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CrlBox

38
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A member registered Feb 24, 2022 · View creator page →

Creator of

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Bought. Anti-fascist greetings from germany. 

Likewise! I have been browsing through your games and I am quite intrigued. We seem to share a passion for minimalist game design :)

thank you very much <3
I was hoping to get the vibe somewhat down on one page.

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I am glad you are asking. This helps me to smooth out issues for the next update.

The punctuation (specially the semicolon after "like") is a little confusing to me.
You are right, the sentence got botched. I will have that adjusted.

“Who decides that? The gamemaster?“
It is true, in this version it has not been clarified who dictates the consequences. That should happen in Phase 1. We have established in play, that the consequences of a failure are laid out in broad strokes to the Players before they decide how much they invest into the action. Usually the GM sets the frame, but I like the other Players to weigh in too. Whatever feels natural in the situation.

When it comes to exhaust/discard Skillcards, we usually have the Player(s) discard the amount of cards, equal to difference between the difficulty number and the number of all used modifiers. For example: The Player has added up a sum value of 2 and the difficulty number is a 5. The Player has to discard 3 cards. This gave us some clarity in play and the GM didn’t have to waste time figuring out, how many cards needed to be tossed for each individual situation.

I also didn't understand so much the afterlife idea“
Afterlife Tokens are meant for Players to partake with “flashbacks”, despite them having lost their Characters during the session. I thought this might encourage the Players to go on with the story (at least during the current session) without having to interrupt play creating a new Character. If it feels more adequate to create a new Character instead, maybe because the death occurred at the beginning of the session, then just go ahead.

I hope I was able to help. Let me know if you still feel uncertain about anything regarding the rules. Thank you very much for you feedback and of course your kind words, made my day <3

thank you ;)

so many cool entires I will be checking out! 

location added to my quest <3

a fire class 

awesome class <3

Thank you:)

thx mate ;)

LOVE this <3

<3

awesome. The self-proclaimed Trolls are incredible XD

my email is: carlmakesgames@gmail.com

awesome adventure!
are you still active in creating RPG-goodies?

with the new update I finally got around to add: science!
take care,
carl

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Sure thing, as long as it can remain on here for free. Hit me up on carlmakesgames@gmail.com and we can elaborate on that. Have a nice Sunday 👋🫶

<3

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Moin moin und vielen Dank! Freut mich sehr, dass es dir gefällt. Ich hoffe du hast Spaß damit :)

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I like the positivity of this label.
I use this in all my work.
Thank you <3

all good and reasonable <3
I was always considering making new rules to use with my fudge dice and when I came upon your rules, I was floored at how much it resonated to how I want rules to be. So I might be fiddling with your rules in the future ;D

Thank you so much. I really appreciate it 🥹

"Baldur" by Dieter Steffmann. He also made a bunch of other really nice fonts for free use.

oh gosh, thank you :)

thank you <3

You are doing a great job, especially with 24 word limit. The examples are really good as well. 

I dig the dice representing vitality.
Maybe instead of crossing off a die, a die becomes an automatic minus when losing vitality. That would also enhance the chance of a failure, the weaker you get. Or is the downward spiral to severe?

LOVE this.
One thing: If you lose dice when failing, it will make success easier for the coming rolls. If you have only three dice left for example and are using a skill with three points allocated, you can't fail anymore.

Thänks ❤️😎

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Aw, haha. Thank you so very much ☺️ that means a lot to me.

Thats awesome! Hope you have a good time 😊

I LOVE this! Your design choices are superb.
I was always intimidated by RuneQuest, but with this I will have something that might itch the scratch and provide a much more accessible AND more interesting system for me.
I feel immediately at home with this, truly inspirational.
Thank you!

noted!

I have a couple solutions for now:

Give yourself the occupation; chemist, astronomer or geologist.

Use the Nature skill or replace/add one .

Use a descriptor like: "rocknerd" to pinpoint your character.


Thanks for the kind words and feedback !

The Cult Of Northportem

This is a setting for the Myths & Mysteries RPG, that could easily be used for any other System.

This pamphlet is a skeleton of a setting, an inspirational
guideline to create a mysterious adventure for your upcoming RPG-session. There is enough white-space for the Storyteller to fill in its own vision, of what the adventure should be like.


oooo, a pulpy horror game? I will have to check this out sometime !

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Doctor Satan's Monster-Generator

This is a supplement for the Myths & Mysteries RPG,
that could easily be used for any other System.

Doctor Satan's Monster-Generator is a toolkit to help you
create your own pulp-infested Monster. Use a multitude of
keywords and intertwine them into something unique.

Have fun!


This is a journaling game in which you will be writing a fictional story about an isolated character, going through rough changes. The game has a very dark and mature theme of body horror.

Enjoy everyone!

This Thing About My Body

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Hello everyone! 
I have just posted my very first game here on itch.io and just in time for Halloween!
Its a strongly simplified ttrpg which fits on a pamphlet (including the character sheet!).
rules-light, dice-less with a different take on ecounter resolutions.
Check it out, its free!

Myths & Mysteries page