Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

I_AM_STUPID

78
Posts
1
Topics
4
Followers
1
Following
A member registered 44 days ago · View creator page →

Creator of

Recent community posts

Thanks for the review:)

Great mechanic. Each level gives its own challenges:)

Great execution of the idea:) The gameplay feels extremely smooth.

Love the visual works! 

Also like the idea that the "monsters" are not always hostile:) sometimes they are just chilling by the water

Great game:) Creating a sandbox game in a jam is truly impressive, and i simulated many encounters. In my world by the time i decided to pause Greens--slow moving, but extremely strong and durable--are all over the place.

Great gameplay:) The game itself feels complete and it does not feel like a jam submission. Great job:)

Great take on the theme! Our ideas actually turned out to be pretty different:) Your game is definitely more complete and polished overall though

Absolutely amazing visuals. Wish i could give visuals 6 stars.

Thanks:) I think you had the better idea though

This game has a lot of potential:) the current jam version is nice but the strategy is limited: 

-Get print scout to get enough scrap for defender

-Get print defender to kill

-Get print builder to get scraps

It would be interesting to see an expansion! anyways great job!

Love the visuals and the backstory:) Great job!

Cannot believe how can you make such a large-scale game in the span of only 4 days.

Simply unbelievable. Amazing.

Cool aesthetics! So far this is the project i would say implemented printers the best:) Keep up the good work

Extremely good mechanic! games to maintain balance usually have pretty complicated idea, and you did it well!

Pretty simple and effective overall. I successfully balanced watering the plants and hitting the buckets at the start, but started to mess up when the buckets started spawning from up. Great game:)

Great, simple game:) the visual works are excellent

thanks for playing:) 

I have 1:26 minutes left:) I’ll try to implement

-change restart button

-make jumping on edge easier

-change pausing time

Thanks for the suggestion;)

(2 edits)

thanks for the feedback:) I’ll make another build simply changing the restart button to Qsince R is occupied and increasing the isGrounded circle check(which I can hopefully do in 1:26)I’ll do that at the last second since this is probably the last bit of time I am going to get in my 3 hours(I paused a lot and saved some time).

The push is designed to be just there in many levels. On the second level some stops can be made on the stairs to pause again:) 

Finished the entire game, the visuals really stood out to me in this game:)

But that does not mean that the rest of this game isn't amazing. The rating i am going to give is obvious. Full 5 stars from me.

Could definitely expand to a full game, but the jam version itself is also great:)

(1 edit)

Since i published my game, i was very concerned about characters getting stuck on tiles. 

I remembered i had 6 minutes left, but because it's technically my fault, i will give myself 5 minutes for the potential fix.

Hopefully it works...

Also I will play your game soon, since I will be traveling and I’ll play it as soon as possible:)

Your last game was a masterpiece in my opinion. It’s the one game where I actually spent >30 minutes trying to get the good ending(I think I’m just bad at playing games)

(2 edits)

Well...I did have 6 minutes left... might aswell do the change now

Update: 2:58:34 was my final time lol I can't afford another bug

(2 edits)

thanks for playing the entire game:) my mistake was at the very beginning when I used box collider on the characters(which is probably the reason they get stuck often). I don’t know if it’s the tiredness at 2 am or simply laziness, I didn’t do an auto unstuck for both characters. I’ll try to polish this game since currently it’s not really enjoyable 

(4 edits)

I got so lucky with this... all the mechanics i planned out was extremely simple so the levels are just  building the map:)

And i saved time to check for future bugs...which eventually did happen 

Update: I have 1 minute left of my "Bug fix saving time"... however most major problems are resolved now

Update 2:I am going to use the 1 minute 26 seconds at the last bit of the jam

Update 3: Well, more bugs are found. but i do not have any time left... ill fix stuff after the jam

Currently i have no idea if the collider really worked... If it does not please leave a comment before jam submission ends...will appreciate it:)

Just checking in :) asking how far—and how much time—have yall developed your games? For me it’s 1 hour down and 2 to go. Paused the time to complete it tomorrow.

thanks:) the bushes are supposed to be a time-wasting factor if all the cuts are used, but I think I accidentally made it too time-consuming… luck plays a role as well so it’s not fully skill-based

Update: the left side menu says "2 sticks + 2 rocks = 1 cutter". I dont know if it is cropped on anyone else's computer but it is on mine

Great game published in such an early time:)

Only problem i had was that nothing respawns, making the end game purely based off random inputs by the robots

Great mechanic and execution:) 

I think a couple of check-ins could be used during the timer(Like a half-way check in), since one can easily win if they spawn everything last second so they can accomplish the carnivore<herbivore<plants. Great game:)

(3 edits)

Do not expect anything good:) I have no idea how to polish this jame(since the only other game i made was for a 3 hour game jam—Trijam(it was also a lot of fun)), so view this as a beginner's practice project. Hope you all had fun during this gam:)

Also: Press X to mute my horribly crafted music:) 

Did a good work keeping the Johns alive, can't see a reason anyone would want to kill them :)

I think the theme only showed up a little bit later than this post. However, if you still can’t see it:

Pausing is the gameplay

I AM WINNNNN AGAINNNNN

Congratulations on winning Trijam 313 and making another great game:)

If it didn't exceed time limit this has a serious chance to win the jam again

Great game, super addictive, and perfectly fit the theme.

I was in the stream and left after 30 minutes, the finished game gave me a great surprise

I'm going to make my terrible platformer later:)

(4 edits)

As a new developer—and someone who just found Trijam—myself, I also felt overwhelmed by the quality of work submitted by other developers. However, I feel like I can address a few things:

First, why did everyone submit late?

Time zone reasons, availability reasons, personal choice…most people chose to spend their 3 hours during a day of their comfort. For me, I did not know the existence of Trijam until 5 hours from submission deadline. Therefore, I planned out my game(which does not count in the time) and spent my 3 hours developing Eat The table—which I believe everyone at the jam can do in 3 hours(if I can), for it is an extremely simple and easy-to-make minigame. Take a better example, Strange Magnets—the winner of the jam—won with a simple mechanic and a great execution, not days of polishing. If you are accusing every single developer on cheating, you have to account for the possibility of that happening first.

Why can other games be done in 3 hours

A game is rated from its mechanics. The games all have a simple mechanic, which allowed them to be done in 3 hours. I didn’t spend a single second polishing my game; however, because of my mechanic, I got placed 15th—which I think I didn’t deserve(I deserved like 23rd).

In conclusion, I believe most of the developers are honest of their time, and the claim should not be generalized to all developers in the jam.  It will be nice if you point out specific developers instead of everyone(which made me feel a tinnnnnyy bit attacked).Good luck in the next jam:)

Just played again for a higher score:) The audio effects are great. The difficulty definitely rose up but it is very fun still.

(1 edit)

Thanks for the review:) Ill try to make more games(which are hopefully not going to be as bad as this one) on the following Trijams.

Thanks for the review! I will probably do more practice stuff to actually learn how to make a game:)

Thanks for the review! Originally me and my friend were talking about this week's trijam topic(which he introduced me to), and I just thought of a joke entry as "eating the table". Since i got a little bit of programming experience, I just tried to make a simple thing like that. Glad you liked the idea:)