I loved this game and the diceless system mechanics. Very creative and unique.
However, I have some questions (english version):
At a failure result, the rules states: "This can be either a technical consequence like; exhausting or discarding a number of skills. Or it can be a setback in the story narrative".
The punctuation (specially the semicolon after "like") is a little confusing to me. The failure causes a setback in the narrative or a skill exhaust/discard, right? Who decides that? The gamemaster?
I also didn't understand so much the afterlife idea: do I get 3 tokens to help other characters, but I also can create another character and continue playing, right?
Sorry about the questions, I'm just asking because I really liked your game!