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A jam submission

Travellers of the Last EonView project page

A beast slumbers, its psychic storm a lie. All who pass are trapped inside. A 5e one-shot or encounter for 2nd level.
Submitted by Canine Cantrips — 16 minutes, 36 seconds before the deadline
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Travellers of the Last Eon's itch.io page

Results

CriteriaRankScore*Raw Score
Layout: how easy is it to find all the presented information?#294.3174.317
Playability: how easy would it be to run this module?#394.0004.000
Theme: how well would the module have fit into the Appendix N?#464.3664.366
Overall#624.0634.063
Writing: how clear and/or interesting is the writing?#873.8783.878
Art: how well does the art support the other content?#1153.7563.756

Ranked from 41 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Viewing comments 27 to 8 of 27 · Next page · Last page
Submitted

This is a fun location. Reading it gives the feeling of delving both down into the depths of a cave and deeper into a mystery. 

Developer

Thank you for checking out the adventure, glad you liked it! :) 

Submitted

Looks very easy to run. The psychic damage mechanic is great. Keeps them moving. Looks like a lot of fun. Really nice looking layout too. 

Developer(+1)

Glad you liked the psychic storm mechanic, also a little hint to players for anyone paying attention to the damage types. Thanks for checking out the adventure and leaving a comment :)

Submitted(+1)

Very strong entry, a clean layout and straightforward (in a good way) location. This is leaps ahead most 5e content out there, so I hope you share it everywhere and show others how is should be done :)

Developer

It was alot of fun to make and explore different ways to layout and relay information in an easy to parse way to the GM; im keen to make more adventures. Thank you for such a kind comment and checking out the adventure! 

Submitted

Very on theme and beautiful layout. I think the relationship between the beast and the storm needs to be slightly clearer - I take it that the beast conjures the storm (and killing it dispels the storm), but I can't see it explicitly stated. Otherwise, spot on.

Developer

Great feedback - yes the storm is conjured in the mind by the beast. I'll add a few extra words in the intro to make that clearer after judging. Thank you so much for checking out the game and leaving feedback :) 

Submitted

Really cool dungeon crawl through a dark, creepy cave! I love the Psychic Storm idea to push the adventurers deeper, and you've got so many interesting encounters. This would work great as a one shot or dropped into a campaign.

Developer(+1)

Glad you liked the encounters and the Psychic Storm! I do like mechanisms like the storm for giving the GM something easy to push a bit  of pacing/tension in an adventure. Thank you so much for checking out the adventure and leaving a comment. :)

Submitted

A flavorful incidental encounter on an overland trip.

Developer(+1)

I agree - an overland travel would be a good place to put this in an adventure! Thanks for checking it out and leaving a comment :) 

Submitted

I appreciate the creation of unique monsters.  I like that you didn't do an obvious, literal take on the title prompt, but used it as maybe an indirect mood piece.

Developer

Yeah originally I had some very different ideas for the title but liked the idea of the "last eon" refering to a long ago prior age, exploring a resting place of many different travellers. Rather than some of my original ideas which were more "end times" kind of settings. Thank you for checking out the adventure and leaving a comment! :)

Submitted

This would work nicely as something to put on a random table for a travel encounter. I like the creatures, magic items, and dungeon layout. I like the basic interactivity and it feels like a good dangerous location without being punishing (Something hard to do in D&D 5e IMO). Also, good job keeping it nice and brief in the right way for a 5e adventure. Appendix N wise, the theme of ancient uncaring evil fits, as does the insect and cave stuff. Good job!

Developer(+1)

Yeah I agree - I do like this for a travel encounter or even for a greater mystery that can be heard about at a town even. Outside the Jam's scope I'd probably add a few extra hooks to the adventure, though for a one-shot I do like starting in the action as quick as possible. Thanks for leaving a comment and checking out the adventure! :)

Submitted

I love the compact writing and clear layout.

The subtle insectoid theme is also executed very well, with lots of opportunities for foreshadowing the final beast encounter.

Lots of things to explore, with subtle hints as to what hidden secrets are to be found. It also feels very well held together and consistent.

I also like the clear overview of random tables, items and monsters on the back page, will certainly help the GM a lot.

