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I_AM_STUPID

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A member registered 73 days ago · View creator page →

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Thanks for playing:)

In my gameplay I also used the stationary charge mostly haha. Autopilot mode is mainly for the shooting--since in autopilot mode the bot has faster shooting without costing energy. The autopilot feature is mostly incomplete(With no actual ways of changing aiming directions), so I used it in short bursts after I lined them up with the enemy. My balance after all was off, but at least two modes are actually useful lol

Thanks for the review!

Very interesting game:) Great visuals, and amazing polishing overall! The speech bubbles are a great addition to this game, enhanced the gameplay a lot for me!

Great job!

Very nice game made in 3 hours only! Loved the idea, and it is fairly well polished aswell!

Great job!

I am absolutely amazed at this idea. the Gameplay itself is amazing.

In addition, except for some visual problems(Like how everything is by a black background instead of transparent), this is extremely well polished! Very addictive and fun:)

Thanks:)

Interesting how you made your own rule which abandoned quick charging(In my opinion the better mode)! Verry impressive since i couldn't even get a good score with quick charging.

Thanks again for playing!

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Very interesting idea:)

Loved the gameplay mechanic! Simple but effective, great job:)

My score was 10 lol since i rushed a bit

Very tragic story after my research... 

I feel like more dialogues before the final dialogue could help the overall story, but Great job!

Game jams like Trijam can be really stressful if some features started to lag. In fact, during my last Trijam I had to completely restart my project because of rendering errors... however, I learned a lot, and hopefully you did with this project aswell:)

I really look forward to what you can develop with this!

Loved the design of the bee! This game is very interesting, I had to balance out getting the flowers I can while not missing out on a single pink flower, making the gameplay extremely fun. Great job!

Very simple but effective gameplay:) One of the levels was confusing because one box overlaps at the start, but overall it is an extremely fun game!

The polishing, the effects...It is perfect.

Except for a little bit of enemy ai problem where they stick on walls(I had the same problem with my game and my solution was just abandoning walls entirely lol), this game is great!

The concept is great:) Couldnt figure out how to maintain enough energy for the stairs but overall it is a great prototype! Hopefully this idea can be expanded after the jam

One of the most interesting ideas I have seen in this jam so far. The game itself is very fun to play and the ghost's reaction changes are hilarious. Nice job!

First, i want to say that the audio and effects are awesome. This can definitely be developed into a great game after the jam, since currently the balance is a bit off(Maybe the enemies can deal some damage)

Great job:)

The gameplay is amazing:) Loved the variety of enemies and the strategy factor!

Except for that enemies spawn right beside me sometimes(And just explode lol), this is a perfect execution for a great idea!

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Thanks for the review:)

I found it pretty hard to balance both autopilot modes, and currently just using autopilot while standing for quick recharge is the best strategy.

(Autopilot only recharges 2 while super recharge charges 5 lol). My idea was that the more stuff i limit, the more recharge. However, I found it really hard to balance...

Thanks again:) I might make some small value changes here and there today 

Amazing take on the theme:) The levels itself are interesting aswell. 

It is a great move for the player to get worse instead of the opponents getting better lol. The difficulty level ramps up very well with this mechanic

Great gameplay, amazing visuals, and extremely well polished.

Very sad that this is your last Trijam for a while, but this project is the best way to exit. Good luck on the following jams and hopefully you can come back soon!

Really loved the take on the theme! Puts me on a constant worry that my flashlight will run out, making this a great experience. Afterall i found the exit in time. Great job!

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Yeah this is kind of a cutting edge solution lol

For the Trijam build, my goal is to have no bugs, and overall have a "complete" game, Even if what i sacrifice was content. My main issue was still that the wall scanning system does not work, so enemies could still be spawned in walls. So i guess ill take this solution to erase the bugs entirely


Edit: 117 POINTS??????!!!! I gotta really practice playing my game...

