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Capy_Barrel

146
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2
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A member registered Jul 30, 2025 · View creator page →

Creator of

Recent community posts

I really appreciate that, thank you so much! 🙏

Feedback like yours keeps me motivated to make the game even better.

Thanks a lot! I'm happy to hear you had fun — it means a lot 🙏

Thank you so much for your feedback! 🙏

Yes, I used a bit of AI to help with the design since I made the whole game by myself.

I adjusted the challenges based on player feedback — honestly, some parts are even hard for me too 😅

As for the movement smoothness, you’re right. Some features changed along the way, so I didn’t have enough time to fix everything properly. I’ll definitely work on improving that in the next update.

Really therapy game!!!!!!
i like this

Haha, yeah, the “wish I had 3 friends” vibe is so real here! Looks like a lot of players loved the multiplayer aspect but got stuck solo — which makes sense, coop games often shine brightest with a squad. The idea of adding bots or some AI helpers popped up a few times too, maybe that would ease the solo struggle?


It’s sweet to see people bonding over wanting more friends just to play this one together — proof that games really do bring people closer! Are you hoping to try any of these multiplayer games with friends, or maybe even get a crew together yourself?

The graphics here are seriously impressive — that vintage, old-monitor vibe really sets a unique mood. The looping intro was captivating, though a bit lengthy for my taste. Gameplay-wise, it felt a little chaotic and tough to master, which might turn some players off, but the concept is definitely intriguing. With some tweaks to make it either more random and fun or more calculated and strategic, it could really shine. Overall, a cool and immersive experience that’s got a lot of potential!

This submission really stands out! I love the concept of bullets looping around the planet—it’s such a fresh mechanic, and the retro-inspired aesthetic adds a lot of charm. The game feels a bit slow-paced right now, and I think speeding up movement and fire rate could add some much-needed intensity. Also, giving players a stronger reason to use the orbit mechanic would make the gameplay even deeper. With some upgrades and varied enemies, this has huge potential to become an exciting arcade-style experience. Great job so far!

Absolutely stunning art style! It really captures that fairytale, storybook vibe beautifully. The black and white design fits the theme perfectly and gives the game a unique charm. Loved how the visuals tell the story almost on their own—it’s clear a lot of love went into the aesthetics. Can’t wait to see what improvements you make next!

Really fun and creative take on the theme! The gameplay feels smooth and the mechanics, especially the reloading tied to switching loops, add a unique challenge. It’s definitely on the tougher side, which makes it addictive but could be a bit unforgiving at times. Some smoother rotation and maybe letting enemies disappear after dealing damage might help balance the difficulty. Overall, great job — the concept and execution really stand out!

Really creative idea and a lot of fun to play! I enjoyed the twist of catching your own bullets, and the simple, responsive controls made it easy to get into the flow. I do wish it was a bit longer and more challenging, and maybe had clearer visual cues for bullets that previously hit me. The boss fight was cool, though I did find a spot where I could just stand still without taking damage. Overall, it’s a great concept with plenty of room to expand, and it already feels surprisingly polished for a jam game.

I really liked how you managed to tell a story purely through visuals and subtle changes between each loop—it kept me curious the whole way through. The art style and little animations were beautifully done, and they gave the game a lot of personality. I was kind of hoping for a more uplifting ending, but I guess that bittersweet feeling is part of what makes it stick in my mind.

Really enjoyed this one! The art style is super charming and fits the vibe perfectly. I’m honestly not the best at these kinds of games, but I still had a good time playing through it. Looking forward to seeing what you create next!

Really creative idea with a fun twist I haven’t seen before! The rewind mechanic feels great and the level design does a nice job of introducing new elements step by step. I did run into a couple of small issues—sometimes interactions felt a bit finicky, and the launcher timing could be more consistent—but overall it’s a charming, well-executed jam game with lots of potential for even trickier levels.

The intro and overall presentation are really impressive, especially for such a short jam! The character animations are adorable and smooth. One thing that threw me off was the lack of feedback when hitting enemies—it made it hard to tell if my attacks were doing anything. Still, it’s a great foundation with tons of potential, and I’d love to see where you take it next!

Why Cant Load??

Super fun and polished! Loved the nostalgic vibe and creative level design. The echo mechanic was a cool twist, and the crate physics added nice depth. Great job overall — really solid jam entry!

