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Sky

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A member registered Nov 09, 2018 · View creator page →

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I believe a couple of the later levels are possible to beat as well! I don’t know which ones exactly though

Slop makes slop and a human painting over it doesn’t fix it. It’s still against the rules

Genuinely the best game I’ve played so far lmao. Literally the only issue I had was the asset sorting was pretty confusing (and absolutely brutal on a trackpad lmao but that’s an issue with me).

Also omg that custom CSS????? please teach me your ways css wizard

That snowball effect after getting a couple of monkeys was so sweet lmao. Really cool concept and execution though, my only feedback would be the ability to aim the monkeys, or have them aim at the triple 20 instead of bullseye already

My only gripe with this is it doesn’t feel like the collect bits are lined up correctly? I move on the beat, but somehow just miss most of them. Otherwise, really fun idea!

spellcheck exists and you don’t need to do a localisation in a jam 😭 Why need it for git as well? pull requests is an insane use for AI, part of the joy of jams is the 3am unhinged github commits and PR names/descriptions

Really cool! Need some switch up and different descriptions for the same item to keep you figuring out things, but otherwise very solid!

Insanely good sokoban 🔥

Ah I just noticed the AI disclosure… AI isn’t allowed in this jam man :( that kinda makes me actually sad to see you used genAI for the text

Very solid gameplay loop! Works incredibly well for a jam-game length, upgrades are a nice touch. I was thinking the turn speed was way too slow in the first run only to promptly be greeted with an upgrade for it a few seconds later haha

Took me about 4 patients dying to work out how to lock the mouse to the screen and work out where the valve was….. after that though, really solid idea! Needs some extra bits going on/modifiers happening more often though as some of the countdowns were like 20 seconds of doing nothing but watch the screen.

Absolutely insane attention to detail, really awesome puzzler!

The jam rules state no genAI my dude

Absolutely insane choice of narrative haha

Absolutely perfect opening line, 10/10 no notes

As someone that plays a lot of bullet-heavens, this is pretty neato! I quite like the fact you can spawn waves early 😄

Decided to screw around and purposefully mess up, now I’m depressed 😭 That poor child… Absolutely insane writing though, really damn good work on that

KTaNE’s lil bro. Actually pretty solid execution!

Rated J for “Jesus Christ Dude, good luck”. I want to see a full version of this!!!

Really good base. Needs a grid overlay in the playable area though, probably diagonal movement… some more interactivity around the enviroment too? 👀

Not quite sure what to do here. Needs just a little more variety and something a bit more, but a neat bad - and love the art!

Love the artwork and idea! gameplay loop works really good - my only issue would be that the information on the little note compared to being on the paper, it wasn’t in the right order and there was a random amount of useless info between them so it was incredibly hard to read things within the given time.

Neat, but needs a bit more things going on! Maybe some obstacles or something? Very fun physics explosion though on fail haha

Neat, but needs a bit more things going on! Maybe some obstacles or something? Very fun physics explosion though on fail haha

This is neat, the different spells and balls don’t really make things too clear with what they do though and the icons on them don’t make much sense either. It’s maybe a little light on the theme but it’s a cool idea anyway!

Cool stuff! My poor keyboard though 😂 I got so close at the end yet so far :’)

Not being able to place loops anywhere is an intentional limitation! You’re meant to plan the path as you place it! Do you have any examples of the physics being inconsistent? That’s the first time it’s been reported, so far we’ve seen it be pretty consistent in general.

Really neat narrative and concept! My only issue was having the collision of the player also on her top half it did make it really hard to walk around and some loops as well the position of the objects actually made it impossible for me to walk around. Would love to see a more polished version though!!

Very well written story! And thank you for making it so you can click the text to show it all! I read too fast, so no speed is ever fast enough for me so I really appreciate the option to go my own pace! I see also I wasn’t the only one to think about ID:Invaded, very underrated anime and I do highly recommend it!

Really fun! For sure leans a little more into a rage game kinda game, but with a bit more polish ofc that’d certainly help. But it’s a very nice and unique concept with still pretty good execution!!

Oooh love the interpretation of the theme, and makes for very satisfying gameplay 👌

oh that audio is funky!! Love it 😄 Love the coding game, this is deffo one of the better ones I’ve seen this jam (since you’re actually typing the commands haha). Very nice and polished

Got 1 ending, will absolutely come back to get them all! After seeing your responses to other people I would really love to see what you come up with for a post-jam build honestly, it’s a really cool idea that could easily be added to and improved on!

This is insane for being made in a jam!!! Flight controls felt really good - did take me a tad too long to find out how turn on the engine, blends in too well with the background!! haha - but actually incredibly solid idea and execution!

Very solid idea, and as mentioned before it would really work well as a .io game!!

Really awesome! As someone that plays.. too many rhythm games lmao, this felt quite solid to play in terms of inputs 👌 Did need to be more insync with the music tho!

Super cool concept!! Really really cool progression mechanic that’s been executed pretty well imo. Only issue I had was the screen warping effect did hurt my eyes a little too much but that’s easy to sort out 😄

Not sure it fits the theme, but it is a very good <redacted> fangame!! Would like to see a full romhack or something with this difficulty haha

Wasn’t quite sure the difference between the red and white arrows and not too sure what the different building blocks do (and still not sure even after playing around with it), but really awesome art!! I do love the concept as well, just needs to be a bit better explained I think

Loved it! The notes don’t sound quite right (especially for mountain king) but the gameplay is pretty solid imo! The breakable notes and such are a very neat addition as well