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Thanks for the review:)

I had a fix to the enemies sticking to the walls: Removing the walls :)

The gameplay will be a bit more dull but overall smoother. That is sadly my last resort without any time left(A simple delete is the fastest solution lol)

In addition, i balanced this game a bit since it is a bit harder without the walls(Enemies are less harmful but can spawn outside of the boundary). Hopefully that will enhance the gameplay.

Thanks for playing!


Also, even though after the update this score is probably not possible, but 351 points is so much more than my best of 54... Amazing job!

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Thanks for playing:) 

The enemy ai is uhhh....fixed(I removed all the walls lol)

Autopilot was actually supposed to  be programmed to move within a certain path that the player can see, but with my time restraints i really just abandoned my own main mechanic lol

I rebalanced this game without the walls(Enemies are less harmful but can spawn outside of the boundary), and hopefully this will bring a better gameplay!

Thanks!

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I ran out of time so many bugs were not fixed...

Example: Enemy can get stuck to walls/in walls

 also i did not make a restart sadly as it would not work because of my horrible programming prior. Feel free to leave suggestions:)

congrats on winning this jam:)

This game is actually the last game I rated(on random order), and I am glad that I get to play it before the results! 5/5

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Thanks!

Congratulations for 2nd place! To be honest, I feel like all your games in the past jams are super underrated, a lot of them are top 3 in my opinion :)

I think dialogue focused games are just a hit or miss, some people will like it, some people won’t. I was expecting a 10-15th place since my gameplay is barely there:) also shown from my rating distributions, with 11% 1 star lol

Your game this week totally amazed me. The first jam game that made me cry lol

Thanks:) My idea was that that the player goes really fast so many opportunities are missed lol

However i could not find the balance between looking at dialogues and actually playing the game, so the gameplay feels off.

Thanks for the review again!

Well done:)  Extremely well polished game made in 3 hours only!

Great job!

It is amazing how much dialogue you managed to make in 3 hours. Heartbreaking story, but great game!

Visuals is absolutely amazing, and the story is beautiful aswell. Great job:)

Pleasant surprise in this jam! The gameplay was smoothly made, loved the mechanic!

Great job!

The amount of dialogue is genuinely great for a jam game, and I had a lot of fun choosing different choices.  

I would love to see more polishing to this game; however, this game is beautiful just with the dialogues. Great job!

I liked the atmosphere that your game created:) Nice job!

One obvious thing is the controls, maybe some alternatives to ZQSD(Like WASD) would be nice:)

Great job!

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Thanks for playing :) Glad you liked it!

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Peak game:) Loved the visuals and the audio effect from the bum! Great job!

Also loved the idea! Hopefully this can be expanded further after the jam

A great prototype:)

Unreal engine is really capable of these well rendered games lol. And you made a great game--the excellent visuals aside, the main game mechanic is interesting and definitely worth exploring of.

Sadly...I could not win this game because i am on my laptop and it runs at about 10 frames per second... However still a great game!

Thanks for playing:) Yeah for most of the time  i spent my time on visual effect lol

Thanks again!

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Great visual novel made in unity:) was shocked this isn't a visual novel engine lol

More content could be added, but the polishing is great:) Nice job!

Thanks for playing!

Sadly i ran out of time to polish this game, or else more details will be added for the experience. However, I'm glad you liked it!

Thanks again:)

Thanks for playing!

My balance in multi-tasking was off... sorry for the difficulties in following both the story and the game. My theme implementation was actually my only idea for this theme lol

Thanks again:)

Thanks for the suggestions:)

originally my idea was to set up checkpoints, and the obstacles send you back to the nearest checkpoint. However, to keep the chat process smooth and with my time management issues, that did not happen. Currently this game has no losing conditions as my entire purpose is to make a game where the player wins no matter what:) However, the gameplay is definitely lacking because of that sadly.

Thanks for the review and I could use this as a template for a future project:)