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By Matt Kelly

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A member registered Dec 11, 2022 · View creator page →

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Recent community posts

Already working on it. 👌 Glad you like the supplements, thanks!

👍 I'll check out Gazer Press. Always looking for cool historical RPG settings.

Thanks 🙌

This is fantastic work. The story and NPCs are engaging. The relationships between the different pieces are tight and believable. Love the causal escalation of doom and the fates/encounters tables. Artwork is well done and information is well organized.👌

This is a great supplement to plug into a campaign. 🙌 The world elements you've created grabbed my interest from the start. Nice work.

Thanks!

🙌 I'll have to add Empire of the East series to my reading list.

🙌 Glad it worked like I hoped it would.

Thanks! 🙌 And yes, I made this to be a point of interest in a larger landscape.

🙌 I'll let others come up with the stylized sheets. My style is "Write the numbers 1 to 20 somewhere on your player sheet".

Thanks. 🙌 And I agree about "far future with broken technology that seems like magic" fitting nicely into Appendix N. Canticle for Leibowitz would be considered Appendix N worthy, yes?

🙌 I'm excited for Monolith 2.0.

Thanks! 🙌

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Thanks for the feedback, greatly appreciated.

Card mechanics: You can roll dice twice or draw cards once for same result. :-) Also, the encounter deck introduces uncertainty in its own way: by only drawing 20 cards into the deck at setup means some events simply won't be part of the adventure. GM can also choose to load the deck at setup in different ways (eg draw more spades than hearts, or select specific cards). And cards are just an awesome mechanic that is under utilized (under appreciated?) in RPGs.

Locks: Borrowed from Errant and inspired by Prismatic Wasteland blog post, I specifically wanted to make an adventure that used the locks. This jam was my excuse. :-)

Also, the Cairn approach is to create the world and just put the players in it. Not about "balance" or guaranteeing success. Up to them to be creative and problem solve. Up to GM to make rulings. However, there are avenues to help the players in this adventure: library can answer questions, there's a lock manual the players might find, and the Queen can answer questions too. I had a fourth way the players could use to get help with the locks, but cut it because of space limits.*

Also, it's possible for the same lock type to show up multiple times. PCs can learn from and apply previous experience.

* I cut several things because of space, might release as supplements.

I like this premise: the dragon has become the mountain itself and its innards have become the caverns being explored. 👍 So if the pin is pulled and the PCs are still inside after 30 minutes... ?

This is a great supplement to plug into a campaign. 🙌 The world elements you've created grabbed my interest from the start. Nice work.

There are a bunch of things I left out because of space limitation. Might make them available as supplements.

I have never played Fallout. 🤫 Thanks!

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This is fantastic work. The story and NPCs are engaging. The relationships between the different pieces are tight and believable. Love the causal escalation of doom and the fates/encounters tables. Artwork is well done and information is well organized.👌

Love the torn-page cover! The fiction and setting are tight and playable. The relationships to uncover between the NPCs are 👌. Nice work!

🙌 Thanks. Cover inspired by minimalist book covers from from my youth. The story inspired by the "youth exploring mysterious post-apocalyptic world that readers will gradually recognize" stories that I loved.

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This is fantastic work. The theme, story, NPCs and monsters are all really engaging. Very Cairn-ish.

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This is fantastic work. The theme, story, NPCs and monsters are all really engaging. Very Cairn-ish.

Love the torn-page cover! The fiction and setting are tight and playable. The relationships to uncover between the NPCs are 👌. Nice work!

Hey! 🙌 Thanks! I'm going to start reading through a bunch of the submissions this weekend. War Below the Waves is on the list. 🌊💀

Thanks 🙌 The Atomic Prospector bg is awesome.

🙌 Let me know how you use it at your table!

Ha! I'm partial to the encyclopedia set. Heavy to carry but probably worth the knowledge available in the long run.

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It does. But I missed the part in the jam overview that says the titles will be made up. I thought you were using *actual* titles from those works that inspired D&D -- and I was wondering how quickly I might need to read a book for this jam.

But I got it now. Fake titles. All good. Thanks! 👍

The modules we create need to "use and reflect the title assigned to you". Is your expectation  for the module to use and reflect the *content* of the assigned title? Or is the title meant as a spark, and we can run in our own direction?

This background is great. The world building in the tables is fantastic. Nice work!

Thanks for the reply, Diego.

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Hi Diego. This is an ambitious project. Nice work. I'm excited to follow along. I noticed two things about your ItO/Cairn stats:

* CHA is an Electric Bastionland stat, not ItO/Cairn. [edited]

* Mythic Bastionland uses 2dX or other multi dice rolls for damage. ItO/Cairn do not. [edited]

Don't know if this changes how you want to label your work.

This is great feedback. Thank you!

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Thank you! And, yes, same: having a larger community context really does help with shaping NPCs on the fly.

Enjoy!

Highly recommend! Recently finished a play-by-post game, converted to Cairn 2e system.

As a GM, I found it a really interesting small dungeon setting with several equally interesting hooks – lots of flexibility to fit into our campaign and space for GM creativity

There's good texture to the dungeon: not every room poses a threat so players can rest and tension can build. It can be as deadly or as mysterious as you want to make it. Multiple pathways to explore the entire dungeon. The monsters are interesting and deadly. There are a few weird little NPCs for players to interact with. There are a few small riddle/puzzles (which the players solved way faster than I expected).

The artwork and zine design are top notch!

Hey Ben. Love Downtime in Zyan. Been looking for a print copy. Any plans to print more?

👍 I'll be buyer #1.

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This adventure is very cool. I don't own or play His Majesty the Worm (yet) but should be easy enough to convert to another system. I really enjoy the vibe and aesthetics. The artwork is top notch. Some clever ideas in here. Very cool how the adventure is designed to slot into an existing campaign. Great work! Any plans for a print version?