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Beneath Foreign Planets

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A member registered Jul 06, 2025 · View creator page →

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Yes, I think I mean foreshadowing/telegraphing his character and motivations. While the information is in his description, I would think of ways to hint at it in the rooms of the playhouse before the confrontation. Environmentally or otherwise, perhaps he communicates with the players via a tannoy or the shades are his avatars and whisper his secret desires while the dream larva mock him. I'm bad for over stuffing and the layout you've got is really good, I wouldn't want to spoil anything so do ignore me!

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I really like this, the sort of thing I would never think of but would definitely run (I've saved it to my 'to run' folder). I really like the aesthetics and tone of the zungeon and the different machines that can be interacted with. Perhaps a suggestion on how to deal with the shades (the guide?), some clues to Nod's intentions and character, and a fun item/treasure or two would really compliment an already very fun zungeon. 

I'm thankful for each of my 3d8 ghouls. 

Congratulations!

Thank you for your very thoughtful post, I hope you enjoy running it! Yes, at some point for space reasons I foolishly removed a line saying the paragraph on the first page is the premise of the fictitious short story the adventure is based on, the PC's are put in the position Fafhrd and the Grey Mouser found themselves in, this is why they are not present in the adventure. 

This is a fun location. Reading it gives the feeling of delving both down into the depths of a cave and deeper into a mystery. 

I'm a sucker for apes. Some great ideas in here and I love the premise. 

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This is really great! Dense in a good way, I love the colour coded 3D map, what good idea. I'm saving this one away to run later. Again, I really do like this dungeon, it's got a great classic, old school feels in its design and sensibilities.

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Great prose! It builds a strong atmosphere for the reader. It's good you have included a variety of shadow kin types to keep them interesting. Well done!

Thanks. You know, I believe that you're the first person to comment on the ingredients mini-game.

Wow, a truly epic feeling quest for an epic magical item. The Bone Giraffes are fun and very alien. 

Like Appendix N by way of Theme Park design. A very unique design filled with some fun ideas, I like the map especially. 

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Thanks, glad to hear it evokes Lieber. Make sure you have the final submitted file, the cover art is actually an editted poster for the film 'The Witch Who Came from the Sea'. 

That back page is inspired! 

Very cool, the tone is just right, weird and witchy. I also like the idea of players unlocking 'true memories'. 

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Really like the NPCs in the dungeon, especially the Berserker. This is a very good little adventure.

Some very cool and unique ideas going on with this creature!

Ahhh, why not?

https://bsky.app/profile/foreignplanets.bsky.social

Very nice, I like the horror it evokes and the location is almost Clive Barker-esque. The involved 'hook' is clever and creepy. 

This would make for a fun location for the players to stumble across in a hex crawl. 

Thanks. Yeah, it can be a little dense. The font sizes used are either 9.5 or 10 so it was ok, to me at least, when I test printed it. 

Thank you so much, that's such high praise.

Thank you, I'm really pleased to hear you can feel the Appendix N in my entry. 

What a thoughtful comment, thank you. It's the little details that make all the difference. 

Wowie, I'm happy to hear that I have embodied the spirit of my inspiration that well.

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Really like this one. Good dungeon features and design. The map is styled well yet remains very useable, even at a glance. I've saved this to my 'run later' folder. 

(Though, maybe a more printer friendly version in the future would be a nice addition)

I like the Elric vibe this has and the art/design is very nice. I'd read the novel in a heartbeat.

Thank you, that's high praise and nice to hear. 

Very vancian! This might be my favourite one yet! Good to see such a bevvy of Appendix N authors listed as inspiration, especially Lieber, When The Sea-King's Away was an inspiration for my entry too. Good luck!

Really, really fun. For me, it has this King Star King kind of vibe. It's just bursting with a sort of spontaneous creativity. 

It's very fun, I like the faction play and the GIANT SNAIL. I'd read this appendix N book. 

I've been doing the same thing. 

Have to agree the map is great.

I like Void%Shadow just hanging out in this glass bowl. The entry gives me Cruelty Squad vibes. Nice.

Thanks, I couldn't be more pleased to hear that.

Thanks a bunch. Defensive scenarios are great and make for a really fun change of pace. I find they are surprisingly good for new players too. 

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Thanks, defensive scenarios are really underrated. 

I agree the first few paragraphs can appear a little wordy, but once you get into it, I feel the main body of the adventure (the fort, its 9 rooms and the 14+ events of the siege, timeline and spells) is pretty concise. It's all very playable and I thought about what did/didn't need to be explained and described. Maybe I was a little ambitious with how much to include which makes the entry seem a little full. If I could spread the entry over another page, you'd see it.

I really like the drawings, especially the cultist and knight fighting. It's a great vibe.

Thank you. I'm really enjoying reading the Fafhrd and Gray Mouser stories. And defensive scenarios are great fun to run and they make a good change of pace. I got very lucky with the cover!