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A jam submission

Battle of Maldon - Postcard GameView project page

Commemorates the famous fight between Danes and English in 991 AD.
Submitted by bymattkelly (@bymattkelly) — 104 days, 16 hours before the deadline
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Battle of Maldon - Postcard Game's itch.io page

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The submission period of this jam has not ended yet. Rating opens 2023-04-01 06:59:59.

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Comments

Submitted(+1)

Love the art and the simplicity of the rules!

Submitted(+1)

Questions about the rules:
1) If it is possible to Move two counters, do I discard face down a card for each one of them? I am assuming that it is so.
2) If the Leader is stacked with a unit, do I move Leader separately from the unit? That is, the unit (discard one card) moves then the Leader (discard second card) moves?
3) Maldon space does not confer any bonuses, right? :) (English need a lot of encouragement, I think).
Thanks for the lovely game!

Developer (3 edits) (+1)

1. Yes, discard one card per Move.

2. When stacked, the leader is combined with the unit - they move as one so only discard one card.

3. Correct: Maldon space does not have a modifier.

Thanks for the questions. Enjoy playing Maldon! I haven't had a chance to play Hoplomachos yet -- but it's on my list!

Submitted

Thanks!
I was wondering about this Leader move, because discarding cards blindly during Move action does mess up my guesstimate what cards remain still in the deck. In other words, I find it difficult to gauge the chances when it comes to Combat action. Flipping a single card when the results can range from 2 to Kings and Queens carries a lot of consequences :)

This may sound like a complaint - but in my initial foray into the game, it also made me think of positioning more. I think that there is a reason why English have more mobile cavalry in Your design :) and Danes have more units... Also, that victory conditions are written the way that they are. The unpredictability of combat does feel like a feature of "early medieval" battle plus it makes one ponder about their in-game decisions.

My sole regret with Your design is that the reverse side of the units - those cool shields - the reverse side does not play any function in a game :D 

(No worries about not playing my game :P - I am slowly taking my sweet time with other jam submissions myself)

Developer

You got it right: the blind discard for each Move is to maintain uncertainty about the remaining cards in hand. Because (as you pointed out) the outcomes of medieval battles (as best we understand them) were very often uncertain. Positioning and timing do become important.

Also, the shields on the reverse side do serve a function: to add to the over all aesthetics of the game. That's important, right? :-)

Submitted(+1)

The art style is a chef's kiss! 

Host(+1)

Thank you for submitting your game, I love the cover art. =)

Submitted(+2)

I love the aesthetic!

Submitted(+2)

Wonderful ! The rules certainly look good. The "lewis chess" visuals are perfect.

Submitted(+2)

Whoa! I'm impressed by the artwork, the simplicity and the smoothness of the rules! Great work!