Love the tables especially the escalation table.. very unique problem for the PCs.
Good Job.
| Criteria | Rank | Score* | Raw Score |
| Writing: how clear and/or interesting is the writing? | #3 | 4.552 | 4.552 |
| Layout: how easy is it to find all the presented information? | #6 | 4.586 | 4.586 |
| Playability: how easy would it be to run this module? | #10 | 4.276 | 4.276 |
| Overall | #10 | 4.434 | 4.434 |
| Theme: how well would the module have fit into the Appendix N? | #38 | 4.414 | 4.414 |
| Art: how well does the art support the other content? | #45 | 4.345 | 4.345 |
Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
This is such a fantastic interpretation of your title! I love the idea of the various fates having an impact on the adventure, and very likely having completely different challenges every time it's played. From those fate tables to the opening poem to all the detail and flavor fit into brief room descriptions, everything's so tight and well-thought-out. Great job!
This has a very original and compelling premise. Having the tables add the extra layers to the dungeon really brings it to life. All five encounter tracks are excellent, and it would be very fun to see them overlap. Very clean map design. Overall, this would be a great one to bring to the table and would stand out among whatever dungeon crawls or heists PCs have gone on.
This adventure uses randomness for a clear purpose related to the whims of fate and curses. Visually it is very strong but the font feels very small. I think the keying is very clear. I like the encounters which have good variety. Good! If I were to propose one change, I might recommend escalating encounters in order within the fates e.g. if you are in the Hanging Fate and you start with #2, future rolls can only be higher than that one a la It Gets Worse. This is good, good job.
The fate encounter table is the standout feature—a clever and thematically fitting use of your title. Introducing the adventure with a poem is a unique presentation that immediately draws you in. The guidelines are clear, and the map is functional and easy to understand. Well done!
This entry possibly has the most inspired use of the title. The fate tables are really cool, great idea. The scenario is cleanly written and clear, with factions laid out very nicely. This would be easy to run and has lots of roleplaying potential. Nice one.
Like others have said, you earn high marks for the stylish opening verse. Crammed full, with playable notions everywhere you look. You manage to impart a sense of doom appropriate for the curse theme. I could see adapting this to a grim- dark system like Trophy or Ruination Pilgrimage, etc.
You did so much with so little space without it feeling cramped, really impressive.
This is great! So much in such a small space, and it really feels table-ready.
I honestly cannot possibly express how much I adored that opening poem!
The vibes on this one are incredible, and the different encounter tracks for the various curses are so well done. Fantastic work all around!
I have to know what font size this was, because I am so impressed at just how much you were able to get into just these 4 pages.
This is fantastic work. The story and NPCs are engaging. The relationships between the different pieces are tight and believable. Love the causal escalation of doom and the fates/encounters tables. Artwork is well done and information is well organized.👌
This is a work of art, I can´t believe how much good stuff you achieved you masterfully managed to cram into 4 pages. Incredible.
Wow. Beautiful, evocative, jam-packed with fascinating and polished mechanics, multi-faceted random tables, built-in escalation, AND A POEM? Incredible design, absolutely in love with this adventure!
I think this module should win the Jam. It’s awesome. It gave me some “Ravenloft” vibes but in a fairytale way. Plus the curse mechanic is very cool, I’d play asap!
the POEM!! Amazing!!! Such an interesting concept for her curse. Map design/layout is stellar!
Love the encounter table with separate entries for each of the five fates. That's a really interesting way to use the title and incorporate it mechanically into the adventure!
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