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Undead Mole

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A member registered Jun 05, 2020 · View creator page →

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Keep up the good work, friend!

This is very imaginative, and I love the presentation—with the little illustrations and the map drawn directly on the paper. You make great, personalized use of the different elements of Cairn for exploration. I also really like that you include the works that inspired you; it’s very helpful for capturing the right tone. If I had to nitpick, the light gray text on the left side of the center pages is a bit too light, but that’s a minor detail. The truth is, I absolutely loved it.

Great concept and a fantastic map. The information provided for the different hexes is interesting, although some parts are confusing and the text is crammed into the space, making it hard to read. This could become a very well-rounded adventure if you decide to expand on it further after the jam. Good job!

A simple but effective setup. I think it has the elements to become a very well-rounded adventure, with the countdown and the factions, but I wish there were more specific details about the different rooms to make exploration rewarding and fun. Without space constraints, it can become a really good adventure.

I love the surreal touch of the locations, but the text is hard to read. Maybe they could have made the map smaller and used the space to give the text more breathing room. In any case, I think it’s a good adventure.

Spectacular work—not only is the content interesting and in line with the jam's theme, but it's also visually stunning. I also appreciate how clearly you've described the rooms. Of everything I've seen until now, this is by far my favorite. 10/10.

A simple yet elegant design, just like the adventure itself. I really like the premise, but I think the rooms could have more elements that players can interact with to support the premise, especially things related to the hymn itself. Great job!

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I never cease to be amazed by how much information some of you manage to pack into four pages without compromising the presentation. I really like the adventure, the way you encourage exploration through the search for the Foundry and the variety of possible outcomes at the end. Plus, I think including ads for the sequels is very clever and gives the adventure a bit of a magazine feel. Great job.

Hi! I'm surprised no one has mentioned the typos yet, because my English isn't the best, and I was sure there must be some mistakes I couldn't spot. I think you're right about the map, I was really happy with the cover until I had to add the numbers and the connections between rooms. Next year (if the jam takes place), I'll try something different if I can.

Thanks so much for the review!

I'm glad you liked it, that was exactly the vibe I was going for. 

As for the twist, you're absolutely right. It was a decision made to save space, but it didn't actually serve that purpose because I had to explain it elsewhere, and it would have been clearer the way you suggest. I might make an extended version or something like that after the jam is over.

Thanks for taking the time to read my adventure. If you decide to run it at some point, I'd love to hear how it went.

Thank you! 

Oh boy, if you do it, let me know how it went. Thanks for the kind words!

I think it has a little bit of everything I like in a small adventure like this. Great dungeon exploration, but also opportunities for role-playing and making meaningful decisions. Monster lovers are also in for a treat.

Throughout the entire book, I couldn't help but read “Skyrim” instead of “Skrymir.” I think I have a problem.

Good job!

I think it's a really good adventure with a pretty original mix of themes. It looks pretty deadly—that angel is pretty scary. That said, I can't help but notice that the margins are different on every page. A really good adventure, good job.

I like the premise of the adventure, and as far as the design goes, I think it's one of the most elegant I've seen in the jam. I'm a big fan of the labels next to the titles of each room. Great job.

It offers plenty of room for role-playing, with all the factions it has. Great concept and excellent layout.

Nice adventure!

Thanks, friend!

I'm glad you liked it!

I'm a huge fan of idols and the impact they have. I think the adventure is very elegant—simple, yet packed with content that you can really dig into. Great job!

Visually, I think it's an incredible piece of work, and it makes very efficient use of the space. I like adventures where, if the characters fail, it opens up the possibility of extending the adventure, raising the stakes.

That "He seems pretyyyyy dead" broke me. Nice adventure

It has an unsettling vibe that I really like. Good job.

I love tragic adventures

Thanks a lot!

Thanks a lot!

A really great adventure—plus, I have a soft spot for ancient Mesopotamia. I’m a big fan of the cover art and the map, and you’ve included a ton of content. That said, it might be a little text-heavy for such a small format, but I think that’s something many of us have struggled with when creating our own adventures. Great job!

A simple but effective adventure, with a conflict that gives players the freedom to choose sides and uncover the story in their own way. Great work!

I like how you've created something original based on Cairn's “woodland” theme, with an ending that can be truly dramatic. The adventure is simple yet elegant, both aesthetically and in terms of gameplay. Great work.

I think the theme is a nice twist on the pulp genre, and I really liked how the curse was turned into a countdown with an unexpected ending. Great job!

Who wouldn't love a great setting inspired by the myths of ancient Greece? It makes me want to create a few character backgrounds to fit the theme. A great foundation for lots of adventures.

While I'm at it, I'd like to take this opportunity to thank you for everything you've contributed to Cairn as a system.

Great work, as always!

Weird and a little creepy. I really liked it, especially the jikininki and the crawlers. I appreciate that it's not just a dungeon to loot, but that there's a story to uncover, which makes the exploration more interesting.

I like the mix of sci-fantasy and the desert setting. I think the adventure is pretty versatile—it can be used as a standalone adventure or as the start of a pretty crazy campaign. Great job!

A great mix of fantasy, sci-fi, and weirdness. I love the cover and the illustrations. Plus, I have a soft spot for covers that are also maps.

Oh I was mixing stuff from another game hahaha, thanks for your help!

Hi! I'm tweaking my adventure for the jam (I've barely had to change anything), but when I got to the monsters, I had some doubts about the rules. How does AC work for monsters? Wouldn't the characters just have to succeed on a normal roll to hit the enemy? When you talk about the monster saving throw, is that a common save for everything? Thanks!

Gracias por tu interés! Le he echado una ojeada a tu juego y la verdad es que me ha gustado bastante lo que he visto. La cosa es que la aventura está escrita de forma que permita adaptarla de forma muy simple a juegos OSR, por lo que creo que solo necesitaría adaptar los monstruos y alguna cosilla más. Creo que podría hacerlo sin mucho problema, incluso me gustaría traducirla al inglés, pero la calidad de la traducción puede ser cuestionable, solo tengo un nivel intermedio con el idioma.

Muchas gracias por el comentario!

La hice de forma improvisada para una jam y no me lo pensé demasiado pero esa era una de las ideas clave, que los pjs pudieran quedar tirados en una época que no es la suya., incluso pudiendo cambiar de sistema o lo que se tercie.

Pues 10/10

Me parece una propuesta muy original y bien ejecutada. Por un lado, la temática se sale de lo que podría esperarse de Cairn, pero funciona perfectamente por su formato. Da la información justa para montar una aventura con personalidad pero deja lugar a que las cosas evolucionen de forma orgánica. Visualmente también me parece un acierto. Una aventura redonda.