) However, this is already a really nice mechanic!

About my high score... I feel ashamed by it lol (it's over 4 seconds) 

Great job!

Really nice game! The audio track is great and the gameplay is easy to understand, a nice vibe overall!

I feel like this game will benefit for having more UIs--maybe designing a custom bar and custom fonts could help the overall polishing, but the visuals are great already!

I managed to get to 48000 meters with my hot air balloon, and enjoyed the entire gameplay!

Great job!

Amazing game idea! Really simple and effective gameplay that is enhanced by the visuals!

Could not beat your high score this time with my high score being 31(On my first playthrough before the jam rating started I think your high score was 29 so I am counting myself a half win here :P---I will probably come back to try to beat the high score later)

The visuals fit really well just like the last game! For one small addition in the gameplay I think you could try out having the two sides of the game connect(Going left from the left side result in the right side), but this is already a great idea! :D

Great job!(I couldn't rate entries immediately sadly since I have school and the voting period starts at 2am in my timezone, but I will check everyone who commented. It is a great job you played so many games so early in the jam! Keep it up!)

This is amazing! The puzzle mechanics are easy to understand but the puzzle itself took it to the next level. I got soft locked in a level(or did I) but that’s purely on my own gameplay fault haha.  The visuals are great(as always). Glad that you returned to this jam! I actually played some of the Trijam games made by developers from your team in some of the past trijams while I was making a project for a two week jam, and I enjoyed all of them!

Great job!

Hi:D 

Feel free to leave any comments/suggestions about the game, as I don't think the story & progress is anywhere close to accurate.

About how the game correlates to the theme:

The story was set in the future, where all programming has been focused onto operating robots & machines. Essentially, game development has became "decomissioned" as an idea left in history. However, the players are trying to change this and restart game development industry from scratch.(All game dev stuff are lost)

Really great game! Fitting 3 minigames in a Trijam game is genuinely amazing. (And each one has its own special mechanics is exceptional)!

I don't have much to say about the art except for I am genuinely amazed. (I've played some of the Trijam games made by other students from your game design course and every one of them had amazing visuals)

Polishing could probably be a focus post-jam, but that isn't necessary. For a first game this amount of polishing is great!(uhhh for my first one I didn't do any)

Great job!

Very creative gameplay loop--really enjoyed the gameplay mechanic.

The visuals are simple but effective--excellent for a game with only 3 hours development time! Also loved the particle effects!(Ive been experimenting with particle effects a bit now and it is a game changer--literally!)

A small suggestion could be an arrow that extends on charging the box--showing the power of the throw. However, that's all polishing stuff. The game itself is excellent.

Great job!

The visuals are great! Paired up with a nice gameplay loop, definitely a vibe.

Probably more effects on when you catch a good/bad item besides the score change can make this game more engaging, but I enjoyed the current version nonetheless!

Great job:D

Very creative concept! The game felt extremely well polished overall. 

The pixel arts are amazing, and the polishing made the visual feel much better.

The gameplay is very brilliant and creative! For any suggestions it would be for the gameplay to have a second layer of difficulty(like a second row doing blocking/assisting), but this is amazing for a 3 hour jam.

Great job!

First game? This is amazing!(Compared to your game my first game was...let's just say something--not exactly something great though I still loved my project)

The entire game felt really polished. The visuals are great, and the light effects are amazing.

Also great job for learning Godot! Uhhh I tried Godot before but I just could not understand it at all somehow

Nice job!

Loved the animations! The game is hilarious and there are some great concepts!

Got to the very end---the ending twist is really clever hehe:D

Would say a bit more than the sudden lose is a future update consideration(Like an animation with an audio saying the game over message), but the visuals are decently polished!

Great job!

Thanks for playing! I'm glad you got to the end of the story :D(I was worried that people will click out because of my 1 minute long intro)

For the particle effects I just used an explosion particle effect set up from unity I used for my past couple of games(I think it was the first 2D one when I searched particle explosion I could find it if you want). I'm still experimenting with it, and hopefully I could add more particles(To hide my lack of visuals hehe)

Thanks again!

Thanks for the review!

With my dialogue-based games, I try to keep it so the player only read the dialogue once---so all of my games like these has basically no lose condition. For this game I decided to add a bit of obstacles(the boxes destroy the pictures), but it's still not enough. However, I'm glad you liked the mechanics.

I tried to keep my gameplay simple, so I could potentially add more polishing to this game :D  The boxes and the movement system are all done with the polishing times i saved by giving up gameplay. Also the music was really amazing when I received it from Edward Brauns III lol. Definitely a highlight in my game(I still don't understand how can they make music this good in under 3 hours but ig ill never understand music composing)

Thanks again!