Developer

Thank you very much! I do enjoy a bit of foreshadowing and hints to things when I'm running games, I have found it can help the players to make more informed or interesting choices which is always fun. Appreciate you checking out the adventure and leaving a comment :)

Submitted

The presentation here is really solid. This is a compelling crawl through interesting rooms that culminates in what seems to be a pretty satisfying boss fight! The one living NPC you can come across was a really interesting encounter to me. Lots of this captures an ominous, claustrophobic vibe well.

Developer(+1)

The Worshipper was a later edition to the design but glad I added it in as I think it gives the GM a bit to play with with alot to explore and potential for a social encounter. Thanks for checking out the adventure and leaving a comment!

Submitted

A phenomenally well-done module for D&D- the pacing, layout, and constant interactivity via checks/saves were all fantastically done!

I also liked that all of the treasure was useful & thematic, without being overpowered. Great job!

Developer(+1)

Glad the treasuers hit the right balance for you, always fun I find to find an item which has a cool effect that players can be creative or useful with. Thanks so much for checking out the adventure and leaving a comment! 

Submitted

My small quibble is that it has little to do with the title. But it's a solid playable adventure. The psychic storm as a pacing mechanism is a nice touch.

Developer

Thanks for checking out the adventure and leaving feedback! I do find it helpful personally when theres something ready to go to give a boost to the pacing if needed, glad you liked the psychic storm. :) 

Submitted

incredible little adventure. undead caves, CLASSIC! the layout is also great, the final page layout in particular is chefs kiss

Developer(+1)

Thank you very much for checking out the adventure and leaving a comment! Glad you liked the layout, fitting the D&D stats was a bit of a learning curve of finding what I could take out but glad it all fit! :)

Submitted

Really concise layout, it’s great that the last page has all the useful stats and item info together. Big fan of the acid pop that the grubs do when they die haha! 

Developer

Thank you! I really wanted to fit all the stat blocks on the one page, with how big D&D stat blocks tend to be the challenge I wasn't expecting was trying to prune the details down to absolutely what is necisary. Glad you like the acid pop, always a fun surprise I found haha. Thanks so much for checking out the adventure and leaving a comment!

Submitted

Fantastic cover and art direction! (love the font choices as well), but the real star of this whole submission is just how clean and actionable all the content is. Clear guidelines for running the adventure, each area has levers for the players to pull, as well as elegant ad hoc mechanics for the monsters, mushrooms, and psychic storms. Very well done, bravo!

Developer(+1)

Thank you for checking out the adventure and leaving a comment! I had a bunch of fun making this adventure and laying it out so it was easy to run at the table. Also glad you liked the font choices, always satisfying to find the right font for projects :D

Submitted

What a great cover! Good, clear location descriptions will make it really easy for the DM to run. Your adventure all hangs together well, with a great climax. There's no fat or wastage here, great job

Developer(+1)

It was a fun challenge to create descriptions which were short susinct and hopefully useable at the table, but still painted a picture of what the location was. Thanks so much for checking out the game and leaving a comment!

Submitted

A very Appendix N feel. And with that D&D line with a gigantic creature at the end. Cool.

Developer(+1)

Always fun to have a huge creature for the players to have to contend with at the end! Thank you very much for checking out the adventure and leaving a comment.

Submitted

Great clean layout. As soon as I read "Cave Maw" I knew I was going to dig this. Map as silhouette just adds to the vibes. Love that you stated this is for Dungeons & Dragons on the cover. Not 5e. That d&d just goes hard and I love it.

Developer

I really enjoyed coming up with some fun locations like the cave maw and creating the map. Thank you for checking out the adventure!

Submitted

A perfect amount of text to page ratio with everything being clearly labelled and easy to parse over. The prose are particularly evocative and homage back to the original authors of Appendix N. I really like the simple map design, and how well linked everything is. The psychic storm and mushroom effects were a really nice touch. A really thought out adventure. Bravo!

Developer

Thanks you for checking out the adventure! Very kind of you to say about the prose, it was a nice challenge balancing the word limit with description. Glad you liked the mushroom effects to! Always fun to have a roll table to help give a bit of unpredictability with some fun effects. 

Submitted

Such a nice way to create an old school style adventure for D&D, which hopefully can be a good introduction to the style for those who aren't familiar with it. Very weird and dark. Amazing cover as well!

Developer

Thanks so much for the kind comment and taking a look at the adventure. Glad you liked the cover, it was great fun to make!

Viewing comments 27 to 8 of 27 · Next page · Last page