Thanks for playing!!! I tried applying contrast to the background but it wasn’t quite enough 🙂↕️, if I update the game that will be adjusted!
Tom502
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Creepy experience… yet quite the enjoyable narrative. I was fully expecting the game to be all “spooky horror jumpscare mode”, but then I heard the Doofenshmirtz jingle and knew I was in for a treat. The dialogue can be funny, yet sad. I got both endings, and I really hoped that @$@ could be &#(*%. But alas…
Also, every time Charlie was called, all I could think of was Mike Deltarune
“CHARLIE, the WHEEL, please!”
Oh my peak… you actually made this for Gameboy?! I cannot state enough how impressive that is. And in a jam, no less! Didn’t make it far enough in to see the bullets that hide the other ones, but I did manage to get this screenshot.

My highscore now is 2,729. Incredible work, the game mechanics worked fabulously with eachother and I will most likely be back someday to get a better score!
I laughed at every joke, from there being no options, to the name you input being forced to be “Honse!”, to the overdramatic upskippable cutscenes. And, of course, “this png we stand on”. What a blast. The only gripe I might have was that it was hard to tell when to swing your sword, but that kind of adds to the atmosphere so idk if I would change it. In short, Absolute Honse

What an incredible exspinience. I know everybody else and their dog has already said it, but this just RADIATES Stanly Parable vibes. Most of the game being basic default assets really only added to the feel. Things like the pencil keeping it’s velocity when you reset it. Things like the window name and icon just being a basic unreal engine one. I loved that.
The narrator guy’s voice was quite quiet, but it was no big deal because this game was pretty funny. The meta elements worked wonderfully too; I had thought the clock was only added in as a Stanley Parable reference up until… well, I won’t spoil. Just in case.
Great entry! I loved it all! …aside from the rickroll. That was mean of you.
Simply incredible game. I happen to know someone who basically lives like this constantly, and was heavily reminded of them while playing. The only gripe I really have is that it feels like the wheel spins slightly too fast from a gameplay standpoint, but it strengthens the realism & message, so I also wouldn’t really know if I’d want it slower. And having the analogy be bees is perfect! Great job, HM Team!

I tried a good few times, but couldn’t beat it…
Regardless, the mechanics of this puzzle game were very unique! The spinning had me thinking hard. It maybe could have benefitted from a level select, as when I would return to try and beat it, I had to redo it all from the beginning…
I noticed a bug where if you shoot one of your friends, the door at the ending opens, even if enemies are still there. After needing to restart a few times, I thought that I should try skipping ahead using this and… those opened doors send you back to level 1 again.
Apart from those little things, I thought this game was pretty neato! Great job!
This was incredibly good! I loved seeing the lil npc guys doing their own thing. Especially that turtle(?) in the gym. The gameplay was amazing, the minigames were incredibly polished and super fun to play whilst the main game was great too. I audibly gasped at the sight of JOHN YOYO, INVENTOR OF YOYOS being the final boss. Incredible work!
This was honestly a very good entry! I managed to get every tower type except for the cannon. I wasn’t expecting the mothers to combine forces into one enemy, I doubled over in laughter as I saw it. The art is great! It fits in really well with the seriousness of this jam. The only thing I think could be improved is maybe having the money that was dropped automatically collect if your cursor gets near it? Sometimes it was a bit annoying to click all over the screen to get it. I had a good few laughs and had fun, amazing job!
WOW. This game was simply incredible. The dialogue heavily reminded me of Undertale/Deltarune, it was excellent. I absolutely loved the artstyle, and having the 2D visuals in a 3d space only furthered that love. I didn’t see quite a lot of spinning, but it is still plenty creative! My only real gripes were that the shots would sometimes veer off in random directions, and the ammo recharge felt a bit tedious and inconsistent. But overall…
INCREDIBLE job. PLEASE say this is becoming a full game!
For a first game, this is pretty good! I do happen to have a few things to recommend:
Sometimes levels would load with an impossible layout.

The need for the platforms to have matching bridges to move was a bit unclear at first and easily frustrating.
But the art, audio & polishing are amazing! Overall, you’re on the right track!
Thanks for playing! Glad you enjoyed. Sorry about the issue, could you please give more details? The army is very stupid at times, so they can get stuck a lot. Also, did Hemming’s sprite look scared? If the text above him doesn’t read as “VVV GET HIM VVV”, then he isn’t able to be converted yet. If none of this sounds like the issue, then I’ll just pull a few strings for you and call it a win.
Thanks for the suggestions! Funnily enough I both discovered and taught myself how to use structs the literal day before you left this comment. I was doing so for the room_get_info() function in an attempt to have a random room layout. The game this was for is now up! Thanks for all that you’ve done to help me.
P.S. Code editor 2 just isn’t really for me. I prefer the tabs system.
This game is really, really cool. So cool, in fact, that I didn't even notice the levels were randomly generated until I failed a run (my fourth run in). To have random generation that still feels like genuinely good level design is quite hard to achieve, and this game does it flawlessly. I also like the mechanics of collecting the orbs to remove land, this is easily a game I could play for hours. Once again, VERY cool game.
Money.
Is there any more to be said?

That would be yes because this is a review
Overall, the gameplay is a pretty fun two-phase cycle where you try to balance luck with skill. I will treat the three aspects separately, as they play entirely different.
PHASE 1: The Stocks
This part is hard to figure out at first, but it is pretty neat once you get the hang of it. Shifting the different briefcases (That work on a high risk/high reward system) is pretty neat, especially once you mix in the ability to change their scale of investment. This system makes the game "Tick" very well, as you must strategically place them in such a way to have maximum profit... if you are permitted to risk it, of course. This mechanic is pretty fun, although I did feel that the odds weren't in my favor most of the time.
PHASE 2: The Misery Pit The Office
Much unlike the previous aspect of the game, this one relies on the player's pure skill alone. No luck involved. Unless of course, your employees decide to go to the movies for the 30th time this week, but I will get to that later. Clicking on the employees increases their hatred of this workplace the amount of cash they generate. You must keep their stress levels low however, or there will be the possible penalty of them going on strike for overworking them unknown reasons. This bit is simple, but it helps the game flow vastly.
PHASE 3: Profits/Penalties
Depending on how/what you do, the results of each day will be good or bad. If you invested to little/too much, you have your stocks stolen from you. If you overwork your employees politely tell your employees to do slightly extra work, you have your cash generator work family stolen from you. This really makes you think about the consequences of your actions as you play, and it makes the game fun. There are also random events that may occur involving your servants employees that may make them unable to come the next day.
OVERALL SCORING:
I loved this entry, it has good art and music and gameplay. I could see this being expanded upon as a full release, with extra events occurring (e. g. Stock market crash, all investments that day are risky, or being able to expand the suitcase in more directions to make them fit better with the allotments). The tutorial could use some refining, but overall this entry sat well with me. Good game.
Do you guys like my hat

Jokes aside, this was a phenomenal game, the music sounded right, the visuals were fun, and the gameplay was great! I only encountered around 1000 bugs (That being the ants themselves.)

It was polished nicely and it gave me the feeling of being able to outweigh the Eiffel tower (I hope people reading this comment will get the reference), I had fun laying out the pathways for the ants (also appreciated how you were able to alter how commonly the path was traveled), although the gap was a bit of a struggle for me to cross. I played through until I reached the end of the game (1000 ants). Overall, great game!











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At this point just say “No eating the pie”