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Good question. Ultimately you will have seven piles of cards – one for each of the bombs. But you build the piles throughout the game by drawing one card from the main deck for each unexploded bomb each turn and place the card in its respective pile. Maybe it's better to say you deal out one card from the main deck to each bomb each turn? ("Turn" = the sequence of play: first draw/deal the bomb cards then move José.) By the end of the game, the seven piles will each have a different quantity of cards, depending on when each bomb was disarmed or exploded.

Maybe it's better to say you deal out one card from the main deck to each bomb each turn? ("Turn" = the sequence of play: first draw/deal the bomb cards then move José.) 

Makes sense to me ; ) 

I enjoyed playing your game quite a bit. Really felt like I was rushing to get to some specific spots faster than others. Great work with the graphic design 👏

Thanks! Always nice when the feedback you get matches your intentions for the game. :) Really appreciate your question -- I may need to revise the text for better clarity. How's the feedback been on your Invisible games?

(+1)

Anytime Matt : ) 

Feedback has been good. These two games are my  first out there to the public, always played games but never tried my hand at designing them before. This jam gave me a great opportunity. 

Been a very good experience being a little bit more involved with the wargame community. 

It's also cool cause there are published designers and artists here. I feel a little out of place 😆 

ps: if you have time I'd love to hear feedback from you on one of my games ( or both if you can!)