Hmmm at least 5
Taco_2D
Creator of
Recent community posts
I really liked the game! Was gonna say that the game could use a tutorial, but i realized i just missed it on the game page. I think the score should be changed to depth instead of a timer, as the best strategy is to stall a little bit but not too much to avoid the pig, as score still goes up when you hit the sticks on the walls. That or just simply make hitting them lose a bit of score.
Very well done, especially for a 3 day jam!
The movement was pretty confusing, especially the lack of communication on how much fuel you have. I didn't understand at first that you had to land slowly to regain fuel, so although a gas meter can be a little difficult to implement, having at least a number in a corner would improve the game a lot.
Game was cool though, I did like the aesthetic
Very silly game, I enjoyed
Using an autoclicker was very funny, also if you quit to the menu and start again the game freezes until you pause and unpause, but before that you can stack a bunch of bodies on top of eachother and launch a cannon ball of people. If you stack too many you get a crash :]
Also sensitivity increases with lag
I really liked the game! The art was great and enemy behavior was very well coded for a 3 day game jam. The humor actually made me laugh pretty hard, peak storytelling.
It's been said before, but the spike hitbox was too unforgiving. Also wth was that entrance to the devils anus??? it was literally one of the hardest parts of the game lol. Also maybe directional bubbles would be nice
The idea of the game is great, and the art is also very good, but MAN this could need better level design. the difficulty ramps up a ton on layer 3, but I didn't find it the fun kind of difficulty. I think the biggest offender are the fireballs with short ranges. They reset constantly, and your character is quite floaty so it can be hard to calculate when you should move through. I found the part with the spring into a fireball especially annoying, because it was impossible to dodge the spring, and getting launched up meant instant death even with shields unless you immediately hold down. I later found the best way to dodge is to run forwards without jumping, which kinda invalidates the spring in the first place.
I ended up beating layer 3 once and died at 4, where I quit because I didn't want to go through the previous layers again. It seems like this game suffers from lack of playtesting, which is understandable considering 3 days to make a game doesn't make time for playtesting, and level design is really difficult to get right.
Sorry for being so negative in the review, the game is cool, but should be easier, or at least be less punishing.
Other things I forgot to mention:
I like the fastfalling
Character should decelerate faster, I had a couple deaths in the start where I ran into spikes because the player didn't stop moving fast enough when I released.
Camera should move faster when you're at the bottom, especially noticeable in layer 1
Resetting to the start was frustrating, but idk how this would be solved, maybe a lives system?
I like the idea of the game, i managed to get 2 endings by losing and going bankrupt, and i tried to get money to max, but couldn't because it seemed to be very rng dependent. The mechanics were fine once i had gotten adjusted to them, but learning it was pretty complex, especially with the wall of text at the start.
Overall, just improve the tutorial and potentially make it less rng dependant, and it'll be great!
Very cool game! I liked the concept, but it had some flaws. The enemies were very spammed, and it felt like it was a bit too much compared to how much you're able to kill. Also I don't know if there was something I missed, but I couldn't place another bar after I had filled it and got stuck. there might be a way to remove what was on there, but I didn't find a way to
Great game! love the idea, however one thing that really needs change is just how many moves you get. It gets annoying to scroll through all of them, especially when ones you don't use get in the way. having them sorted would make it much easier to make builds.
Very cool game, definitely underrated. (literally)
Nice game, I can very clearly see the doom part of it. Could definitely use audio, and the homing attack enemies we're a bit too difficult to deal with when there were other enemies. I also think the game should have started with the melee enemies, instead of the shooting ones.
If the game has more time to develop, it can definitely turn out great!
Very cool game and I love the artstyle! There were some bugs, like a vase clipping in the floor if you go to the upper left corner at the start, or being able to go out of bounds by crossing the water after getting the spring upgrade for the first time.
I also couldn't find a use for the light, and springs weren't completely visible in water.
The explosion was very fun to use, kinda wish there were more things to blow up.
This is an amazing game for only 4 days, well done!
This game was amazing! However, there is one big thing that makes it a lot more annoying than it has to be, and that is the item transporter. I couldn't understand how to control the way it pointed when there were several next to each other. Sometimes they merged perfectly, sometimes it refused to go onto another conveyer belt. Making machines deposit materials on the newest transporter was also annoying, because when I went to change the conveyer before it would go back and clog it, meaning I had to destroy even more to solve one tiny problem. I think it simply needs a rework.
I also think the game dragged on for too long, especially the last objective, since you're limited by the item transporter speed.
Despite that, I had fun! This game is very well made for a 4 day time limit ദ്ദി ˉ͈̀꒳ˉ͈́ )✧
the platforming felt pretty clunky due to unclear hitboxes, and I got to the end and got confused since I couldn't figure out how to go through the door. Sometimes I would get hit by nothing randomly, but it didn't do much since taking damage only slows you down.
The game can be good, but needs more time to cook
great art and good gamefeel! Got stuck on the yellow loopand, i think you should introduce the vertical ones first, as it teaches you how they work much faster. Although I didn't get lost, i can easily see others having trouble understanding where they should go, so the level design could be improved. The platforming was the best I've seen of the game jam though, great work!
Cool game, though health pickups were so overabundant later on that I barely had to dodge, and it would be nice if health regenerated when new waves start. Also the game was really small compared to the screen, which could be because of my monitor, but either way it should fill the screen on higher resolutions. If the game was small for the loops later in the game, potentially having the game zoom out over time could work.
Overall solid and fun, could need rebalancing of the upgrades.
This game seems to have a lot of potential, but lacks guidance and clarity on what to do. I couldn't find anything to do besides take out the trash, as I couldn't find the solution to the food problem.
The ship was very well made and designed though, it was cool seeing how things fit together and having the little guys walking around.
This is the most fun game I've played in this jam! The level design is amazing, introducing new mechanics well and being challenging but not too hard, and it has those eureka moments where you figure out the solution.
Im definitely going to take some inspiration into my own game, your ideas are awesome!
Great job ദ്ദി ˉ͈̀꒳ˉ͈́ )✧
The atmosphere is very good, but the gameplay and controls could be better. the sprites don't match the hitboxes, and the instant acceleration but slow deceleration makes platforming frustrating. Not sure if the game has an end, I stopped playing when I saw the same levels repeating.
Also I don't think it's supposed to say "sing" my bones, but "singe" my bones.
Good game!
By the limited time, this is a good game! Though it does have some flaws. The pixel sizes are wildly inconsistent, the voice acting could be better, and the ping pong minigame was a little inconsistent.
the message was nice, but there was a lot of exposition, and telling what was happening rather than showing.
Very cool! the difficulty curve of the parkour part was too steep, and the hitting yourself thing I found to be inconsistent, but other than that the game was great! hitting enemies was satisfying, and zooming around by slide jumping was so much fun at the end.
I did encounter a bug where I got stuck dying over and over in the eye's laser, where I spammed the rewind button and couldn't rewind far enough back to revive. Either that or it simply took too long.
Well done!

