great game, I love your ideas and your blog, keep them coming!
Incerto
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That looks very good, some new ideas and approaches. Very customizable and open for players and GM's creativity. Simple and straightforward rules to facilitate play and flow of the table. The "D9" dice is very interesting and useful. I like that the GM doesn't need to roll dice (player faced game). I really like how it's going. I will get the final version as soon as I can.
Hello, thanks for checking out my game and for your comment.
First of all, the elemental imprisonment/consumption is only an optional rule/suggestion, not a mandatory rule. If you don't like it or if it doesn’t make sense to you, you certainly don’t need to use it (and you can do this with any rule, of course).
You make a good point, and that also makes sense. However, from my perspective, I think that when you try to use magic and bend reality, you gain corruption because you are drawing from a power that is unknown or that you can’t fully control. If you succeed in consuming an elemental, you absorb that raw magical power and internalize it, thus reducing your corruption. Another way of thinking is that when you acquire the raw power of an elemental, you can channel that energy to cast more spells, thus lowering your corruption level (since you will be further from your maximum corruption threshold).
Thanks for the comment/feedback. I'm glad you liked the tables! I will try to make that advancement rule more clear in the near future. But you can remove corruption spending advancements points. It costs more if you have more corruption (each 3 tiers/level). For removing 1 corruption point only, you must spend 1 advancement point for every 3 levels of corruption you already have. If you have up to 3 corruption, you spend 1 advancement point to remove 1 corruption (1:1 ratio). But if you have 7 corruption, to go from 7 to 6 of corruption, you must spend 3 advancement points (3:1 ratio). Then, to go from 6 to 5, you need more 2 advancement points (2:1 ratio).
Where it reads: "A DS de um personagem não-jogador também indica seus Pontos de Saúde, então agora o VD do Robô Louva a Deus passa a ser 8. Caso o somatório da jogada tivesse sido 8, e não 12, o personagem teria recebido 2 pontos de dano".
Should be: "A VD de um personagem não-jogador também indica seus Pontos de Saúde, então agora o VD do Robô Louva a Deus passa a ser 8. Caso o somatório da jogada tivesse sido 8, e não 12, o personagem teria recebido 2 pontos de dano".
Very good zine. Nice ideas and remarks about playing rpg's.
I've always liked gray zones when portraying goblins and kobolds. In one of my adventures, the party allied with the kobolds and now they made a fortress at the mountains, creating a company of mercenaries.
I've never liked alignment also. We have similar ideas.
Keep them coming!