Keep up the good work, friend!
Undead Mole
Creator of
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This is very imaginative, and I love the presentation—with the little illustrations and the map drawn directly on the paper. You make great, personalized use of the different elements of Cairn for exploration. I also really like that you include the works that inspired you; it’s very helpful for capturing the right tone. If I had to nitpick, the light gray text on the left side of the center pages is a bit too light, but that’s a minor detail. The truth is, I absolutely loved it.
Great concept and a fantastic map. The information provided for the different hexes is interesting, although some parts are confusing and the text is crammed into the space, making it hard to read. This could become a very well-rounded adventure if you decide to expand on it further after the jam. Good job!
A simple but effective setup. I think it has the elements to become a very well-rounded adventure, with the countdown and the factions, but I wish there were more specific details about the different rooms to make exploration rewarding and fun. Without space constraints, it can become a really good adventure.
I never cease to be amazed by how much information some of you manage to pack into four pages without compromising the presentation. I really like the adventure, the way you encourage exploration through the search for the Foundry and the variety of possible outcomes at the end. Plus, I think including ads for the sequels is very clever and gives the adventure a bit of a magazine feel. Great job.
Hi! I'm surprised no one has mentioned the typos yet, because my English isn't the best, and I was sure there must be some mistakes I couldn't spot. I think you're right about the map, I was really happy with the cover until I had to add the numbers and the connections between rooms. Next year (if the jam takes place), I'll try something different if I can.
Thanks so much for the review!
I'm glad you liked it, that was exactly the vibe I was going for.
As for the twist, you're absolutely right. It was a decision made to save space, but it didn't actually serve that purpose because I had to explain it elsewhere, and it would have been clearer the way you suggest. I might make an extended version or something like that after the jam is over.
Thanks for taking the time to read my adventure. If you decide to run it at some point, I'd love to hear how it went.
I think it has a little bit of everything I like in a small adventure like this. Great dungeon exploration, but also opportunities for role-playing and making meaningful decisions. Monster lovers are also in for a treat.
Throughout the entire book, I couldn't help but read “Skyrim” instead of “Skrymir.” I think I have a problem.
Good job!
A really great adventure—plus, I have a soft spot for ancient Mesopotamia. I’m a big fan of the cover art and the map, and you’ve included a ton of content. That said, it might be a little text-heavy for such a small format, but I think that’s something many of us have struggled with when creating our own adventures. Great job!
Who wouldn't love a great setting inspired by the myths of ancient Greece? It makes me want to create a few character backgrounds to fit the theme. A great foundation for lots of adventures.
While I'm at it, I'd like to take this opportunity to thank you for everything you've contributed to Cairn as a system.
Great work, as always!
Hi! I'm tweaking my adventure for the jam (I've barely had to change anything), but when I got to the monsters, I had some doubts about the rules. How does AC work for monsters? Wouldn't the characters just have to succeed on a normal roll to hit the enemy? When you talk about the monster saving throw, is that a common save for everything? Thanks!
Gracias por tu interés! Le he echado una ojeada a tu juego y la verdad es que me ha gustado bastante lo que he visto. La cosa es que la aventura está escrita de forma que permita adaptarla de forma muy simple a juegos OSR, por lo que creo que solo necesitaría adaptar los monstruos y alguna cosilla más. Creo que podría hacerlo sin mucho problema, incluso me gustaría traducirla al inglés, pero la calidad de la traducción puede ser cuestionable, solo tengo un nivel intermedio con el idioma.
Me parece una propuesta muy original y bien ejecutada. Por un lado, la temática se sale de lo que podría esperarse de Cairn, pero funciona perfectamente por su formato. Da la información justa para montar una aventura con personalidad pero deja lugar a que las cosas evolucionen de forma orgánica. Visualmente también me parece un acierto. Una aventura redonda.













