Bought. Anti-fascist greetings from germany.
CrlBox
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I am glad you are asking. This helps me to smooth out issues for the next update.
“The punctuation (specially the semicolon after "like") is a little confusing to me. “
You are right, the sentence got botched. I will have that adjusted.
“Who decides that? The gamemaster?“
It is true, in this version it has not been clarified who dictates the consequences. That should happen in Phase 1. We have established in play, that the consequences of a failure are laid out in broad strokes to the Players before they decide how much they invest into the action. Usually the GM sets the frame, but I like the other Players to weigh in too. Whatever feels natural in the situation.
When it comes to exhaust/discard Skillcards, we usually have the Player(s) discard the amount of cards, equal to difference between the difficulty number and the number of all used modifiers. For example: The Player has added up a sum value of 2 and the difficulty number is a 5. The Player has to discard 3 cards. This gave us some clarity in play and the GM didn’t have to waste time figuring out, how many cards needed to be tossed for each individual situation.
“I also didn't understand so much the afterlife idea“
Afterlife Tokens are meant for Players to partake with “flashbacks”, despite them having lost their Characters during the session. I thought this might encourage the Players to go on with the story (at least during the current session) without having to interrupt play creating a new Character.
If it feels more adequate to create a new Character instead, maybe because the death occurred at the beginning of the session, then just go ahead.
I hope I was able to help. Let me know if you still feel uncertain about anything regarding the rules. Thank you very much for you feedback and of course your kind words, made my day <3
You are doing a great job, especially with 24 word limit. The examples are really good as well.
I dig the dice representing vitality.
Maybe instead of crossing off a die, a die becomes an automatic minus when losing vitality. That would also enhance the chance of a failure, the weaker you get. Or is the downward spiral to severe?
This is a setting for the Myths & Mysteries RPG, that could easily be used for any other System.
This pamphlet is a skeleton of a setting, an inspirational
guideline to create a mysterious adventure for your upcoming RPG-session. There is enough white-space for the Storyteller to fill in its own vision, of what the adventure should be like.
Doctor Satan's Monster-Generator
This is a supplement for the Myths & Mysteries RPG,
that could easily be used for any other System.
Doctor Satan's Monster-Generator is a toolkit to help you
create your own pulp-infested Monster. Use a multitude of
keywords and intertwine them into something unique.
Have fun!
Hello everyone!
I have just posted my very first game here on itch.io and just in time for Halloween!
Its a strongly simplified ttrpg which fits on a pamphlet (including the character sheet!).
rules-light, dice-less with a different take on ecounter resolutions.
Check it out, its free!
Myths & Mysteries page