I really like this, the sort of thing I would never think of but would definitely run (I've saved it to my 'to run' folder). I really like the aesthetics and tone of the zungeon and the different machines that can be interacted with. Perhaps a suggestion on how to deal with the shades (the guide?), some clues to Nod's intentions and character, and a fun item/treasure or two would really compliment an already very fun zungeon.
Viewing post in Nod's Playhouse jam comments
Thank you for the kind words! I really appreciate the feedback and I'm thrilled to hear that I made it to your "to run" folder!
As far as suggestions go, you're totally right about the shades, I kinda forgot about them, haha. I have some items/ details about Nod on the back of the pamphlet, should I include more?
Yes, I think I mean foreshadowing/telegraphing his character and motivations. While the information is in his description, I would think of ways to hint at it in the rooms of the playhouse before the confrontation. Environmentally or otherwise, perhaps he communicates with the players via a tannoy or the shades are his avatars and whisper his secret desires while the dream larva mock him. I'm bad for over stuffing and the layout you've got is really good, I wouldn't want to spoil anything so do ignore me!