Bullet hell or buffet heaven? I'm just playing, the gameplay loop is a pretty creative twist on the top-down rogue-like bullet hell genre. Visuals were good as well.
Samdogg
Creator of
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Best implementation of looping back on the same level idea that I have played so far. Adding a timer in a puzzle game doesn't usually work and yet I think in your games case, it allows backtracking through the same area feel less repetitive and stay compelling as you go back through. Great pacing, and multipurpose level design. Superb!
Cool idea for a 2d platformer that's well executed. If anything could be slightly tweaked, maybe a little more coyote time on the character controller. Couldn't figure out how to advance in the room that teaches you how to shed feathers after hitting the button; the exit that unlocked didn't let me go through it but I could have been misunderstanding what it wanted from me incorrectly. What I did play however has strong bones for a solid platformer!
Well put together on all fronts. I like how some enemies didn't just have a constant walking speed but would stop and pounce. Main thing I felt was needed was some balancing to the rate you lose time and how close an enemy can spawn to you when you enter a room. Very small gripes on a very well put together entry. Nice work!!
It works so well. Most games with this tail idea, make it a physics object that feels finicky, but the snake-game deterministic movement pattern of the scarf has reduced the mechanic to its simplest form and really allows the idea to build the complexity and depth into the combats dynamics instead. Great idea and execution!
Yeah when making I was considering pens and pencils sticking out of pockets on the pants being obstacles that you could push back down into the pocket and remove as an obstacle if pushed from the correct side so maybe i'll add those or something more permanent. I've also seen other snake games in the jam have the snake able to loop to the other side of the screen instead of having walls which would fit perfectly with my theme as belt go around the back of pants so I'm heavily considering adding that as well. Thanks for the suggestion!
Cool concept with some cool visuals. Ran well on browser for a 3d game. Took me a few too many tries to complete my first lap which prevented me from quickly getting to the special part of your game. Maybe make the pendulum section more generous and instead just have racing your clones naturally increase the challenge over time could avoid this problem. Great effort to get a fun 3D game submitted!
Wanted to play your game, because you left a comment on mine, but I don't have windows so I just rated it all 5 stars. From what I can tell from the comments and pictures it deserves it. Looks like a really cool game in the same space as the corridor or stanleys parable, which fits the theme beautifully!
Really like the way the character lands from jumping. Almost feels like theres a speed boost, the screen shake (which I also like) makes it hard to tell but whatever you did, it adds a lot of juice to the game feel. The rest of the game is great too, but having a satisfying character controller is super important in a 2D platformer and yours does the landing in such a nice crunching way I've never seen before. Nice work!

