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Johnny Faina

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A member registered Aug 12, 2022 · View creator page →

Creator of

Recent community posts

Thank you so much! So have you played it yet?

Thanks! Yes, the blue shimmer is a tribute to Dune’s spice, but with a weird and grotesque twist. I hope you appreciate it!

I know, I know, this module could be a no-return expedition to hell, but that’s my point: the Skull is a McGuffin, you are free to leave it whenever you want, because bringing it out takes the same effort of “moving a sofà through a dungeon”. When I run it, I saw the struggle between “We really need this skull?” and “C’mon, let’s bring it out”.

Oh finally someone caught the Simpson reference! Thanks you!

Oh I played just yesterday and the corpse table gave a lot of sparks at the table!

Thanks you!

Wow! Very cool! I love the vibes you created with just few words for room. I think I will play it!

Thank you! I really had fun writing it too!

Oh Thanks! I want to make Grendel’s Mom like an old fashioned slasher monster. I’m happy you appreciated the mechanic!

Oh Thanks! I placed some hint on how to overcome the challenge, like the Bracers of Strenght or the pile of rags in the overlook, but I don’t put the focus on them. I want the players think about get out of there!

Grazie! Spero tra non molto di buttare la versione aggiornata, sono felice ti piaccia!

oh thank you! When they assigned me the title I was like “Oh no another viking game!”.  The I read that in Beowulf took like 6 people to bring back the Grendel’s head and I was like “Oh this could be cool”. Thank you for noticing the reference. And if you look deeper, you can find the remains of Beowulf too.

Thanks! I’ll update the file after the judge!

Thanks! I tried to do the best I could with the layout!

(1 edit)

I'm sorry, I noticed that there is some typo in my entry (I'm not native english-speaker).  Can I upload a file with typo fixed? Or It goes against the rules in some way?

Thanks! I hope the necroslugs will be the base meal in dungeon diet of tomorrow!

Thank you! I love to create esplosive situations, I hope you enjoy run it!

I never saw a Manticore leading a gang of bandits. Very cool idea!

Very cool! The faction playing is awesome! These module gave me some John Carpenter’s “The Fog” vibes. I loved it!

I think this module should win the Jam. It’s awesome. It gave me some “Ravenloft” vibes but in a fairytale way. Plus the curse mechanic is very cool, I’d play asap!

I really loved this point-crawl! I think the atmosphere and the “lore” are very fascinating. IMO One of the best sub!

For sure, I would make it in my free-time don’t worry! I’ll write you back asap!

Very cool adventure! I love the atmosphere and the procedure for sewer-crawling. If you like it, I could do some gritty graphics/layout for this module (for free, obviously). 

Grazie! Sono molto contento ti piaccia. Sto valutando di espanderla un po’ e rivedere alcune cose. 

Thank you, I should translate in english one day!

Un mistero davvero ben scritto che riesce a sfruttare appieno l’ambientazione meneghina di fine ‘800, riuscendo a intrecciare con successo tematiche sociali e politiche dell’epoca (e non solo) agli orrori cosmici. Davvero figo.

Sarebbe un po' da ripensare la grafica, ma una B/W come soluzione potrebbe anche funzionare!

Hai ragione! Ho caricato subito il file corretto, grazie mille!