Really cool concept! The curse loop adds great replay value, and the art/music vibes are top-notch. Some curses feel unbalanced (ammo drain especially), and movement can be a bit floaty. But overall, super fun and full of potential — would love to see a more polished version with more content. Great job

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Tricky but incredibly satisfying!

I loved how the shooting mechanic stays active while the ball is moving — that opens up a ton of creative puzzle opportunities! Some of the levels felt a bit too pixel-perfect though, which could get a little frustrating. But overall, very impressive work — great job for a jam game!

Really enjoyed this one! The core loop mechanic is intuitive but deep, and the minimalist visuals + chill music make it super relaxing to play. The ability system adds a nice layer of strategy, and I loved chasing higher leaderboard scores. I did run into a few moments where the loop detection felt a bit off, but nothing game-breaking. Would love to see a post-jam polish version if you ever revisit it — there's a lot of potential here. Great job!

Loved the simple yet satisfying core loop! It took a bit of time to get used to closing loops near the edges, but once I got the hang of it, it felt super rewarding. I’d love to see more visual feedback or maybe even a juicy animation when a loop completes — would make it feel even more satisfying. Great job overall, really fun and clean concept!

Really loved the style and concept! The randomness of the cards was fun, but I think a bit more clarity on what they do would make the experience feel more fair. Would definitely love to see an expanded version with more player agency—great work overall!

This gave me "Burger King in space" vibes in the best way possible. The cozy-but-chaotic atmosphere, the floaty food, the warm art — all made me want to sit on the grass in the sun... with a Whopper. Super charming and surprisingly fun!

Really creative take on the ghost mechanic — super original! The art and music are great too. I did feel the SFX were a bit loud compared to the music, a sound menu would’ve helped. Also, the learning curve felt a bit steep at the start. But overall, very impressive and well done!

Meowdy! This cowboy cat is unhinged and I love it 😹🤠

The concept is hilarious, and the chaotic bullet-dodging mechanic had me screaming and laughing at the same time.

Shooting to move AND dodge your own shots? That’s some wild west galaxy-brain stuff.

I died A LOT but kept coming back — says everything about how fun this was!

Also, love the vibe and UI polish. Hope you expand it after the jam! 🐾🔫

Really polished and creative game! The programming mechanic is well executed, and the puzzles strike a nice balance between challenge and satisfaction. I had a lot of fun experimenting with different solutions — and those unexpected bugs/glitches actually added to the fun! :) Would love to see an expanded version post-jam.

Really impressive presentation — the visuals, soundtrack, and style all come together perfectly! I had a bit of trouble at first with the circling mechanic, but once I got the hang of it, it felt rewarding. Love the anti-AI theme and that retro action movie vibe at the start. Great work overall!

Really loved the level transition! It felt super smooth and satisfying. The idea of zooming out into the next level was such a clever touch. Great job overall!

Really enjoyed the pixel art and overall vibe—super cool! The gameplay loop is fun, though I wish the time loop mechanic was integrated a bit deeper into the gameplay instead of mostly narrative. Some clarity on upgrades would help too. Looking forward to seeing how it evolves!

Really creative and fun concept! It took me a minute to get the hang of it, but once I understood how the scoring works, it was super satisfying. I think with a bit more polish and maybe a quick tutorial or visual hint, this could be an awesome little mobile game. Great job!

Really enjoyable and polished! The concept is super creative and fits the jam theme well. I can totally see this turning into a full game with a bit more content. Great job!

Really cool concept with a nice gameplay loop — definitely gives off some Islanders vibes. I enjoyed it a lot! Could use a bit more polish (maybe sound or clearer scoring hints), but overall very fun and impressive work.

Good concept and art for jam

Thanks for the feedback! I actually made the solutions a bit less intuitive on purpose — I wanted to make it a bit more challenging and thought-provoking.

Such a fun and clever take on the theme! The idea of a washing machine in a gameplay loop is hilarious and surprisingly well executed. Loved the energy!

Very creative core mechanic — loved the loop concept! Took a bit to get used to the controls, and some sound would’ve added a lot, but overall it was fun and unique. Great work!

Thank you so much for playing and for the detailed feedback!

Glad you enjoyed the challenge — and yes, those spikes were totally evil on purpose 😈

The bugs you mentioned are super helpful to know. We had limited time, so unfortunately we couldn’t polish everything as much as we wanted.

Still, hearing that the movement and style worked well for you really means a lot!

Good job

U can in short time take this game

Very nice game 

But why u not take screenshots 

Good vibe 

I like it 

Very funny i like it