I liked the concept, but the game is basically Slay The Spire made on a game Jam. Which makes it hard not to look at all the unpolished things. Here's a list of my thoughts playing:
- Despite getting more actions every turn, I have nothing to do with those actions and I end up playing the top card every time. Could be improved by removing the card draw limit of one per turn and have it cost an action instead.
- The game does not tell me I have to drag the cards out of the deck. Is not really intuitive.
- Cards don't tell me what they do. So I just end up doing whatever rather than plan a strategy.
- I have no hint on what does any card do, so I have no idea what to pick at shop, which apparently just gives anything for free, but only once. I picked a castle thinking it was a good defense card and it only heals a little, so I just shot myself on the foot.
- I can just skip the whole level by clicking '?'
- The art is really nice.
- I really liked the credits.
Sorry if my comment is to straight forward and negative. Not my intention to offend. I understand that the team is mostly new people for such an ambitious concept and because of the credits I can see you all did your best and had fun. This is my third jam and looking at the results, the games with the most simple concepts and fewer mechanics always come out on top. Hope you all keep going forward and improve further.