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Technicality Creations

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A member registered Apr 24, 2025 · View creator page →

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Yeah, I think that would probably work better

With the visuals, I was going to do that, but it would be impossible within the Jam time limit. I would definitely do that for a full version though. Thanks for your feedback on the sound design, apart from game design, music is one of my biggest hobbies. (It’s fine. I guess we both jumpscared each other)

I was very confused by this game. It is not immediately clear what you have to do, but eventually, I won. Also, the itch page background breaks on certain window sizes

Really amazing art, story and concept. The only thing is, I wasn't really to engaged in the game world. After reading a lot of text, I couldn't do it anymore and started just clicking through saying everyone was innocent. I would recommend developing the story through more visual and audible means, rather than just walls of text. It would also be really nice to have background music and sfx to help tie everything together, as well as text transitions to make reading it less overwhelming

Very interesting game. The gameplay was okay, but I really loved the sound design and thought the concept was very unique. My main nit-pick with this is the use of the mixed mediums (the pixel art and the vector art used interchangeably was very inconsistent),  and how blurry the pixel art was. I really liked how interactable everything is, although in the Kitchen, you misspelt "hungry" as "Hungary"

Amazing game. Really creative concept, really fun mechanics, love the animations. The character is slightly hard to control, I think, but I suppose what really bugs me (pun intended) is my lack of gamer ability

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Really interesting game, and quite fun to play too. I really like the level design, as it makes it very easy to learn the game. However, there are a few things I would change if you were to take the game further:

  • It can get kind of confusing what is and isn't interactable. I would recommend replacing black and white with dark and light grey respectively for the non-interactable objects
  • I'm not too sure about the player's jump. It feels way too floaty due to the long hang time and the levels haven't been designed to leverage that in a way that improves the game. I would recommend watching this video to learn how to improve your jump
  • The music doesn't really fit the visuals of the game. The artwork is very minimalistic whilst the music is very polyphonic, and has way to many different timbres to suit your game. (My general rule of thumb for texture of pixel art game music is that the music shouldn't have more staves than the amount of colours in your colour pallet). If you were to continue the game, I would advise you to choose some different music (I wouldn't mind creating something for this)
  • Sound effects would help the game feel way more polished. You can use websites like Open Game Art for free sound effects for your game
  • Also, I would switch from your CapsuleCollider2D to a BoxCollider2D for your player hitbox. It doesn't feel good being able to slip of corners

Is the issue resolved?

When did you try and download it? I uploaded a new build yesterday and windows defender stopped identifying it as one, though Windows Defender will always block an app from an unknown publisher from running (if it looks like https://learn.microsoft.com/en-us/answers/questions/4299972/i-get-the-windows-pr..., it's fine). If you are concerned, you can use the itch app sandbox, or the newly fixed web version.

There was an issue with it preventing the download due to stupid Windows Defender, but I issued a rebuild and it's fine now, if you want to try redownloading it.

I definitely agree

Maybe I’ll look into an expansion, with multiplayer. It does currently work on mobile, either on web browsers or android.

Loved the concept and thought it worked really well with the theme; though I found the game incredibly difficult (could just be my severe lack of gamer skills though). It would be nice to have some visual indicator on what bullet type you're using, such as changing the gun colour (could easily be done with an invert shader).

I never played a horror game before, so I literally jumped out of my chair when I died. Really cool game though. I particularly like the shaders, although I would recommend dialling them down on the text, as it is quite hard to read. Also, I'd replace the text "empty" in the bottom right with just no text when you don't have an item.

I would greatly appreciate it if you tried my game "Lights Out"

One of the best games I've played so far in this jam. Really nice core mechanic, smooth gameplay and a creative interpretation of the theme. I would recommend you add some music, sfx and screen shakes though. My only complaint, however, is how short it is.

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To be honest, I'm not sure what I just played. There was a massive block of text at the start, which I absolutely couldn't be bothered to read, so I skipped it, and then spent 2 minutes trying to work out the incredibly unintuitive controls. Once I did, I immediately got slain by a knight. Really good ambience and vibes though.

 If you were looking to take the game further, I would split up the massive block of text into several short lines in a cutscene (think of the cutscenes in Zelda BotW or TotK). I would then rework the controls, and add sound effects to the player. I would also maybe add some background music and make it clearer what is happening when the player dies.

Really nice game (as far as I could tell from the first level), but slightly annoyed about the words "miss" and "bad" appearing all over my screen due to my lack of ability. Good choice with DM Dokuro though

Overall a lovely little jam game. The aesthetics were really good (though there were a few colours), and the game felt really nice and polished. My only complaint is maybe to make it more responsive, as the current gameplay loop is just pressing buttons until the enemy dies; some screen shakes would really help you engage in the project. But well done for the game, it was really nice. :)

Patched

Patched

Patched

Very well. I’ve reached the point where all the major systems are in place and I just have to add polish

Definitely one of the more unique games of the jam. I quite liked it, but It is kind of janky the way you transfer between cuboid and cloud without animation. Good first entry though!

You agreed to play mine on the Youtube comments, can you?

The game was quite difficult to control: the jumps felt too floaty and the character was way too slippery. Try watching the GMTK video on Celeste's controls - It can help. On the other hand, the way you track the number of throws and show the minimum is really good game design. I came here from youtube, can you play mine?

Thanks so much

After the jam, I intend to make it a full steam release. Thanks so much for the feedback

Best Puzzle game I've played so far. Also really loved the music

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Most fun game in the jam. You cannot imagine the grin on my face as I played this. I would appreciate it if you played mine

Played it

One of the most polished and enjoyable time loop games that I've played this jam. The difficulty was on point and it felt smooth to play. The only thing is, I'd add music

Just replayed this one (it's that fun) and particularly like how the panning of the music flips (I think) when you flip gravity. However, the jump at the start of the blue section is much harder than the rest of the game and there is a weird visual bug with the platforms at the end

I would but due to me making a custom engine, it wasn't technically feasible in the time limit

What I particularly liked about this game was the sound design. Probably one of the best examples I've seen in this jam

Really fun and creative game. The only tweak I'd make is the camera movements are too sharp, maybe add damping?

Really fun and creative game. The only tweak I'd make is the camera movements are too sharp, maybe add damping?

Itch app won't let me download

I was going to, but due to not having an engine, I have to manually add support for each platform and I had trouble with web support due to the way that I load the level for the game. I tried alternative methods, but none would work and I didn’t have enough time

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Oops, I didn’t notice that. I think I might make this into a full release, so thanks for the feedback. Sure, I’ll play yours, when I’m able to

Hey WinnerMango, It's TechnicalityCreations from the stream. Overall a very fun and polished game (though the music cut out for me after about 2 minutes), but unfortunately, I'm too unskilled to make it past level 2. Good game though and you've earnt a follow. (Your turn to play mine)